Microsoft Visual C++ Tips and Tricks
by Alan De Smet
If you're stuck using Microsoft Visual C++, these tips may help make the
experience more pleasant.
I've been collecting these little tidbits for a while, and decided to
collect them in one spot. I've chosen to collect them here because I can't
think of a better spot.
First thing, get yourself a copy of Workspace Whiz. Workspace Whiz gives
you a nice GUI interface to Exhuberant
CTAGS. It also gives you a handy button to switch between the header and
source files. It's cheap ($10), and makes life better.
Next, get yourself a copy of STLFilt. It's completely
free. It significantly cleans up the garbage error messages Visual C++
generates for STL code. (It does require Perl, but every developer should have Perl
installed anyway. The easiest way to get Perl for Windows is ActiveState's
free ActivePerl.
Whenever I refer to the "sharedide" directory, you'll need to change it to
the appropriate directory. In Visual C++ 5, it's actually called "sharedide"
under the directory where you installed VC. In Visual C++ 6, it's in the
"Common\MSDev98" directory under the directory where you installed VC.
Show compile duration
Simply add '/Y3' to the command line of VC (In the short cut). You'll now get
reports on how long a compile took in your Build window.
Update 2003-01-10: I haven't had a chance to use Visual Studio
.NET yet, but I'm told that you can set this option with a switch under
Options > Projects > Build.
Teach VC to intelligently expand classes/structs in debugger
Isn't it neat how VC's debugger knows how to intelligently expand CStrings,
CPoints, POINTS, and alot of other stuff? Well, you can teach it to handle
your own structs and classes. Just edit
autoexp.dat in
sharedide/bin (in the directory where Visual Studio is installed.)
The format of that file is fairly complicated, so I suggest just copying
the examples already in the file.
Add user defined keywords for syntax highlighting
Why can you set a color for user defined keywords in
? Where do you set the keywords? Easy, just
create
usertype.dat in the
sharedide/bin directory that
Visual Studio is installed in. Put your keywords in that file, one per
line.
Custom Tip of the Day
Any files with the extension "
.tip" in the
sharedide/bin/ide directory where Visual Studio is installed will
be read. You can delete the .tip files Microsoft provides and add your
own. You might want to take a look at Microsoft's files to see the format.
I personally suggest filling the .tip file with quotes, news, or something
more useful and entertaining that the TotDs.
How to use .cc file extensions for C++
Make the following modifications to the registry:
<br>HKEY_CURRENT_USER\Software\Microsoft\DevStudio\6.0\Text<br>Editor\Tabs/Language Settings\C/C++<br>FileExtensions=cpp;cxx;c;h;hxx;hpp;inl;tlh;tli;rc;rc2;cc;cp<br>HKEY_USERS\S-1-5-21-1219703950-274334628-1532313055-1335\Software\Microsoft\DevStudio\6.0\Build<br>System\Components\Platforms\Win32 (x86)\Tools\32-bit C/C++ Compiler for<br>80x86 Input_Spec=*.c;*.cpp;*.cxx,*.cc,*.cp<br>HKEY_USERS\S-1-5-21-1219703950-274334628-1532313055-1335\Software\Microsoft\DevStudio\6.0\Build<br>System\Components\Tools\&lt;Component 0x3&gt;<br>Input_Spec=*.c;*.cpp;*.cxx;*.cc;*.cp<br>
Add the flag "/Tp" to the compiler settings for the project.
Removing the "docking" capability from the menus
In , in the Workspace tab, turn on "Use screen
reader compatible menus". Your menus will lose the gripper (the double
line on the left edge indicating dockability), and will stay nailed down like
they should. Unfortunately this also removes the icons from the menus.
Useful build messages
The following macros make it easy to add reminders which are
displayed when code is compiled. You can double click on
a reminder in the Output Window and jump to the line. Useful
for marking TODOs. (Originally from Windows Developer Journal, 1997?)
<br>// Statements like:<br>// #pragma message(Reminder "Fix this problem!")<br>// Which will cause messages like:<br>// C:\Source\Project\main.cpp(47): Reminder: Fix this problem!<br>// to show up during compiles. Note that you can NOT use the<br>// words "error" or "warning" in your reminders, since it will<br>// make the IDE think it should abort execution. You can double<br>// click on these messages and jump to the line in question.<br>#define Stringize( L ) #L<br>#define MakeString( M, L ) M(L)<br>#define $Line \<br> MakeString( Stringize, __LINE__ )<br>#define Reminder \<br> __FILE__ "(" $Line ") : Reminder: "<br>
Once defined, use like so:
<br>#pragma message(Reminder "Fix this problem!")<br>
This will create output like:
<br>C:\Source\Project\main.cpp(47): Reminder: Fix this problem!<br>
Hard code a debugger breakpoint
If you need to insert a hard breakpoint in your code (perhaps
because you need to attach to a process), simply add the
following line to your code.
