Posted on 2009-06-23 13:49
Hero 阅读(143)
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C#积累
1 using System;
2 using System.Collections.Generic;
3 using System.Text;
4 using System.Threading;
5
6 namespace MyEvent
7 {
8 public class MyTimerClass
9 {
10 public event EventHandler Elapsed;//声明事件
11
12 private void OnOneSecond( object source, EventArgs args )
13 {
14 if ( Elapsed != null ) Elapsed( source, args );
15 }
16
17 private System.Timers.Timer MyPrivateTimer;//设置私有计时器
18 public MyTimerClass()
19 {
20 MyPrivateTimer = new System.Timers.Timer();//创建私有计时器
21
22 //添加事件处理程序
23 MyPrivateTimer.Elapsed += new System.Timers.ElapsedEventHandler(OnOneSecond);
24
25 MyPrivateTimer.Interval = 1000;
26 MyPrivateTimer.Enabled = true;
27 }
28 }
29
30 class ClassA
31 {
32 public void TimerHandlerA( object obj, EventArgs e )
33 {//事件处理程序
34 Console.WriteLine( "Class A handler called " );
35 }
36 }
37
38 class ClassB
39 {
40 public static void TimerHandlerB( object obj, EventArgs e )
41 {
42 Console.WriteLine( "Class B handler called " );
43 }
44 }
45
46 class Program
47 {
48 static void Main( string[] args )
49 {
50 MyTimerClass mtc = new MyTimerClass();
51 ClassA ca = new ClassA();
52
53 //mtc.Elapsed += ca.TimerHandlerA; //添加事件A处理程序
54 //mtc.Elapsed += ClassB.TimerHandlerB; //添加处理程序B
55
56 mtc.Elapsed += new EventHandler( ca.TimerHandlerA );
57 mtc.Elapsed += new EventHandler( ClassB.TimerHandlerB );
58
59 Thread.Sleep( 2250 );
60 }
61 }
62 }
63