简单的messagebox实例: (vs2003中通过,建立空的vc工程先)
#define WIN32_LEAN_AND_MEAN //no use mfc
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#include <windows.h> // the main windows headers
#include <windowsx.h> // a lot of cool macros
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// main entry point for all windows programs
int WINAPI WinMain(HINSTANCE hinstance,
HINSTANCE hprevinstance,
LPSTR lpcmdline,
int ncmdshow)
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{
// call message box api with NULL for parent window handle
MessageBox(NULL, "THERE CAN BE ONLY ONE!!!","MY FIRST WINDOWS PROGRAM", MB_OK | MB_ICONEXCLAMATION);
// exit program
return(0);
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} // end WinMain简单的windows实例:(同上)
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN // just say no to MFC
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#include <windows.h> // include all the windows headers
#include <windowsx.h> // include useful macros
#include <stdio.h>
#include <math.h>
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// DEFINES ////////////////////////////////////////////////
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// defines for windows
#define WINDOW_CLASS_NAME "WINCLASS1"
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// GLOBALS ////////////////////////////////////////////////
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// FUNCTIONS //////////////////////////////////////////////
LRESULT CALLBACK WindowProc(HWND hwnd,
UINT msg,
WPARAM wparam,
LPARAM lparam)
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{
// this is the main message handler of the system
PAINTSTRUCT ps; // used in WM_PAINT
HDC hdc; // handle to a device context
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// what is the message
switch(msg)
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{
case WM_CREATE:
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{
// do initialization stuff here
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// return success
return(0);
} break;
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case WM_PAINT:
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{
// simply validate the window
hdc = BeginPaint(hwnd,&ps);
// you would do all your painting here
EndPaint(hwnd,&ps);
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// return success
return(0);
} break;
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case WM_DESTROY:
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{
// kill the application, this sends a WM_QUIT message
PostQuitMessage(0);
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// return success
return(0);
} break;
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default:break;
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} // end switch
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// process any messages that we didn't take care of
return (DefWindowProc(hwnd, msg, wparam, lparam));
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} // end WinProc
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// WINMAIN ////////////////////////////////////////////////
int WINAPI WinMain( HINSTANCE hinstance,
HINSTANCE hprevinstance,
LPSTR lpcmdline,
int ncmdshow)
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{
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WNDCLASSEX winclass; // this will hold the class we create
HWND hwnd; // generic window handle
MSG msg; // generic message
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// first fill in the window class stucture
winclass.cbSize = sizeof(WNDCLASSEX);
winclass.style = CS_DBLCLKS | CS_OWNDC |
CS_HREDRAW | CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
winclass.hInstance = hinstance;
winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
winclass.lpszMenuName = NULL;
winclass.lpszClassName = WINDOW_CLASS_NAME;
winclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
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// register the window class
if (!RegisterClassEx(&winclass))
return(0);
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// create the window
if (!(hwnd = CreateWindowEx(NULL, // extended style
WINDOW_CLASS_NAME, // class
"Your Basic Window", // title
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0,0, // initial x,y
400,400, // initial width, height
NULL, // handle to parent
NULL, // handle to menu
hinstance,// instance of this application
NULL))) // extra creation parms
return(0);
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// enter main event loop
while(GetMessage(&msg,NULL,0,0))
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{
// translate any accelerator keys
TranslateMessage(&msg);
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// send the message to the window proc
DispatchMessage(&msg);
} // end while
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// return to Windows like this
return(msg.wParam);
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} // end WinMain简单的实例:(同上,但是使用peekmessage()从系统消息队列取消息)
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN // just say no to MFC
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#include <windows.h> // include all the windows headers
#include <windowsx.h> // include useful macros
#include <stdio.h>
#include <math.h>
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// DEFINES ////////////////////////////////////////////////
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// defines for windows
#define WINDOW_CLASS_NAME "WINCLASS1"
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// GLOBALS ////////////////////////////////////////////////
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// FUNCTIONS //////////////////////////////////////////////
LRESULT CALLBACK WindowProc(HWND hwnd,
UINT msg,
WPARAM wparam,
LPARAM lparam)
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{
// this is the main message handler of the system
PAINTSTRUCT ps; // used in WM_PAINT
HDC hdc; // handle to a device context
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// what is the message
switch(msg)
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{
case WM_CREATE:
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{
// do initialization stuff here
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// return success
return(0);
} break;
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case WM_PAINT:
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{
// simply validate the window
hdc = BeginPaint(hwnd,&ps);
// you would do all your painting here
EndPaint(hwnd,&ps);
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// return success
return(0);
} break;
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case WM_DESTROY:
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{
// kill the application, this sends a WM_QUIT message
PostQuitMessage(0);
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// return success
return(0);
} break;
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default:break;
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} // end switch
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// process any messages that we didn't take care of
return (DefWindowProc(hwnd, msg, wparam, lparam));
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} // end WinProc
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// WINMAIN ////////////////////////////////////////////////
int WINAPI WinMain( HINSTANCE hinstance,
HINSTANCE hprevinstance,
LPSTR lpcmdline,
int ncmdshow)
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{
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WNDCLASSEX winclass; // this will hold the class we create
HWND hwnd; // generic window handle
MSG msg; // generic message
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// first fill in the window class stucture
winclass.cbSize = sizeof(WNDCLASSEX);
winclass.style = CS_DBLCLKS | CS_OWNDC |
CS_HREDRAW | CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
winclass.hInstance = hinstance;
winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
winclass.lpszMenuName = NULL;
winclass.lpszClassName = WINDOW_CLASS_NAME;
winclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
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// register the window class
if (!RegisterClassEx(&winclass))
return(0);
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// create the window
if (!(hwnd = CreateWindowEx(NULL, // extended style
WINDOW_CLASS_NAME, // class
"Your Basic Window++", // title
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0,0, // initial x,y
400,400, // initial width, height
NULL, // handle to parent
NULL, // handle to menu
hinstance,// instance of this application
NULL))) // extra creation parms
return(0);
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// enter main event loop, but this time we use PeekMessage()
// instead of GetMessage() to retrieve messages
while(TRUE)
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{
// test if there is a message in queue, if so get it
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
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{
// test if this is a quit
if (msg.message == WM_QUIT)
break;
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// translate any accelerator keys
TranslateMessage(&msg);
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// send the message to the window proc
DispatchMessage(&msg);
} // end if
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// main game processing goes here
// Game_Main(); // or whatever your loop is called
} // end while
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// return to Windows like this
return(msg.wParam);
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} // end WinMain
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/**////////////////////////////////////////////////////////////