http://wiki.wxwidgets.org/Converting_ev ... m_wxStringhttp://wiki.wxwidgets.org/WxStringConverting everything to and from wxString
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This
question seems common so I thought I'd write an article. Note that
sometimes there may be more than one possible solutions, so don't
forget to check the docs.
Note that it is recommended to use
wxString as much as possible. Do no use char* or std::string unless you
use a third-party library that requires you to do so.
Contents
[hide]
* 1 Literals
* 2 char* to wxString
* 3 wxString to char*
* 4 int to wxString
* 5 float to wxString
* 6 wxString to integer number
* 7 wxString to floating-point number
* 8 std::string to wxString
* 9 wxString to std::string
[edit] Literals
A
literal is a string written in code with "quotes around it". A literal
is not a wxString, and will not be implicitly converted to one. This
means that you can never pass in a raw literal into a wxWidget function
or method.
MessageBox("I'm a mistake!") // WRONG
Instead, Unicode builds (prior to wxWidgets 3) require you to use one of these macros to turn literals into wxStrings:
_("text that can be translated")
wxT("text that can't be translated")
_T("same as wxT")
char* c = "sometext";
wxT(c) // WRONG, not a literal
Rather
than being a nuisance, the _(), wxT(), and _T() macros take care of
some unicode issues and help with internationalization.
[edit] char* to wxString
char* chars = "Hello world";
wxString mystring(chars, wxConvUTF8);
[edit] wxString to char*
void my_function(const char* foo)
{
}
...
wxString mystring(wxT("HelloWorld"));
my_function( mystring.mb_str() );
mb_str() returns a temporary pointer. If you need to store it in a char* :
wxString mystring(wxT("HelloWorld"));
char cstring[1024];
strcpy(cstring, (const char*)mystring.mb_str(wxConvUTF8));
[edit] int to wxString
wxString mystring = wxString::Format(wxT("%i"),myint);
or
wxString mystring;
mystring << myint;
[edit] float to wxString
wxString mystring = wxString::Format(wxT("%f"), myfloat);
or
wxString mystring;
mystring << myfloat;
[edit] wxString to integer number
wxString number(wxT("145"));
long value;
if(!s.ToLong(&value)) { /* error! */ }
[edit] wxString to floating-point number
wxString number(wxT("3.14159"));
double value;
if(!s.ToDouble(&value)){ /* error! */ }
[edit] std::string to wxString
std::string stlstring = "Hello world";
wxString mystring(stlstring.c_str(), wxConvUTF8);
[edit] wxString to std::string
wxString mystring(wxT("HelloWorld"));
std::string stlstring = std::string(mystring.mb_str());