__asm int 3;
Tracking GDI resource leaks
Plenty of tools exist to help track down memory leaks. You've got the debug heap, Rational Purify for
Windows,
HeapAgent, and other
tools. But there aren't any good tools to help track GDI resource leaks. A
resource leak can crash the system under Windows 95 or Windows 98, and can ruin performance on any Windows operating system.
The article "Resource
Leaks: Detecting, Locating, and Repairing Your Leaky GDI Code" is the only
real help I've found. In particular, the article includes a program that
tracks current globally allocated resources under Windows 95 or Windows 98.
You can track what resources were created between a start and stop points, and
display what those resources are. Check the article for the download
(Leaks.exe).
Update 2003-01-10: The very friendly people at Compuware have pointed out that BoundsChecker
will detect GDI resource leaks. At the moment I'm doing Unix development
work, so I haven't had a chance to test it myself, but if you're fighting
GDI leaks, it might be worth checking out. At the moment it appears to
carry a $695 price tag.
They offer a trial period.
(Regrettably of the "give us your contact info and we'll contact you about
a trial" type.)
Memory Values
Check
this page form information on "Funny" Memory Values. In
particular:
If you're using the debug heap, memory is initialized and
cleared with special values. Typically MFC automatically adds
something like the following to your .cpp files to enable it:
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
You can find information on
using
the debug heap here. Microsoft defines some of the
magic values here.
While using the debug heap, you'll see the values:
Value | Usage |
0xCDCDCDCD |
Allocated in heap, but not initialized |
0xDDDDDDDD |
Released heap memory. |
0xFDFDFDFD |
"NoMansLand" fences automatically
placed at boundary of heap memory. Should never be overwritten.
If you do overwrite one, you're probably walking off the end of
an array. |
0xCCCCCCCC |
Allocated on stack, but not initialized |
Watch Values
The watch window has a number of undocumented or minimally documented features that make it even more useful.
Display GetLastError's value and message
You can display the value GetLastError() will return by putting "@err" in your watch window. You can see the error message associated with that value by putting "@err,hr" in your watch window. If you've placed an HRESULT in a variable, adding ",hr" to the variable name in the watch window will display the associated text.
Display pointer as an array
If you expand a pointer and you only get a single item, just
add ",n" to the entry in the watch window where n is the number
of elements to expand. For example, if you have a foo
* pFoo pointing to an array of ten elements, put
pFoo,10 in your watch window to see all of the element.
This can be useful to view parts of a large array. If pFoo
points to an array of 5,000 elements, you might use (pFoo
+ 2000),10 to see elements 2000 through 2009.
Debug checked casts
If you want maximum safety, you should always use dynamic_cast.
However, if you feel you must optimize away those costs, use this
version of checked_cast. It will ASSERT on a bad cast in Debug builds, but
not do the slightly more expensive dynamic_cast in Release builds.
<br>// checked_cast - Uses fast static_cast in Release build,<br>// but checks cast with an ASSERT in Debug.<br>//<br>// Typical usage:<br>// class Foo { /* ... */ };<br>// class Bar : public Foo { /* ... */ };<br>// Foo * pFoo = new Bar;<br>// Bar * pBar = checked_cast&lt;Bar *&gt;(pFoo);<br><br>template &lt;class TypeTo, class TypeFrom&gt; <br>TypeTo checked_cast(TypeFrom p) <br>{ <br> ASSERT(dynamic_cast&lt;TypeTo&gt;(p)); <br> return static_cast&lt;TypeTo&gt;(p); <br>} <br>
Don't use SourceSafe
SourceSafe is problematic revision control system. The integration with
Visual Studio is not worth the trouble. There are better
solutions available. I've written a page with specific details on why Visual
SourceSafe is a bad choice.
Unverified
These are notes taken by a David Carley from a video of a talk given by a
Microsoft Visual Studio developer. Unfortunately the original video is no
longer available (or at least hidden). I haven't verified most of these.
Avoiding Stepping Into Things
It's often useful to avoid stepping into some common code like
constructors or overloaded operators. autoexp.dat
provides this capability. Add a section called
"[ExecutionControl]". Add keys where the key is the
function name and the value is "NoStepInto". You can
specify an asterisk (*) as a wildcard as the first set of colons
for a namespace or class.
autoexp.dat is only read on Visual Studio's start up.
