天行健 君子当自强而不息

     摘要: Spell effects usually target a single player, but this is not always the case. At times,
the spell is either targeted at the spell caster or all the characters within an area.
Also, not all characters can be affected by a spell. A spell cast by a monster, for
example, should not hurt other monsters, just PCs. In the same vein, spells cast
by PCs should be directed only toward monsters.  阅读全文
posted @ 2007-11-16 17:18 lovedday 阅读(211) | 评论 (0)编辑 收藏
     摘要: The functional component of a spell does the real work. Once a spell runs through
its animation and reaches its intended target, the damaging or beneficial effects
need to be dealt with.  阅读全文
posted @ 2007-11-16 14:24 lovedday 阅读(174) | 评论 (0)编辑 收藏
我想我们每个人都不是圣人,难免会受到自己所看到听到的事物的影响。
问题是现在的这个世界过于纷乱,道德沦丧,唯利是图,所以各大主流网站充斥着各种人间丑剧、情色新闻和感官刺激。
既然不是圣人,观者难免受其影响,所以从今天开始,尽少地浏览这些网站直至不再关注。
这些零零碎碎,繁繁杂杂,极其庸俗的事情已经不再值得我们花时间和精力去关注。
给自己的心灵留一点净土吧。




posted @ 2007-11-16 13:46 lovedday 阅读(350) | 评论 (4)编辑 收藏
实在看不下去,忍无可忍,姚淦铭简直是在亵渎《老子》。

posted @ 2007-11-16 02:36 lovedday 阅读(128) | 评论 (0)编辑 收藏
吾有一张琴,
五条丝弦藏在腹,
有时将来马上弹,
尽出天下无声曲。


posted @ 2007-11-15 18:24 lovedday 阅读(131) | 评论 (0)编辑 收藏



游戏开发所需知识:
数学基础:数学分析、线性代数、解析几何、离散数学、数值分析等;
编程语言:c/c++、汇编(java可选),OOP;
编程工具:visual studio;
操作系统:Windows API,操作系统工作原理;
硬件基础:计算机工作原理,特殊硬件优化;
图形基础:2D图形学,3D图形学,图形快速显示算法,抖动算法;
多媒体: 波形文件回放,音频设备控制,视频图像的解码及播放;
压缩加密:声音、图像压缩解压算法,加密算法;
游戏SDK: opengl、directx,3D实时渲染,GPU编程;
其它知识:人工智能,脚本编程,遗传算法,模糊逻辑,程序建模(UML),编译原理,游戏制作理论,开源游戏引擎,网络编程。

游戏设计工具:
调试器: ollydbg(免费);
十六进制编辑: hex workshop,UltraEdit;
安装工具: install shield professioal
midi音乐: cakewalk;
声效音乐: cooledit(或sound forge);
3d建模: 3dmax(或maya);
2d图形程序: paint shop pro(或painter),coreldraw,photoshop。
c/c++编译器: visual studio;

posted @ 2007-11-15 01:25 lovedday 阅读(1059) | 评论 (0)编辑 收藏
     摘要: Resources are commodities, so characters will want to buy and sell their wares from
and to each other. Only specific characters in a game are open to bartering. These
characters are commonly called “shopkeepers” because they tend to appear only in
stops. You know the drill—enter a shop, approach the counter, and begin dealing.  阅读全文
posted @ 2007-11-14 23:08 lovedday 阅读(152) | 评论 (0)编辑 收藏
     摘要: Resource management plays a major role in your game. For characters to really get
anywhere or achieve anything, they may need the aid of the items, spells, and other
objects you’ve constructed for your game.  阅读全文
posted @ 2007-11-14 21:04 lovedday 阅读(140) | 评论 (0)编辑 收藏
     摘要: I’m going to assume that you are comfortable working with action templates and
scripts at this point. The following action template provides an example of using a
derived script class:  阅读全文
posted @ 2007-11-14 20:24 lovedday 阅读(207) | 评论 (0)编辑 收藏
     摘要: Scripting keeps popping its head up throughout these last few chapters, and true
to form, scripting plays a major role when dealing with characters. Scripts work
with conversations, spells, character movement, and much more.  阅读全文
posted @ 2007-11-14 19:45 lovedday 阅读(124) | 评论 (0)编辑 收藏
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