你的CPP=我的CPP

唾沫是用来数钞票滴,不是用来讲道理的

物品分类的设计

有一些类别,每一类都包含了一些物品,想用以下的XML保存。

数据样例如下:
<Actors>
<FileVersion>0.2</FileVersion>

<Category>
 <CateName>未分类sdf</CateName>
 <Act>
  <ActName>地板</ActName>
  <ActId>101</ActId>
  <File>floor</File>
  <Pic></Pic>
  <Des>地板</Des>
 </Act>
 <Act>
  <ActName>怪物</ActName>
  <ActId>203</ActId>
  <File>mon31</File>
  <Pic></Pic>
  <Des>怪物</Des>
 </Act>
</Category>

</Actors>

我设计了如下的类:
//ActorCategory.hpp


#ifndef __ACTOR_CATEGORY_HPP__
#define __ACTOR_CATEGORY_HPP__

#include <string>
#include <list>
#include <map>

#ifndef DWORD
#define DWORD unsigned long
#endif

using namespace std;

/**
 * 每一个具体的物件信息
 */
struct SActInfo
{
 SActInfo():
  dwActId(0)
 {
 }

 DWORD dwActId;
 string strFileName;
 string strPicName;
 string strDescribe;  //描述
};

typedef pair<string, struct SActInfo*> PairAct;
typedef map<string, struct SActInfo*> MapAct;

typedef pair<string, MapAct*> PairCate;
typedef map<string, MapAct*> MapCate;

/**
 * 物件类别
 */
class CActorCategory
{
public:
 CActorCategory();
 CActorCategory(const CActorCategory &rcActorCate);
 ~CActorCategory();

// bool Init(CEditorFrame *pFrame);

 bool InsertCate(const string &strCate);  //插入物品类别strCate1
 void UpdateCateName(const string &strOldCate, const string &strNewCate);  //更新类别的名称为strNewCate1
 bool DeleteCate(int index);
 bool DeleteCate(const string &strCateName);  //删除类别

 //将物件strActor从类别strSrcCateName中移入类别strDestCateName中
 bool MoveTo(const string &strDestCateName, const string &strSrcCateName, const string &strActorName);
 bool InsertActor(const string &strCateName, const string &strActorName, SActInfo* pActInfo);
 //bool InsertActor(const string &strCateName, const string &strActorName, const string &strFileName=""); //将物件添加到类别中,物件指定了文件名
 bool SetActorFile(const string &strCateName, const string &strActorName, const string &strFileName); //给物件指定一个对应的文件
 void UpdateActor(const string &strCateName, const string &strOldActor, const string &strNewActor);  //更新物件的名称
 bool DeleteActor(const string &strCateName, const string &strActorName);  //将物件strActor从类别strCate中删除

 DWORD GetActorIdByName(const string &strActorName);

 void GetCategoryString(list<string> & lstRes);  //返回所有的分类信息名称
 void GetActorString(const string &strCate1, list<string> &lstRes);  //返回某一分类的所有物件
// SActorInfoRes* GetActorInfoByName(const string &strActorName);
// SActorInfoRes* GetActorInfoByFileName(const string &strFileName);

 bool RebuldFromServer();
 bool UpdateFromServer();
 bool LoadFromXML(const string &strFileName);  //读取分类信息文件
 bool SaveToXML(const string &strFileName = "GameActors.xml");  //保存

 CActorCategory& operator=(const CActorCategory& rcActorCate);

private:
 void Clear();
 bool HasFile(const string& strFileName);
 map<string, map<string, struct SActInfo*>*> m_mCategoryInfo;  //类别,类别名作为索引,第二个元素用物件名作索引
};

#endif



//ActorCategory.cpp

#include "ActorCategory.hpp"

#include <iostream>
#include <fstream>
#include <strstream>

#include "Markup.h"
#include "ActorTable.hpp"

#define KEY_TAB (char)0x9
#define TABLE_FILE "table/Wi_ActorInfo.csv"

//#include "rtc2_text_xml.h"

/**
 * the constructor
 */
CActorCategory::CActorCategory()
{
}

CActorCategory::CActorCategory(const CActorCategory &rcActorCate1)
{
 struct SActInfo* psActorInfoCopy = new SActInfo();
 MapAct* pmActorCopy = new MapAct();

