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数据加载中……

2011年4月29日

关于DirectX3D顶点格式D3DFVF_XYZRHW

     摘要: D3DFVF_XYZ和D3DFVF_XYZRHW有什么区别?以前好像没有仔细思考过,只是见到Beginning DirectX9中如是说:The RHW value, which stands for Reciprocal of Homogeneous W[1], tells Direct3D that the vertices that are being used are already in screen coordinates. This value is normally used in fog and clipping calculations and should be set to 1.0.   阅读全文

posted @ 2011-04-29 22:04 Kenny Jiang 阅读(1920) | 评论 (1)编辑 收藏