from http://en.wikipedia.org/wiki/Virtual_function
Virtual function
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In object-oriented programming, a virtual function or virtual method is one whose behavior can be overridden within an inheriting class by a function with the same signature. This concept is a very important part of the polymorphism portion of object-oriented programming (OOP).
[edit] Purpose
The concept of the virtual function solves the following problem:
In OOP when a derived class inherits from a base class, an object of
the derived class may be referred to (or cast) as either being the base
class type or the derived class type. If there are base class functions
overridden by the derived class, a problem then arises when a derived
object has been cast as the base class type. When a derived object is
referred to as being of the base's type, the desired function call
behavior is ambiguous.
The distinction between virtual and not virtual resolves this
ambiguity. If the function in question is designated "virtual" in the
base class then the derived class's function would be called (if it
exists). If it is not virtual, the base class's function would be
called.
Virtual functions overcome the problems with the type-field solution
by allowing the programmer to declare functions in a base class that
can be redefined in each derived class.
[edit] Example
For example, a base class Animal
could have a virtual function eat
. Subclass Fish
would implement eat()
differently than subclass Wolf
, but you can invoke eat()
on any class instance referred to as Animal, and get the eat()
behavior of the specific subclass.
This allows a programmer to process a list of objects of class Animal
, telling each in turn to eat (by calling eat()
), with no knowledge of what kind
of animal may be in the list. You also do not need to have knowledge of
how each animal eats, or what the complete set of possible animal types
might be.
The following is an example in C++. Note that this example is not exception-safe. In particular, it may leak resources if new or vector::push_back throws an exception.
#include <iostream>
#include <vector>
using namespace std;
class Animal
{
public:
virtual void eat() const { cout << "I eat like a generic Animal." << endl; }
virtual ~Animal() {}
};
class Wolf : public Animal
{
public:
void eat() const { cout << "I eat like a wolf!" << endl; }
};
class Fish : public Animal
{
public:
void eat() const { cout << "I eat like a fish!" << endl; }
};
class GoldFish : public Fish
{
public:
void eat() const { cout << "I eat like a goldfish!" << endl; }
};
class OtherAnimal : public Animal
{
};
int main()
{
std::vector<Animal*> animals;
animals.push_back( new Animal() );
animals.push_back( new Wolf() );
animals.push_back( new Fish() );
animals.push_back( new GoldFish() );
animals.push_back( new OtherAnimal() );
for( std::vector<Animal*>::const_iterator it = animals.begin();
it != animals.end(); ++it)
{
(*it)->eat();
delete *it;
}
return 0;
}
Output with the virtual function Animal::eat()
:
I eat like a generic Animal.
I eat like a wolf!
I eat like a fish!
I eat like a goldfish!
I eat like a generic Animal.
Output if Animal::eat()
were not declared as virtual:
I eat like a generic Animal.
I eat like a generic Animal.
I eat like a generic Animal.
I eat like a generic Animal.
I eat like a generic Animal.
In Java, all methods are by default "virtual functions." Only methods marked with the keyword final are non-virtual. The following is an example of virtual methods in Java:
import java.util.*;
public class Animal {
public void eat() { System.out.println("I eat like a generic Animal."); }
public static void main(String[] args) {
List<Animal> animals = new LinkedList<Animal>();
animals.add(new Animal());
animals.add(new Wolf());
animals.add(new Fish());
animals.add(new OtherAnimal());
for (Animal currentAnimal : animals) {
currentAnimal.eat();
}
}
}
public class Wolf extends Animal {
public void eat() { System.out.println("I eat like a wolf!"); }
}
public class Fish extends Animal {
public void eat() { System.out.println("I eat like a fish!"); }
}
public class OtherAnimal extends Animal {}
Output:
I eat like a generic Animal.
I eat like a wolf!
I eat like a fish!
I eat like a generic Animal.