 MapAct* pmActorTemp;
 MapCate::const_iterator ite = rcActorCate1.m_mCategoryInfo.begin();
 MapCate::const_iterator end = rcActorCate1.m_mCategoryInfo.end();
 for( ; ite!=end; ++ite)
 {
  pmActorTemp = ite->second;
  for(MapAct::iterator iteAc=pmActorTemp->begin(); iteAc!=pmActorTemp->end(); ++iteAc)
  {
   psActorInfoCopy->dwActId = (iteAc->second)->dwActId;
   psActorInfoCopy->strDescribe = (iteAc->second)->strDescribe;
   psActorInfoCopy->strFileName = (iteAc->second)->strFileName;
   psActorInfoCopy->strPicName = (iteAc->second)->strPicName;
   pmActorCopy->insert(PairAct(iteAc->first, psActorInfoCopy));
  }
  this->m_mCategoryInfo.insert(PairCate(ite->first, pmActorCopy));
 }
}

CActorCategory& CActorCategory::operator=(const CActorCategory& rcActorCate1)
{
 if (this == &rcActorCate1)
 {
  return *this; // identity test: if a self-assignment
 }

 MapAct* pmActorTemp;
 MapCate::const_iterator ite = rcActorCate1.m_mCategoryInfo.begin();
 MapCate::const_iterator end = rcActorCate1.m_mCategoryInfo.end();
 for( ; ite!=end; ++ite)
 { 
  MapAct* pmActorCopy = new MapAct();
  pmActorTemp = ite->second;
  for(MapAct::iterator iteAc=pmActorTemp->begin(); iteAc!=pmActorTemp->end(); ++iteAc)
  {
   struct SActInfo* psActorInfoCopy = new SActInfo();

   psActorInfoCopy->dwActId = (iteAc->second)->dwActId;
   psActorInfoCopy->strDescribe = (iteAc->second)->strDescribe;
   psActorInfoCopy->strFileName = (iteAc->second)->strFileName;
   psActorInfoCopy->strPicName = (iteAc->second)->strPicName;
   pmActorCopy->insert(PairAct(iteAc->first, psActorInfoCopy));
  }
  this->m_mCategoryInfo.insert(PairCate(ite->first, pmActorCopy));
 }
 return *this;
}

/**
 * the destuctor
 */
CActorCategory::~CActorCategory()
{
 MapAct* pmActorTemp;
 MapCate::iterator ite = m_mCategoryInfo.begin();
 MapCate::iterator end = m_mCategoryInfo.end();
 for( ; ite!=m_mCategoryInfo.end(); ++ite)
 {
  pmActorTemp = ite->second;
  for(MapAct::iterator iteAc=pmActorTemp->begin(); iteAc!=pmActorTemp->end(); ++iteAc)
  {
   delete iteAc->second;
   
  }
  delete pmActorTemp;
 }
 m_mCategoryInfo.clear();
}

void CActorCategory::Clear()
{
 MapAct* pmActorTemp;
 MapCate::iterator ite = m_mCategoryInfo.begin();
 MapCate::iterator end = m_mCategoryInfo.end();
 for( ; ite!=m_mCategoryInfo.end(); ++ite)
 {
  pmActorTemp = ite->second;
  for(MapAct::iterator iteAc=pmActorTemp->begin(); iteAc!=pmActorTemp->end(); ++iteAc)
  {
   delete iteAc->second;
  }
  delete pmActorTemp;
 }
 m_mCategoryInfo.clear();
}

/**
 * 新增物品类别
 */
bool CActorCategory::InsertCate(const string &strCate)  //将类别strCate1插入
{
 m_mCategoryInfo.insert(PairCate(strCate,new MapAct()));
 return true;
}

/**
 * 更新类别的名称为strNewCate1
 */
void CActorCategory::UpdateCateName(const string &strOldCate, const string &strNewCate)
{
    if (strNewCate != strOldCate)
    {
        MapCate::iterator itFind = m_mCategoryInfo.find(strOldCate);
        if (itFind != m_mCategoryInfo.end())
        {
            m_mCategoryInfo.insert(PairCate(strNewCate, itFind->second));
            m_mCategoryInfo.erase(strOldCate);
        }
    }
}