To ignore the function myfunctionname, and all calls to the
class CFoo:
<br>[ExecutionControl]<br>myfunctionname=NoStepInto<br>CFoo::*=NoStepInto<br>
To ignore construction and assignment of MFC CStrings:
(Notice the extra = in CString::operator=.)
<br>[ExecutionControl]<br>CString::CString=NoStepInto<br>CString::operator==NoStepInto<br>
To ignore all ATL calls:
<br>[ExecutionControl]<br>ATL::*=NoStepInto<br>
Function Evaluation
<br> Call program code from debugger<br> Use quickwatch window, not watch window.<br> e.g. DumpInfo (pFoo)<br> Great for debug data<br> Use OutputDebugString or printf<br> Limitations<br> 20 seconds max.<br> Terminate on exception.<br> Only one thread<br>
Multi-Threaded Debugging
Current Thread ID:
NT4: dw @tib+24 (thread information block)
Win9x: FS register is unique per thread
You can use this to set a break point to only fire on a
given thread
Naming Threads
Use "SetThreadName". The name is limited to 9
characters. SetThreadName fires an exception, which the debugger
will catch and use to name the thread. The name will
appears in Debug > Threads dialog.
#define MS_VC_EXCEPTION 0x406d1388
typedef struct tagTHREADNAME_INFO
{
DWORD dwType; // must be 0x1000
LPCSTR szName; // pointer to name (in same addr space)
DWORD dwThreadID; // thread ID (-1 caller thread)
DWORD dwFlags; // reserved for future use, most be zero
} THREADNAME_INFO;
void SetThreadName(DWORD dwThreadID, LPCTSTR szThreadName)
{
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = szThreadName;
info.dwThreadID = dwThreadID;
info.dwFlags = 0;
__try
{
RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(DWORD),
(DWORD *)&amp;info);
}
except (EXCEPTION_CONTINUE_EXECUTION)
{
}
}
Win32 Exceptions
If unhandled, kills app
Debug &gt; Exceptions dialog
Stop Always or Stop if not Handled.
Debugger sees exceptions before app, has control
Stop Always lets you see where thrown
Then, step, see where caught.
Can add new exceptions
watch output window
Decoding C++ Exceptions
Install ntdll.dbg to winnt\symbols\dll
Set "Microsoft C++ Exception" to Stop Always
Breakpoints in System DLLs
System DLLs
Windows NT only
Can't just use the function name.
Need the dll name too
Determine DLL
From Help
or, grep in lib\win32api.csv
Determinte the exact, unmangled name
Set BP on {,,dllname}Function &lt;=- special syntax
Find true function name.
Use dumpbin
May need to enable "Load COFF &amp; Exports" in 6.0
Breakpoint on certain argument values
- Set breakpoint
- Determine stack offset to argument (see disassembly window)
- Set condition e.g. dw esp+0x8 == 0xFFFFFFFF
Data Breakpoints
Data breakpoints are very powerful, but suffers from a
confusing interface. Avoid entering "emulation" mode if
possible, it's very slow.
It's often useful to break on an address:
"*(long*)0x1234ABCD, length = 1".
The debugger can only support 4 hardware data breakpoints. If
you use expressions (a + b), debugger uses emulation mode.
Data breakpoints only work on x86 processors, and can't catch
kernel mode writes.
Data breakpoints can trigger operating system bugs. A data
breakpoint set in one process might not be unset when the OS
switches processes. This can cause other applications to crash.
Windows 9x breaks often. Windows NT breaks less often. Reboot
when it happens.
Count BPs
Stop on the Nth iteration
To Help find N:
Set BP w/ very large count (C==10000)
Run until your app crashes
Look at count value (X)
Set count BP on C-X-1
By Name
Stays put through edits (as opposed to F9, for
file/line number BPs)
Memory Leaks
Docs are confusing
Indexed entries talk about MFC
No clear description
Go to "Visual C++ Documentation/Using Visual C++/Visual
C++ Programmers Guide/Debugging/Debugging
Techniques.Problems and Solutions/Solving Buffer
Overwrites and Memory Leaks" (6.0)
Include order is important
Some things redefine malloc and free, etc.
Step 1, include in global header file
#define _CRTDBG_MAP_ALLOC
#include &lt;stdlib.h&gt;
#include &lt;crtdbg.h&gt;
Step 2, enable checks in WinMain:
// Enables tracking and reporting on shutdown.