In C#, a base class must provide the virtual
modifier for any virtual method, and derived classes must provide the override
modifier for any overriden method inherited from a base class. The following is an example in C#:
using System;
using System.Collections.Generic;
namespace ConsoleApplication1
{
public class Animal
{
public virtual void eat()
{
Console.WriteLine("I eat like a generic Animal.");
}
}
public class Wolf : Animal
{
public override void eat()
{
Console.WriteLine("I eat like a wolf!");
}
}
public class Fish : Animal
{
public override void eat()
{
Console.WriteLine("I eat like a fish!");
}
}
public class GoldFish : Fish
{
public override void eat()
{
Console.WriteLine("I eat like a goldfish!");
}
}
public class OtherAnimal : Animal
{
// eat() method is not overridden, so the base class method will be used.
}
class Program
{
static void Main(string[] args)
{
List<Animal> animals = new List<Animal>();
animals.Add(new Animal());
animals.Add(new Wolf());
animals.Add(new Fish());
animals.Add(new GoldFish());
animals.Add(new OtherAnimal());
foreach (Animal currentAnimal in animals)
{
currentAnimal.eat();
}
}
}
}
Output:
I eat like a generic Animal.
I eat like a wolf!
I eat like a fish!
I eat like a goldfish!
I eat like a generic Animal.
[edit] VB.NET
In VB.NET, a base class must provide the Overridable
modifier for any virtual method, and derived classes may provide the optional Overrides
modifier for any overriden method inherited from a base class (this
prevents a warning from being issued). The following is an example in
VB.NET:
Imports System
Imports System.Collections.Generic
Namespace ConsoleApplication1
Public Class Animal
Public Overridable Sub eat()
Console.WriteLine("I eat like a generic Animal.")
End Sub
End Class
Public Class Wolf
Inherits Animal
Public Overrides Sub eat()
Console.WriteLine("I eat like a wolf!")
End Sub
End Class
Public Class Fish
Inherits Animal
Public Overrides Sub eat()
Console.WriteLine("I eat like a fish!")
End Sub
End Class
Public Class Goldfish
Inherits Fish
Public Overrides Sub eat()
Console.WriteLine("I eat like a goldfish!")
End Sub
End Class
Public Class OtherAnimal
Inherits Animal
'eat() method is not overridden, so the base class method will be used.
End Class
Public Class Program
Shared Sub Main()
Dim animals As New List(Of Animal)
animals.Add(New Animal())
animals.Add(New Wolf())
animals.Add(New Fish())
animals.Add(New Goldfish())
animals.Add(New OtherAnimal())
For Each currentAnimal As Animal In animals
currentAnimal.eat()
Next
End Sub
End Class
End Namespace
Output:
I eat like a generic Animal.
I eat like a wolf!
I eat like a fish!
I eat like a goldfish!
I eat like a generic Animal.
[edit] Abstract classes and pure virtual functions
A pure virtual function or pure virtual method is a
virtual function that is required to be implemented by a derived class
that is not abstract. Classes containing pure virtual methods are
termed "abstract;" they cannot be instantiated directly, and a subclass
of an abstract class can only be instantiated directly if all inherited
pure virtual methods have been implemented by that class or a parent
class. Pure virtual methods typically have a declaration (signature) and no definition (implementation).
As an example, an abstract base class "MathSymbol" may provide a pure virtual function doOperation()
, and derived classes "Plus" and "Minus" implement doOperation()
to provide concrete implementations. Implementing doOperation()
would not make sense in the "MathSymbol" class as "MathSymbol" is an
abstract concept whose behaviour is defined solely for each given kind
(subclass) of "MathSymbol". Similarly, a given subclass of "MathSymbol"
would not be complete without an implementation of doOperation()
.
Although pure virtual methods typically have no implementation in
the class that declares them, pure virtual methods in C++ are permitted
to contain an implementation in their declaring class, providing
fallback or default behaviour that a derived class can delegate to if
appropriate.
Pure virtual functions are also used where the method declarations are being used to define an interface
for which derived classes will supply all implementations. An abstract
class serving as an interface contains only pure virtual functions, and
no data members or ordinary methods. Use of purely abstract classes as
interfaces works in C++ as it supports multiple inheritance.
Because many OO languages do not support multiple inheritance they
often provide a separate interface mechanism. This is seen in Java for example.
In C++, pure virtual functions are declared using a special syntax [ = 0 ] as demonstrated below.
class Abstract {
public:
virtual void pure_virtual() = 0;
};
The pure virtual function declaration provides only the prototype of
the method. Although an implementation of the pure virtual function is
typically not provided in an abstract class, it may be included,
although the definition may not be included at the point of declaration
[1].