/**
 * 删除类别
 */
bool CActorCategory::DeleteCate(int index)
{
 MapAct* pmActorTemp;
 int i = 0;
 MapCate::iterator end = m_mCategoryInfo.end();
 for(MapCate::iterator ite = m_mCategoryInfo.begin(); ite!=end; ++ite)
 {
  if(i == index)
  {
   pmActorTemp = ite->second;
   for(MapAct::iterator iteAc=pmActorTemp->begin(); iteAc!=pmActorTemp->end(); ++iteAc)
   {
    delete iteAc->second;
   }
   delete pmActorTemp;

   m_mCategoryInfo.erase(ite);
   return true;
  }
  ++i;
 }
 return false;
}

/**
 * 删除类别
 */
bool CActorCategory::DeleteCate(const string &strCateName)
{
 MapCate::iterator ite = m_mCategoryInfo.find(strCateName);
 MapAct* pmActorTemp = ite->second;
 for(MapAct::iterator iteAc=pmActorTemp->begin(); iteAc!=pmActorTemp->end(); ++iteAc)
 {
  delete iteAc->second;
 }
 delete pmActorTemp;
 m_mCategoryInfo.erase(ite);
 return true;
}

/**
 * 将物件strActorName从类别strSrcCateName中移入类别strDestCateName中
 */
bool CActorCategory::MoveTo(const string &strDestCateName, const string &strSrcCateName, const string &strActorName)
{
 if(strDestCateName == strSrcCateName)
 {
  return false;
 }
   
    MapCate::iterator itSrcCate  = m_mCategoryInfo.find(strSrcCateName);
    MapCate::iterator itDescCate = m_mCategoryInfo.find(strDestCateName);
    MapCate::iterator itEndCate  = m_mCategoryInfo.end();
    if ((itSrcCate == itEndCate) || (itDescCate == itEndCate))
    {
        return false;
    }

    MapAct* pmActorSrc  = itSrcCate->second;
    MapAct::iterator itSrcAct = pmActorSrc->find(strActorName);
    if (itSrcAct == pmActorSrc->end())
    {
        return false;
    }

    itDescCate->second->insert(PairAct(strActorName, itSrcAct->second));
    pmActorSrc->erase(strActorName);

 return true;
}

bool CActorCategory::InsertActor(const string &strCateName, const string &strActorName, SActInfo* pActInfo)
{
    MapCate::iterator iteCate = m_mCategoryInfo.find(strCateName);
 MapCate::iterator iteEnd = m_mCategoryInfo.end();
 if(iteCate == iteEnd)
 {
        InsertCate(strCateName);
    }
    iteCate = m_mCategoryInfo.find(strCateName);
    assert(iteCate!=iteEnd);
 MapAct* pmActorTemp = iteCate->second;
 pmActorTemp->insert(PairAct(strActorName, pActInfo));
 return true;
}

/*
bool CActorCategory::InsertActor(const string &strCate1, const string &strActorName) //将物件添加到类别中
{
 MapActor* pmActorTemp = m_mCategoryInfo.find(strCate1)->second;
 return pmActorTemp->insert(PairActor(strActorName, new SActorInformation()));
}
*/

void CActorCategory::UpdateActor(const string &strCateName, const string &strOldActor, const string &strNewActor)  //更新物件的名称
{
 MapCate::iterator ite = m_mCategoryInfo.find(strCateName);
    if (ite != m_mCategoryInfo.end())
    {
        MapAct* pmActorTemp = ite->second;
        MapAct::iterator itAct = pmActorTemp->find(strOldActor);
        if ((itAct != pmActorTemp->end()) && (strNewActor != strOldActor))
        {
            pmActorTemp->insert(PairAct(strNewActor, itAct->second));
            pmActorTemp->erase(strOldActor);
        }
    }
}

