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盖莫游戏引擎2.1.1的地形小例
代码如下:
 1 #include <GEngine/Gaimo.hpp>
 2 
 3 using namespace std;
 4 using namespace core; 
 5 void RotateView(float angle, float x, float y, float z);
 6 //! 处理键盘响应
 7 void KeyCheck(RefPtr<Input> input);
 8 RefPtr<Camera> camera;
 9 RefPtr<Text> font;
10 char textbuf[20]="";
11 float yrot=0.0f;
12 float dv=0.0f;
13 int Main()
14 {
15     //! 初始化引擎设备并得到设备指针
16     RefPtr<Device> device = InitDevice("地形测试");
17     //! 得到引擎场景指针
18     RefPtr<SceneManager> scenemanager = device->GetSceneManager();
19     //! 得到引擎资源指针
20     RefPtr<ResourceManager> resourcemanager = device->GetResourceManager();
21     //! 获取图形管理器指针
22     RefPtr<ImageManager> imagemanager =  resourcemanager->GetImageManager();
23     //! 得到视频驱动器指针
24     RefPtr<VideoDriver> videodriver = device->GetVideoDriver();
25     font= resourcemanager->GetTextManager()->CreateText("heiti","黑体",16);
26 
27     //! 得到地形
28     RefPtr<Terrain>   terrain = scenemanager->GetTerrain();
29     //! 载入高程图
30     terrain->LoadHeightMap("..\\terrain\\terrain.raw",1024,16); 
31     //! 获取地形图形指针
32     RefPtr<Image> mainimage = imagemanager->CreateObject("mainimage",    "..\\terrain\\terrain.bmp");
33     RefPtr<Image> detailimage = imagemanager->CreateObject("detailimage","..\\terrain\\detail.bmp"); 
34     
35     //! 获取纹理管理器
36     RefPtr<TextureManager> texturemanager = resourcemanager->GetTextureManager();
37     //! 获取纹理指针 
38     RefPtr<Texture> maintexture = texturemanager->CreateTexture("maintex",mainimage); 
39     RefPtr<Texture> detailtexture = texturemanager->CreateTexture("detailtex",detailimage); 
40     terrain->LoadTexture(maintexture,detailtexture);
41     
42     //! 获取摄像机指针
43     camera = scenemanager->GetCameraManager()->CreateCamera("camera",Vector3f(300,10,300),
44                                                                      Vector3f(10,10,0));
45     camera->SetViewPort(Recti(0,0,640,480));
46     camera->SetPerspective(45.0f,640.0f/480.0f,0.1f,600.0f);
47     
48     device->GetVideoDriver()->EnableCulling();
49 
50     //! 获取雾指针
51     RefPtr<Fog> fog = resourcemanager->GetFog("..\\script//fog.lua","fog");
52     fog->Render();
53     
54     Vector3f camera_pos,camera_view;
55     BEGIN_LOOP(device)
56        videodriver->SetClearBuffer(ENGINE_CLEAR_COLOR | ENGINE_CLEAR_DEPTH);
57        camera->Render();
58        terrain->Render();
59        
60        KeyCheck(device->GetInput());
61        
62        camera_pos = camera->GetPosition();
63        
64        sprintf(textbuf,"camerapos:(%f,%f,%f)",camera_pos.x,camera_pos.y,camera_pos.z);
65        font->Render(10,15,textbuf);
66        camera_view = camera->GetView();
67        sprintf(textbuf,"cameraview:(%f,%f,%f)",camera_view.x,camera_view.y,camera_view.z);
68        font->Render(10,35,textbuf);
69        RotateView(yrot,0.0f,1.0f,0.0f);
70        camera->MoveCamera(dv);
71        sprintf(textbuf,"nowheight:%f",terrain->GetAveHeight(camera_pos.x,camera_pos.z));
72        font->Render(10,55,textbuf);
73        camera_pos = camera->GetPosition();
74        camera->SetPosition(Vector3f(camera_pos.x,terrain->GetAveHeight(camera_pos.x,camera_pos.z)+30,camera_pos.z));
75        //! 保持视线水平
76        camera_view = camera->GetView();
77        camera->SetView(Vector3f(camera_view.x,terrain->GetAveHeight(camera_pos.x,camera_pos.z)+30,camera_view.z));
78        dv = 0;
79     END_LOOP(device)
80     return 0;
81 }
代码看似很多
其实很多代码都是简单的取指针操作
下面是贴图


posted on 2010-04-09 14:42 ccsdu2009 阅读(185) 评论(0)  编辑 收藏 引用 所属分类: Game引擎

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