_CrtSetDbgFlag (
_CRTDBG_ALLOC_MEM_DF |
_CRTDBG_LEAK_CHECK_DF);
_CrtSetReportMode ( _CRT_ERROR,
_CRTDBG_MODE_DEBUG);
It may list file/line number
Will list leak number
set {,,msvcrtd.dll}_crtBreakAlloc = n (leak number)
Or, look for ASCII clues.
Memory Corruption
Heap Corruption
Enable heap checking (slow)
{,,msvcrtd.dll}_crtDbgFlag = 5
Data BPs may be useful
Optimized Code
It's hard
Compile with /Zi
Variables vanish or are wrong
Use disassembly window for truth
Arguments usually OK except
this
fastcall
Just find your bugs in Debug! 8)
Casting in the debugger
Need correct type name
Debugger doesn't know typedefs
To find the true typename,
Add variable to watch, RClick, choose properties
Scoping:
variable defined in current DLL, type defined in another
DLL:
{,,foo.dll}(CMyClass *){*}pObject
pObject is local, CMyClass defined in foo.dll
Modules Window
Debug.Modules
Sort by:
Module name
Address range
Useful for finding out what module you're in
Find DLL of EIP
Full path
Ensure you're using the correct DLL
Load order (default)
Debug Works, Release Doesn't
- Uninitialized variables
- Often 0 used in debug builds
- Unless /GZ switch is enabled
- Under/Overruns of memory
- use debug heap (running in debugger on NT)
- Wrong calling convention (esp. GetProcAddress)
- Optimizer unforgiving
- Overwriting locals more likely
- Locals packed on stack
- Locals reused
It works When I Don't use the Debugger
Windows NT uses debug heap under debugger
To avoid, attach to process, rather than launching under
debugger.
Thread timing different
PATH may be different (when lauched under MSDEV, vs shell)
Call GetEnvironmentString in app to check.
Timing Code
Add two watches
@clk
@clk = 0
Watches are eval'd top to bottom. First one tells you the
value of clock, second resets it. Each step will then update
these values, and you can do simple profiling. Not good for
assembly timing, because of debugger overhead.
Edit And Continue
Works on any builds
Just use /ZI
use SetNextStatement before you edit.
either set it to a block before the section you want to
edit, or, step out of the function, then step back in.
Beware if you copy binaries
Auto-relink only updates the target of the build, not the
currently running copy.
Your only warning is in the Output window
Poor Man's Edit &amp; Continue
0x90 = NOP
Use in the disassmebly window to "comment-out" chunks
of code
0x74, 0x75 == JE, JNE
Use to switch the directional sense of an if
statement.
Disassembly Tricks
Disambiguation dialog is annoying
Choose any
Ctrl+G (goto address) EIP
Goes to current location.
Remote Debugging Made Easy
1. Local Machine
Build
Share directory to application
Map back to local machine (O:)
Build.Remote
TCP/IP
Settings.Machine
Project.Settings.Debug
Remote path = O:\foo\bar.exe
2. Remote machine:
Install MSVCMON
(you can Just install VC)
(or not, if you want a very clean machine)
Map share to same letter as local machine
Makes finding DLLs easier
Launch MSVCMON on remote
Click Connect
ignore all options
3. Start debugging
Step &amp; Go OK, no attach
Default DLL path should be correct (VC6)
COM Debugging
Demo
eax, hr
Return values are in eax. If you know it's an
HRESULT, you can do "eax,hr" and see the error
message associated with that HRESULT.
,wm for window messages
@err
Use this in the watch window to display the value
that GetLastError would return.
@err, hr will show the msg associated with the
GetLastError value.
GUIDS and VARIANTs decoded
New in VC 6.0
Make sure "Display Unicode Strings" is enabled
in the options to show BSTRs etc.
Verify validity of COM object
// Verify that a pointer to a COM object is still valid
//
// Usage:
// VERIFY_COM_INTERFACE(pFoo);
//
template &lt;class Q&gt;
void VERIFY_COM_INTERFACE (Q *p)
{
# ifdef DEBUG
p-&gt;AddRef();
p-&gt;Release();
# endif
}
Verify validity of a BSTR
// Verify that a BSTER really is a BSTR and is handled correctly
// Warning! Fails on BSTRs which contain embedded nulls
// Usage:
// VERIFY_BSTR(bstrName)
//
#ifdef DEBUG
# define VERIFY_BSTR(bstr) do { \
ASSERT(SysStringLen(bstr) == wcslen(bstr)); \
} while (0)
#else
# define VERIFY_BSTR(bstr) do {} while (0);
#endif