摘要:
《Focus On 3D Terrain Programming》是本好书。随便翻了一些国内外相关论文,都可以找到本书的影子。
(我这有完整的书和源代码,不知道怎么上传,需要的留个信。)
Chap1 Notes
■Willem H. de Boer's geomipmapping algorithm
■Stefan Roettger's quadtree algorithm
■Mark Duchaineau's ROAM algorithm
Chap2 Notes
Problems:
■ What heightmaps are, how to create them, and how to load them
■ How to render terrain using a brute force algorithm
■ How to generate fractal terrain using two algorithms: fault for
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