修改窗口的图标---------默认的MFC程序是一个MFC的图标,现在修改为带有感叹号的Warning!
修改窗口的背景---------默认的是一个白色背景,修改为黑色。
修改光标------------------默认的是箭头的光标,这里修改为十字光标,即叉叉。。
设计过程:
新建一个单文档的程序,然后在CMainFrame和CView文档中的PreCreateWindow函数中添加响应的修改代码。
代码如下:

BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)


{
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
cs.lpszClass = AfxRegisterWndClass(CS_HREDRAW|CS_VREDRAW,0,0,LoadIcon(NULL,IDI_WARNING));

return TRUE;
}




BOOL CTest12View::PreCreateWindow(CREATESTRUCT& cs)


{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
cs.lpszClass = AfxRegisterWndClass(CS_HREDRAW|CS_VREDRAW,LoadCursor(NULL,IDC_CROSS),(HBRUSH)GetStockObject((BLACK_BRUSH)),0);
return CView::PreCreateWindow(cs);
}
只要使用的函数是AfxRegiseterWndClass修改窗口参数。具体的资料见API函数。
引申:CMainFrame类包含文件的框架,因此修改图标的代码放在该类中。
CXXView类表征了框架之上的视图,因此,应用程序画刷和光标的风格设置必须在该类的函数中。
AfxRegisterWndClass
LPCTSTR AFXAPI AfxRegisterWndClass( UINT nClassStyle, HCURSOR hCursor = 0, HBRUSH hbrBackground = 0, HICON hIcon = 0 );

Return Value

A null-terminated string containing the class name. You can pass this class name to the Create member function in CWnd or other CWnd-derived classes to create a window. The name is generated by the Microsoft Foundation Class Library.

Note The return value is a pointer to a static buffer. To save this string, assign it to a CString variable.

Parameters

nClassStyle

Specifies the Windows class style or combination of styles, created by using the bitwise-OR (|) operator, for the window class. For a list of class styles, see theWNDCLASS structure in the Win32 SDK documentation. If NULL, the defaults will be set as follows:

Sets the mouse style to CS_DBLCLKS, which sends double-click messages to the window procedure when the user double-clicks the mouse.


Sets the arrow cursor style to the Windows standard IDC_ARROW.


Sets the background brush to NULL, so the window will not erase its background.


Sets the icon to the standard, waving-flag Windows logo icon.
hCursor

Specifies a handle to the cursor resource to be installed in each window created from the window class. If you use the default of 0, you will get the standard IDC_ARROW cursor.

hbrBackground

Specifies a handle to the brush resource to be installed in each window created from the window class. If you use the default of 0, you will have a NULL background brush, and your window will, by default, not erase its background while processingWM_ERASEBKGND.

hIcon

Specifies a handle to the icon resource to be installed in each window created from the window class. If you use the default of 0, you will get the standard, waving-flag Windows logo icon.

Remarks

The Microsoft Foundation Class Library automatically registers several standard window classes for you. Call this function if you want to register your own window classes.

The name registered for a class by AfxRegisterWndClass depends solely on the parameters. If you call AfxRegisterWndClass multiple times with identical parameters, it only registers a class on the first call. Subsequent calls to AfxRegisterWndClass with identical parameters simply return the already-registered classname.

If you call AfxRegisterWndClass for multiple CWnd-derived classes with identical parameters, instead of getting a separate window class for each class, each class shares the same window class. This can cause problems if the CS_CLASSDC class style is used. Instead of multiple CS_CLASSDC window classes, you end up with one CS_CLASSDC window class, and all C++ windows that use that class share the same DC. To avoid this problem, call AfxRegisterClass to register the class.

Example

CString strMyClass;

// load stock cursor, brush, and icon for
// my own window class

try


{
strMyClass = AfxRegisterWndClass(
CS_VREDRAW | CS_HREDRAW,
::LoadCursor(NULL, IDC_ARROW),
(HBRUSH) ::GetStockObject(WHITE_BRUSH),
::LoadIcon(NULL, IDI_APPLICATION));
}
catch (CResourceException* pEx)


{
AfxMessageBox(
_T("Couldn't register class! (Already registered?)"));
pEx->Delete();
}


posted on 2010-02-16 16:38
deercoder 阅读(840)
评论(0) 编辑 收藏 引用