繁体的 間補,也就是我们常说的补间插值,或者线性插值。 //=====================================
![](/Images/OutliningIndicators/ExpandedBlockStart.gif) /**//**
等速運動用的間補
![](/Images/OutliningIndicators/InBlock.gif)
@param start [in] 起點
@param end [in] 終點
@param all [in] 起點到終點經過的時間
@param now [in] 現在時間
![](/Images/OutliningIndicators/InBlock.gif)
@return 以now為基礎的間補值
*/
//=====================================
float FlatSpeed( float start, float end, long all, long now )
![](/Images/OutliningIndicators/ExpandedBlockStart.gif) ![](/Images/OutliningIndicators/ContractedBlock.gif) {
return (start + ((end - start) * now / all));
}
![](/Images/OutliningIndicators/None.gif)
//=============================================
![](/Images/OutliningIndicators/ExpandedBlockStart.gif) /**//**
加速運動用的間補
![](/Images/OutliningIndicators/InBlock.gif)
@param start [in] 起點
@param end [in] 終點
@param all [in] 起點到終點經過的時間
@param now [in] 現在時間
![](/Images/OutliningIndicators/InBlock.gif)
@return 以now為基礎的間補值
*/
//===========================================
float AddSpeed( float start, float end, long all, long now )
![](/Images/OutliningIndicators/ExpandedBlockStart.gif) ![](/Images/OutliningIndicators/ContractedBlock.gif) {
return ( (start)+((end)-(start)) * ((( (now)+1)*(now))>>1) / ((((all)+1)*(all))>>1) );
}
![](/Images/OutliningIndicators/None.gif)
//=============================================
![](/Images/OutliningIndicators/ExpandedBlockStart.gif) /**//**
減速運動用的間補
![](/Images/OutliningIndicators/InBlock.gif)
@param start [in] 起點
@param end [in] 終點
@param all [in] 起點到終點經過的時間
@param now [in] 現在時間
![](/Images/OutliningIndicators/InBlock.gif)
@return 以now為基礎的間補值
*/
//============================================
float SubSpeed( float start, float end, long all, long now )
![](/Images/OutliningIndicators/ExpandedBlockStart.gif) ![](/Images/OutliningIndicators/ContractedBlock.gif) {
return ( (start)+((end)-(start)) * (((((all)< <1)-(now)+1)*(now))>>1) / ((((all)+1)*(all))>>1) );
}
![](/Images/OutliningIndicators/None.gif)
//==============================================
![](/Images/OutliningIndicators/ExpandedBlockStart.gif) /**//**
Bezier用的間補計算
![](/Images/OutliningIndicators/InBlock.gif)
@param p1 [in] 起點
@param p2 [in] 中間點
@param p3 [in] 終點
@param t [in] 現在的時間(01)
![](/Images/OutliningIndicators/InBlock.gif)
@return 在t方面的值
*/
//============================================
float Bezier( float p1, float p2, float p3, float t )
![](/Images/OutliningIndicators/ExpandedBlockStart.gif) ![](/Images/OutliningIndicators/ContractedBlock.gif) {
return ( ((1-t)*(1-t)*p1) + (2*(1-t)*t*p2) + (t*t*p3) );
}
![](/Images/OutliningIndicators/None.gif)
//===========================================
![](/Images/OutliningIndicators/ExpandedBlockStart.gif) /**//**
Neville用的間補計算
![](/Images/OutliningIndicators/InBlock.gif)
@param p1 [in] 起點
@param p2 [in] 中間點
@param p3 [in] 終點
@param t [in] 現在的時間(01)
![](/Images/OutliningIndicators/InBlock.gif)
@return 在t方面的值
*/
//=========================================
float Neville( float p1, float p2, float p3, float t )
![](/Images/OutliningIndicators/ExpandedBlockStart.gif) ![](/Images/OutliningIndicators/ContractedBlock.gif) {
t *= 2;
p1 = p2 + ( p2 - p1 ) * ( t - 1 );
p2 = p3 + ( p3 - p2 ) * ( t - 2 );
return p2 + ( p2 - p1 ) * ( t - 2 ) * 0.5f;
}
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