DWORD CActorCategory::GetActorIdByName(const string &strActorName)
{
 MapAct* pmActorTemp;
 MapCate::iterator end = m_mCategoryInfo.end();
 for(MapCate::iterator ite = m_mCategoryInfo.begin(); ite!=end; ++ite)
 {
  pmActorTemp = ite->second;
  MapAct::iterator iteFind = pmActorTemp->find(strActorName);
  if(iteFind != pmActorTemp->end())
  {
   return (iteFind->second)->dwActId;
  }
 }
 return 0;
}

/**
 * 返回所有的分类信息名称
 */
void CActorCategory::GetCategoryString(list<string> & lstRes)
{
 MapCate::iterator ite = m_mCategoryInfo.begin();
 MapCate::iterator end = m_mCategoryInfo.end();
 for( ; ite!=end; ++ite)
 {
  lstRes.push_back(ite->first);
 }
}

void CActorCategory::GetActorString(const string &strCate1, list<string> &lstRes)  //返回某一分类的所有物件
{
 MapAct* pmActorTemp = (m_mCategoryInfo.find(strCate1))->second;
 MapAct::iterator iteA = pmActorTemp->begin();
 MapAct::iterator end = pmActorTemp->end();
 for( ; iteA!=end; ++iteA)
 {
  lstRes.push_back(iteA->first);
 }
}

bool CActorCategory::RebuldFromServer()
{
    Clear();
    CActorTable actTable;
    actTable.LoadTable(TABLE_FILE);
    MapTable* pTable = actTable.GetTable();
    struct SActTable* psActTable;
    struct SActInfo* psActInfo;
    for(MapTable::iterator ite=pTable->begin(); ite!=pTable->end(); ++ite)
    {
        psActTable = ite->second;
        psActInfo = new SActInfo();
        psActInfo->dwActId = psActTable->dwActId;
        psActInfo->strFileName = psActTable->strFileName;
        psActInfo->strDescribe = psActTable->strDescribe;
        InsertActor("未分类", psActTable->strActName, psActInfo);
    }
    return true;
}

bool CActorCategory::UpdateFromServer()
{
    CActorTable actTable;
    actTable.LoadTable(TABLE_FILE);
    MapTable* pTable = actTable.GetTable();
    struct SActTable* psActTable;
    struct SActInfo* psActInfo;
    string strFileName;
    for(MapTable::iterator ite=pTable->begin(); ite!=pTable->end(); ++ite)
    {
        psActTable = ite->second;
        strFileName = psActTable->strFileName;
        if(!HasFile(strFileName))
        {
          psActInfo = new SActInfo();
          psActInfo->dwActId = psActTable->dwActId;
          psActInfo->strFileName = psActTable->strFileName;
          psActInfo->strDescribe = psActTable->strDescribe;
          InsertActor("未分类", psActTable->strFileName, psActInfo);
        }
    }
    return true;
}

bool CActorCategory::HasFile(const string& strFileName)
{
    SActInfo* psAct;
 MapAct* pmActorTemp;
 MapCate::iterator ite = m_mCategoryInfo.begin();
 MapCate::iterator end = m_mCategoryInfo.end();
 for( ; ite!=m_mCategoryInfo.end(); ++ite)
 {
  pmActorTemp = ite->second;
  for(MapAct::iterator iteAc=pmActorTemp->begin(); iteAc!=pmActorTemp->end(); ++iteAc)
  {
           psAct = iteAc->second;
           if(psAct->strFileName == strFileName)
           {
               return true;
           }
        }
    }
    return false;
}

/**
 * 供测试用
 *//*
bool CActorCategory::LoadFromXML(const string &strFileName)
{
 MapAct* pmActorTemp = new map<string, struct SActInfo*>();
 pmActorTemp->insert( PairAct("Tom",new struct SActInfo()) );
 pmActorTemp->insert( PairAct("Jim",new struct SActInfo()) );

 m_mCategoryInfo.insert(PairCate("人物",pmActorTemp));

    delete pmActorTemp;
 return true;
}
*/

bool CActorCategory::LoadFromXML(const string &strFileName)
{
    Clear();
 string strInfo;
 string strFileFullName=strFileName;
 if(strFileFullName.empty())
 {
  strFileFullName = "ActCate.xml";
 }
 ifstream ifs(strFileFullName.c_str()); //


 char buf[1024] = {0};
 while(ifs.good())
 {
  ifs.getline(buf, sizeof(buf));
  strInfo.append(buf);
 }

