#include
<
iostream
>
using
namespace
std;
template
<
class
T
>
struct
BSTreeNode
{
T info;
BSTreeNode
*
ls;
BSTreeNode
*
rs;
}
;
template
<
class
T
>
class
BSTree
{
public
:
BSTree();
bool
insert(T key);
bool
find(T key);
void
travel();
int
size();
private
:
bool
insert_inner(BSTreeNode
<
T
>
*&
root, BSTreeNode
<
T
>
*
p);
bool
find_inner(BSTreeNode
<
T
>
*
root, T key);
void
travel_inner(BSTreeNode
<
T
>
*
root);
BSTreeNode
<
T
>
*
root;
int
_size;
}
;
template
<
class
T
>
BSTree
<
T
>
::BSTree()
{
root
=
NULL;
_size
=
0
;
}
template
<
class
T
>
bool
BSTree
<
T
>
::insert(T key)
{
BSTreeNode
<
T
>
*
p
=
new
BSTreeNode
<
T
>
;
p
->
info
=
key;
p
->
ls
=
NULL;
p
->
rs
=
NULL;
if
(insert_inner(root, p))
return
true
;
else
return
false
;
}
template
<
class
T
>
bool
BSTree
<
T
>
::insert_inner(BSTreeNode
<
T
>
*&
root, BSTreeNode
<
T
>
*
p)
{
if
(root
==
NULL)
{
root
=
p;
_size
++
;
return
true
;
}
if
(root
->
info
==
p
->
info)
return
false
;
if
(p
->
info
<
root
->
info)
insert_inner(root
->
ls, p);
else
insert_inner(root
->
rs, p);
}
template
<
class
T
>
bool
BSTree
<
T
>
::find(T key)
{
if
(find_inner(root, key))
return
true
;
else
return
false
;
}
template
<
class
T
>
bool
BSTree
<
T
>
::find_inner(BSTreeNode
<
T
>
*
root, T key)
{
if
(root
==
NULL)
return
false
;
if
(root
->
info
==
key)
return
true
;
if
(key
<
root
->
info)
find_inner(root
->
ls, key);
else
find_inner(root
->
rs, key);
}
template
<
class
T
>
int
BSTree
<
T
>
::size()
{
return
_size;
}
template
<
class
T
>
void
BSTree
<
T
>
::travel()
{
travel_inner(root);
}
template
<
class
T
>
void
BSTree
<
T
>
::travel_inner(BSTreeNode
<
T
>
*
root)
{
if
(root
==
NULL)
return
;
travel_inner(root
->
ls);
cout
<<
root
->
info
<<
endl;
travel_inner(root
->
rs);
}
int
main()
{
BSTree
<
int
>
bst;
int
a[]
=
{
3
,
2
,
5
,
1
,
4
}
;
for
(
int
i
=
0
; i
<
sizeof
(a)
/
sizeof
(
int
); i
++
)
bst.insert(a[i]);
bst.travel();
return
0
;
}
posted on 2006-09-03 04:24
豪 阅读(304)
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数据结构与算法