Every non-abstract child class is still required to override the
method, but the implementation provided by the abstract class may be
called in this way:
void Abstract::pure_virtual() {
// do something
}
class Child : public Abstract {
virtual void pure_virtual(); // no longer abstract, this class may be
// instantiated.
};
void Child::pure_virtual() {
Abstract::pure_virtual(); // the implementation in the abstract class
// is executed
}
[edit] Java (and C#)
In Java (and C#), pure virtual methods are declared using the abstract
keyword. Such a method cannot have a body. A class containing abstract
methods (either directly, or inherited and not overridden) must itself
be declared abstract. (But the converse is not true - an abstract class
is not required to have any abstract methods.) An abstract class cannot
be instantiated.
abstract class B {
abstract void a_pure_virtual_function();
}
Java also uses interfaces. All of the methods declared in an interface are implicitly abstract:
interface C {
void a_pure_virtual_function();
}
[edit] Behavior During Construction and Destruction
Languages differ in their behaviour while the constructor or destructor
of an object is running. For some languages, notably C++, the virtual
dispatching mechanism has different semantics during construction and
destruction of an object. While it is recommended that virtual function
calls in constructors should be avoided for C++ [2], in some other languages, for example Java and C#, the derived implementation can be called during construction and design patterns such as the Abstract Factory Pattern actively promote this usage in languages supporting the ability.
#include <iostream>
#include <string>
using namespace std;
struct A
{
virtual string name() const { return "A"; }
virtual ~A() { cout << "Destructing " << name(); }
};
struct B : A
{
B() { cout << "Constructing " << name() << endl; }
virtual string name() const { return "B"; }
};
struct C : B
{
virtual string name() const { return "C"; }
};
int main()
{
C c; // Output: "Constructing B"
} // Output: "Destructing A"
public class Base {
public int length() { return 0; }
public Base()
{
System.out.println("Constructing " + length());
}
static class Derived extends Base {
String name_;
public Derived(String name)
{
name_ = name != null ? name : ""; // Class invariant name_ is not null
}
public int length() { return name_.length(); } // Assume name_ is not null
}
public static void main(String[] args)
{
new Derived("Ooops"); // NullPointerException, Derived.name_ has not been assigned to yet
}
}
This is because the constructor of Base is executed before the
constructor of Derived. As the constructor of Base calls length(), a
null pointer exception is thrown.
[edit] Virtual destructors
Object-oriented languages typically manage memory allocation and
deallocation automatically when objects are created and destroyed,
however some object-oriented languages allow a custom destructor method
to be implemented if desired. One such language is C++, and as
illustrated in the following example, it is important for a C++ base
class to have a virtual destructor to ensure that the destructor from
the most derived class will always be called.
In the example below having no virtual destructor, while deleting an
instance of class B will correctly call destructors for both B and A if
the object is deleted as an instance of B, an instance of B deleted via
a pointer to its base class A will produce undefined behaviour.[3] On many implementations, the destructor for B will not be called in this situation.
#include <iostream>
using namespace std;
class A
{
public:
A() { }
~A() { cout << "Destroy A" << endl; }
};
class B : public A
{
public:
B() { }
~B() { cout << "Destroy B" << endl; }
};
int main()
{
A* b1 = new B;
B* b2 = new B;
delete b1; // According to the C++ standard,
// the behaviour of this is undefined.
// Usually, only ~A() is called though b1 is an instance
// of class B because ~A() is not declared virtual.
delete b2; // Calls destructors ~B() and ~A()
return 0;
}
Possible output:
Destroy A
Destroy B
Destroy A
Correctly declaring the destructor for class A as virtual ~A()
will ensure that the destructor for class B is called in both cases with the example above.
[edit] See also
[edit] References
- ^ Standard C++ 98 - 10.4/2
- ^ Meyers, Scott (June 6, 2005). "Never Call Virtual Functions during Construction or Destruction". http://www.artima.com/cppsource/nevercall.html.
- ^ ISO/IEC (2003). ISO/IEC 14882:2003(E): Programming Languages - C++ §5.3.5 Delete [expr.delete] para. 3
posted on 2009-04-19 23:32
chatler 阅读(839)
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