 //cout<<strInfo.c_str()<<endl;

 CMarkup xml;
 xml.SetDoc( (strInfo.c_str()) );
 while ( xml.FindChildElem("Category") )
 {
  MapAct* pmActorTemp = new MapAct();
  xml.IntoElem();
  xml.FindChildElem( "CateName" );
  string strCateName1 = xml.GetChildData();
  while(xml.FindChildElem("Act"))
  {
   xml.IntoElem();
   xml.FindChildElem("ActName");
   string strActorName1 = xml.GetChildData();

   xml.FindChildElem("ActId");
   string strActId1 = xml.GetChildData();
   
   xml.FindChildElem("File");
   string strFileName1 = xml.GetChildData();

   xml.FindChildElem("Pic");
   string strPic1 = xml.GetChildData();
   
   xml.FindChildElem("Des");
   string strDes1 = xml.GetChildData();
   
   struct SActInfo* pSActInfo1 = new SActInfo();
   pSActInfo1->dwActId = atol(strActId1.c_str());
   pSActInfo1->strFileName = strFileName1;
   pSActInfo1->strPicName = strPic1;
   pSActInfo1->strDescribe = strDes1;

   pmActorTemp->insert( PairAct(strActorName1,pSActInfo1) );
   xml.OutOfElem();
   //cout<<strActorName1<<endl;
  }
  m_mCategoryInfo.insert( PairCate(strCateName1, pmActorTemp) );

  xml.OutOfElem();
 }

 return true;
}

bool CActorCategory::SaveToXML(const string &strFileName/*="GameActors.xml"*/)
{
 ostrstream strInfo;
 string strFileFullName=strFileName;
 if(strFileFullName.empty())
 {
  strFileFullName = "GameActors.xml";
 }
 ofstream out(strFileFullName.c_str());//生成文件输出流

 strInfo<<"<Actors>"<<endl;
 strInfo<<"<FileVersion>0.2</FileVersion>"<<endl<<endl;

 MapAct* pmActorTemp;
 MapCate::iterator ite = m_mCategoryInfo.begin();
 MapCate::iterator end = m_mCategoryInfo.end();
 for( ; ite!=end; ++ite)
 {
  strInfo<<"<Category>"<<endl;

  strInfo<<(char)0x9<<"<CateName>";
  strInfo<<ite->first.c_str();
  strInfo<<"</CateName>"<<endl;

  pmActorTemp = ite->second;
  for(MapAct::iterator ite2 = pmActorTemp->begin(); ite2!=pmActorTemp->end(); ++ite2)
  {
   strInfo<<(char)0x9<<"<Act>"<<endl;
   strInfo<<(char)0x9<<(char)0x9<<"<ActName>";
   strInfo<<ite2->first.c_str();
   strInfo<<"</ActName>"<<endl;

   strInfo<<(char)0x9<<(char)0x9<<"<ActId>";
   strInfo<<(ite2->second)->dwActId;
   strInfo<<"</ActId>"<<endl;

   strInfo<<(char)0x9<<(char)0x9<<"<File>";
   strInfo<<(ite2->second)->strFileName.c_str();
   strInfo<<"</File>"<<endl;

   strInfo<<(char)0x9<<(char)0x9<<"<Pic>";
   strInfo<<(ite2->second)->strPicName.c_str();
   strInfo<<"</Pic>"<<endl;

   strInfo<<(char)0x9<<(char)0x9<<"<Des>";
   strInfo<<(ite2->second)->strDescribe.c_str();
   strInfo<<"</Des>"<<endl;

   strInfo<<(char)0x9<<"</Act>"<<endl;
  }
  strInfo<<"</Category>"<<endl<<endl;

 }

 strInfo<<"</Actors>"<<endl;
 strInfo<<'\0';
 out<<strInfo.str();
 //cout<<strInfo.str();

 return true;
}

 

posted on 2007-12-22 15:34 晨风 阅读(448) 评论(0)  编辑 收藏 引用


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