Standard
|
OGRE
|
IrrLicht
|
Truevision3D
|
General
|
Type
|
Only rendering engine
|
|
Game engine
Include TV3DEngine,TV3DMedia,TV3DNet……
|
Languages
|
Written in pure C++, totally object orientated.
|
Written in pure C++, totally object orientated.
|
Written in C++ and VB6 with DirectX8.1
|
License
|
LGPL
|
zlib/libpng License(totally free)
|
· Free TV3DSDK
· Registered Developer License
· group or site licenses
|
Develop platforms
|
· C++
· .NET
|
· C++
· .NET language binding
|
VB/VC++/DELPHI/
C#/vb.net
|
Platforms
|
Windows
|
ü Support
|
ü Support
|
ü Support
|
Linux
|
ü Support
|
ü Support
|
|
MacOS
|
ü Support
|
ü Support
|
|
3D API
|
Direct3D
|
ü Support
|
ü Support
|
ü Support
|
OpenGL
|
ü Support
|
ü Support
|
|
Other
|
|
· The Irrlicht Engine software renderer.
· The Apfelbaum Software Renderer
|
|
Architecture
|
Extensibility
|
· Extensible example framework
· Flexible plugin architecture allows engine to be extended without recompilation
· Use some other professional engines to achieve other features
|
|
|
Scripting
|
|
|
|
Materials & Textures
|
Materials
|
· Powerful material declaration language
· Multiple material
· Material LOD
· Multi-texture and multi-pass blending
· Projective texturing
· Textures can be provided and updated in real-time by plugins
|
· Provide common built in materials based on fixed function pipeline or programmable pipeline
· add new materials to Irrlicht at runtime, without the need of modifying/recompiling the engine
|
|
Textures and Mapping
|
自动产生MipMap;
自动调整纹理大小以满足硬件需求。
支持可程序控制的纹理坐标生成和转换。
|
· Bump mapping
· Parallax mapping
· Light maps
· Sphere mapping
|
DOT3 Bump mapping
没有提供多层纹理和混合模式
|
Shaders
|
· Supports vertex and fragment programs, both written in assembler, and in Cg, DirectX9 HLSL, or GLSL
· Support many commonly bound constant parameters like worldview matrices, light state information, object space eye position etc
|
· Pixel and Vertex Shaders 1.1 to 3.0
· ARB Fragment and Vertex Programs
· HLSL
· GLSL
|
· Hardware Vertex Shaders
· HLSL
|
Scene Management
|
General
|
· Highly customizable, flexible scene management, not tied to any single scene type.
· Hierarchical scene graph; nodes allow objects to be attached to each other and follow each others movements, articulated structures etc
· Scene querying
|
· Using a hierarchical scene graph, can mix indoor and outdoor scene seamless together
· Extensible hierarchical scene management
|
|
BSP Support
|
BSP 场景的天空穹、粒子特效、高级材质属性,乃至 BSP 的空间分割规则都会被正确识别、自动实现
|
· 对 BSP 的特性支持比较贫乏
|
对 BSP 的读取存在 BUG
|
Other
|
|
|
|
Special effects
|
Particle System
|
· easily extensible emitters, affectors and renderers
· can be defined in text scripts for adjusting in real-time
· particle pooling
|
· Customizeable Particle systems for snow, smoke, fire, ...
|
Atmospheric effects like fog, cloud, sky (box and sphere), stars.
|
Light & Shadow
|
当前支持三种阴影:调整纹理阴影,调整模版阴影,附加模板阴影。不支持软阴影
Multiple shadow rendering techniques,
|
· Dynamic lights
· Dynamic shadows using the stencil buffer
|
· Optimized dynamic stencil shadows
· DirectX Hardware Lighting
|
Other
|
· Support for skyboxes, skyplanes and skydomes
· Billboarding for sprite graphics
· Transparent objects automatically managed
|
· Realistic water surfaces
· Billboards
· Transparent objects
· Skyboxes
· Fog
· Texture animation
|
Billboard
|
Character Animation
|
|
· Skeletal animation
· blending of multiple animations
· variable bone weight skinning
· hardware-accelerated skinning
|
· Morph target animation:
· Skeletal animation
|
· Skeleton based, Key frame based, morph based animations
· Animations that can be enhanced by bone attaching or custom bone rotations.
|
Supported Formats
|
textures file formats
|
· PNG, JPEG, TGA, BMP or DDS
· 1D textures, volumetric textures, cubemaps and compressed textures (DXT/S3TC)
|
· PSD,JPG,PNG,TGA,BMP,PCX
|
|
mesh file formats
|
Milkshape3D, 3D Studio Max, Maya, Blender and Wings3D
|
· 3DS,OBJ,CSM,DAE,DMF,OCT,X,MS3D,MY3D,LMTS,BSP,MD2
|
3DS, X, MDL, MD2, MD3
|
Document
|
|
Great number of users and well documented.
|
well documented API with lots of examples and tutorials.
|
|
Other
|
GUI
|
|
|
|
2D Drawing
|
|
|
|
XML
|
ü Support
XML Converter: convert efficient runtime binary formats to/from XML for interchange or editing
|
ü Support
快速的XML分析器
|
|
Web Site
|
|
http://www.ogre3d.org
|
http://irrlicht.sourceforge.net
|
http://www.truevision3d.com
|