天行健 君子当自强而不息

     摘要: 蓦然回首,我玩游戏竟然已经十几年了!从八位机出现在家乡的街头巷尾,到今天奔IV电脑的广泛普及,我也步入而立之年。以前不经世事时我往往沉迷于游戏的乐趣,然而直到最近我才真正思索游戏的意义。

  电子游戏也好、电脑游戏也罢,到现在方兴未艾的网络游戏,它无疑是作为一种娱乐的形式应现于世。它的功能是娱乐,是为人们带来乐趣。这种乐趣源自于人们潜伏在内心深处的欲望、理想、憧憬的实现所带来的满足欲、成就感。比如排兵布将、沙场征伐,这源于我的领导欲,当在严肃的现实中无力实现时,便用一种易于实现的方式排遣,那么,这就是游戏生生不息的大众心理基础。她不同于现实游戏,现实中的游戏更多是博弈。  阅读全文
posted @ 2007-11-13 14:09 lovedday 阅读(497) | 评论 (0)编辑 收藏
     摘要: 杀戮的快感可否依旧感悟于心?登峰造极的游戏角色可否依然令人景仰万分?曾几何时,想找回游戏的本质,无奈之余,面对看似“逼真”的各式游戏,心凉?心酸?或许略带伤感。游戏是什么?夜深人静之时,心中默许的问自己,这就是娱乐吗?这就是享受乐趣吗?红白机的经典已不再延续,在街机游戏厅争抢机位的场面或许永久不会重演。游荡在各种网络游戏中许久,面对的是那枯燥的升级、打装备、 PK,心累了、体乏了,大脑的神经每天都紧紧地绷着,不知道何时绷紧的弓弦会射出最后一只断箭。想在游戏中重温儿时的乐趣,那是一份殷切的渴望,也是一份不断追求的奢望。  阅读全文
posted @ 2007-11-13 13:42 lovedday 阅读(524) | 评论 (0)编辑 收藏
     摘要: 复杂的游戏,重点在于游戏系统的复杂程度以及游戏系统的多样化。虽然说法有所区别,但是在实际效果上并没有差太多,同样都是让玩家无法很快的掌握整个游戏。大多数的策略游戏,以及一些比较注重战斗的RPG都能够被归为这种复杂游戏。策略游戏中最出名的,无疑是光荣公司的“三国志”系列游戏。要想在这个以中国三国时代为背景的游戏中取胜,玩家们不但需要了解游戏中武将的属性数值对战斗造成的影响,准确的知道兵种之间相生相克的效果,还要在内政时合理的安排所有的事务,并且要在战场上熟练而准确的使用各种武将技和正确的利用地形优势,甚至还要对风向和天气有所了解。另外,在7代之后的“三国志”游戏中还包含有少许养成成分,可以培养自己的武将的各项能力让其成为傲视三国的超级猛将。一些并不喜好复杂游戏的玩家恐怕在听完上面的那段叙述就开始有点头晕脑涨,但是真正懂得复杂游戏乐趣的玩家听到这些会感到热血沸腾。  阅读全文
posted @ 2007-11-13 13:22 lovedday 阅读(543) | 评论 (1)编辑 收藏
     摘要: Rotational control allows the player to rotate the character using the left and right
arrow keys and forward and backward using the up and down arrow keys.

Rotational control is better than directional control is some aspects, because the
movement calculations are more basic. Characters need to store a directional value
now, however, that represents the direction they are facing (with 0.0 pointing along
the positive Z-axis, 1.57 pointing along the positive X-axis, 3.14 p  阅读全文
posted @ 2007-11-11 23:46 lovedday 阅读(164) | 评论 (0)编辑 收藏
     摘要: Your player is the most important character in the game, so you need complete control
of him. Typical games utilize a simple directional control scheme, similar to the
scheme you read about in the section “Player Navigation.”  阅读全文
posted @ 2007-11-11 22:37 lovedday 阅读(163) | 评论 (0)编辑 收藏
     摘要: Up to this point, only the functionality of a character has been discussed. The reality is that functionality is the only part that really matters, but game players will want some sort of visual representation of their digital alter ego. With the power of a 3-D modeler and the Graphics Core, you’ll have no problem tackling the graphics portion of your characters.  阅读全文
posted @ 2007-11-11 22:08 lovedday 阅读(162) | 评论 (0)编辑 收藏
     摘要: You contend with NPCs much as you contend with PC controls, except that the
game engine handles all aspects of an NPC’s controls. This difference creates some
tough design and programming situations, and you must develop an artificial intelligence
system that can mimic believable behavior.  阅读全文
posted @ 2007-11-11 21:43 lovedday 阅读(160) | 评论 (0)编辑 收藏
     摘要: The world revolves around your PC, so most of your game development will go into
controlling him. PCs have the most actions and options available to them. Other
than those character actions previously mentioned, PCs have the option of managing
their game resources, which includes items and magic spells. In addition, character
building is used to build up the strength of the character.  阅读全文
posted @ 2007-11-11 19:34 lovedday 阅读(137) | 评论 (0)编辑 收藏
     摘要: Characters come in all shapes and sizes—big ones, little ones, even short and furry
ones. The fact is that some characters have different attributes that make them special.

For every different type of character in your game, there is a matching character
class. You can think of character classes as being a way to differentiate the different
species of characters in your game. Going even further, classes can determine a
specific type of character in a species.  阅读全文
posted @ 2007-11-11 18:18 lovedday 阅读(156) | 评论 (0)编辑 收藏
     摘要: Character’s attributes are much like abilities, except that attributes define a different
aspect of a character. Your physical health is an attribute, for example; it varies
depending on how much injury a character sustains. These injuries can be healed
and, as such, the health of the character is increased.  阅读全文
posted @ 2007-11-11 16:58 lovedday 阅读(187) | 评论 (0)编辑 收藏
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