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The intent of the Builder design pattern is to separate the construction of a complex object from its representation. By doing so, the same construction process can create different representations.
struct:

Builder
Abstract interface for creating objects (product).
Concrete Builder
Provides implementation for Builder. It is an object able to construct other objects. Constructs and assembles parts to build the objects.
  1 #include <string>
  2 #include <iostream>
  3 using namespace std;
  4  
  5 // "Product"
  6 class Pizza {
  7 public:
  8         void dough(const string& dough) {
  9                 dough_ = dough;
 10         }
 11  
 12         void sauce(const string& sauce) {
 13                 sauce_ = sauce;
 14         }
 15  
 16         void topping(const string& topping) {
 17                 topping_ = topping;
 18         }
 19  
 20         void open() const {
 21                 cout << "Pizza with " << dough_ << " dough, " << sauce_ << " sauce and "
 22                         << topping_ << " topping. Mmm." << endl;
 23         }
 24  
 25 private:
 26         string dough_;
 27         string sauce_;
 28         string topping_;
 29 };
 30  
 31 // "Abstract Builder"
 32 class PizzaBuilder {
 33 public:
 34         const Pizza& pizza() {
 35                 return pizza_;
 36         }
 37  
 38         virtual void buildDough() = 0;
 39         virtual void buildSauce() = 0;
 40         virtual void buildTopping() = 0;
 41  
 42 protected:
 43         Pizza pizza_;
 44 };
 45  
 46 //----------------------------------------------------------------
 47  
 48 class HawaiianPizzaBuilder : public PizzaBuilder {
 49 public:
 50         void buildDough() {
 51                 pizza_.dough("cross");
 52         }
 53  
 54         void buildSauce() {
 55                 pizza_.sauce("mild");
 56         }
 57  
 58         void buildTopping() {
 59                 pizza_.topping("ham+pineapple");
 60         }
 61 };
 62  
 63 class SpicyPizzaBuilder : public PizzaBuilder {
 64 public:
 65         void buildDough() {
 66                 pizza_.dough("pan baked");
 67         }
 68  
 69         void buildSauce() {
 70                 pizza_.sauce("hot");
 71         }
 72  
 73         void buildTopping() {
 74                 pizza_.topping("pepperoni+salami");
 75         }
 76 };
 77  
 78 //----------------------------------------------------------------
 79  
 80 class Cook {
 81 public:
 82         Cook()
 83                 : pizzaBuilder_(nullptr)
 84         {       }
 85  
 86         ~Cook() {
 87                 if (pizzaBuilder_)
 88                         delete pizzaBuilder_;
 89         }
 90  
 91         void pizzaBuilder(PizzaBuilder* pizzaBuilder) {
 92                 if (pizzaBuilder_)
 93                         delete pizzaBuilder_;
 94  
 95                 pizzaBuilder_ = pizzaBuilder;
 96         }
 97  
 98         const Pizza& getPizza() {
 99                 return pizzaBuilder_->pizza();
100         }
101  
102         void constructPizza() {
103                 pizzaBuilder_->buildDough();
104                 pizzaBuilder_->buildSauce();
105                 pizzaBuilder_->buildTopping();
106         }
107  
108 private:
109         PizzaBuilder* pizzaBuilder_;
110 };
111  
112 int main() {
113         Cook cook;
114         cook.pizzaBuilder(new HawaiianPizzaBuilder);
115         cook.constructPizza();
116  
117         Pizza hawaiian = cook.getPizza();
118         hawaiian.open();
119  
120         cook.pizzaBuilder(new SpicyPizzaBuilder);
121         cook.constructPizza();
122  
123         Pizza spicy = cook.getPizza();
124         spicy.open();
125 }
posted on 2012-11-13 17:44 老马驿站 阅读(345) 评论(0)  编辑 收藏 引用 所属分类: Design pattern