Each field must be annotated with one of the following modifiers:
required: a value for the field must be provided, otherwise the message will be considered "uninitialized". If libprotobuf is compiled in debug mode, serializing an uninitialized message will cause an assertion failure. In optimized builds, the check is skipped and the message will be written anyway. However, parsing an uninitialized message will always fail (by returning false from the parse method). Other than this, a required field behaves exactly like an optional field.
optional: the field may or may not be set. If an optional field value isn't set, a default value is used. For simple types, you can specify your own default value, as we've done for the phone number type in the example. Otherwise, a system default is used: zero for numeric types, the empty string for strings, false for bools. For embedded messages, the default value is always the "default instance" or "prototype" of the message, which has none of its fields set. Calling the accessor to get the value of an optional (or required) field which has not been explicitly set always returns that field's default value.
repeated: the field may be repeated any number of times (including zero). The order of the repeated values will be preserved in the protocol buffer. Think of repeated fields as dynamically sized arrays.
Now that you have a .proto, the next thing you need to do is generate the classes you'll need to read and write AddressBook (and hence Person and PhoneNumber) messages. To do this, you need to run the protocol buffer compiler protoc on your .proto:
If you haven't installed the compiler, download the package and follow the instructions in the README.
Now run the compiler, specifying the source directory (where your application's source code lives – the current directory is used if you don't provide a value), the destination directory (where you want the generated code to go; often the same as $SRC_DIR), and the path to your .proto. In this case, you...:
protoc -I=$SRC_DIR --cpp_out=$DST_DIR $SRC_DIR/addressbook.proto
Because you want C++ classes, you use the --cpp_out option – similar options are provided for other supported languages.
This generates the following files in your specified destination directory:
addressbook.pb.h, the header which declares your generated classes.
addressbook.pb.cc, which contains the implementation of your classes.
如:在MSYS下运行 protoc.exe -I=c:/workspace/test/testprotobuf --cpp_out=c:/workspace/test/testprotobuf c:/workspace/test/testprotobuf/addressbook.proto
那么就可在c:/workspace/test/testprotobuf下产生addressbook.pb.h和addressbook.pb.cc。
如:在MSYS下运行 protoc.exe -I=c:/workspace --cpp_out=c:/workspace/test/testprotobuf c:/workspace/test/testprotobuf/addressbook.proto
那么就可在c:/workspace/test/testprotobuf/test/testprotobuf下产生addressbook.pb.h和addressbook.pb.cc。
可以看出-I的作用。
While the numeric id field just has the basic accessor set described above, the name and email fields have a couple of extra methods because they're strings – a mutable_ getter that lets you get a direct pointer to the string, and an extra setter. Note that you can call mutable_email() even if email is not already set; it will be initialized to an empty string automatically. If you had a singular message field in this example, it would also have a mutable_ method but not a set_ method.
Nested Classes
The compiler has also generated a nested class for you called Person::PhoneNumber. If you look at the code, you can see that the "real" class is actually called Person_PhoneNumber, but a typedef defined inside Person allows you to treat it as if it were a nested class. The only case where this makes a difference is if you want to forward-declare the class in another file – you cannot forward-declare nested types in C++, but you can forward-declare Person_PhoneNumber.
Standard Message Methods
Each message class also contains a number of other methods that let you check or manipulate the entire message, including:
bool IsInitialized() const;: checks if all the required fields have been set.
string DebugString() const;: returns a human-readable representation of the message, particularly useful for debugging.
void CopyFrom(const Person& from);: overwrites the message with the given message's values.
void Clear();: clears all the elements back to the empty state.
Parsing and Serialization
Each protocol buffer class has methods for writing and reading messages of your chosen type using the protocol buffer binary format. These include:
bool SerializeToString(string* output) const;: serializes the message and stores the bytes in the given string. Note that the bytes are binary, not text; we only use the string class as a convenient container.
bool ParseFromString(const string& data);: parses a message from the given string.
bool SerializeToOstream(ostream* output) const;: writes the message to the given C++ ostream.
bool ParseFromIstream(istream* input);: parses a message from the given C++ istream.
Protocol Buffers and O-O Design. Protocol buffer classes are basically dumb data holders (like structs in C++); they don't make good first class citizens in an object model. If you want to add richer behaviour to a generated class, the best way to do this is to wrap the generated protocol buffer class in an application-specific class. Wrapping protocol buffers is also a good idea if you don't have control over the design of the .proto file (if, say, you're reusing one from another project). In that case, you can use the wrapper class to craft an interface better suited to the unique environment of your application: hiding some data and methods, exposing convenience functions, etc. You should never add behaviour to the generated classes by inheriting from them. This will break internal mechanisms and is not good object-oriented practice anyway.
Notice the GOOGLE_PROTOBUF_VERIFY_VERSION macro. It is good practice – though not strictly necessary – to execute this macro before using the C++ Protocol Buffer library. It verifies that you have not accidentally linked against a version of the library which is incompatible with the version of the headers you compiled with. If a version mismatch is detected, the program will abort. Note that every .pb.cc file automatically invokes this macro on startup.
注意GOOGLE_PROTOBUF_VERIFY_VERSION宏。你最好像这样——尽管这不是严格要求的——在使用C++ Protocol Buffer库之前执行该宏。它会检查你是不是在无意中链接到了与你使用的头文件不兼容的protocol buffer库。如果检测到了不匹配情况,程序会中止运行下去。注意:每一个.pb.cc文件在开始的时候都会自动调用该宏。
Also notice the call to ShutdownProtobufLibrary() at the end of the program. All this does is delete any global objects that were allocated by the Protocol Buffer library. This is unnecessary for most programs, since the process is just going to exit anyway and the OS will take care of reclaiming all of its memory. However, if you use a memory leak checker that requires that every last object be freed, or if you are writing a library which may be loaded and unloaded multiple times by a single process, then you may want to force Protocol Buffers to clean up everything.
Extending a Protocol Buffer
Sooner or later after you release the code that uses your protocol buffer, you will undoubtedly want to "improve" the protocol buffer's definition. If you want your new buffers to be backwards-compatible, and your old buffers to be forward-compatible – and you almost certainly do want this – then there are some rules you need to follow. In the new version of the protocol buffer:
you must not change the tag numbers of any existing fields.
you must not add or delete any required fields.
you may delete optional or repeated fields.
you may add new optional or repeated fields but you must use fresh tag numbers (i.e. tag numbers that were never used in this protocol buffer, not even by deleted fields).
If you follow these rules, old code will happily read new messages and simply ignore any new fields. To the old code, optional fields that were deleted will simply have their default value, and deleted repeated fields will be empty. New code will also transparently read old messages. However, keep in mind that new optional fields will not be present in old messages, so you will need to either check explicitly whether they're set with has_, or provide a reasonable default value in your .proto file with [default = value] after the tag number. If the default value is not specified for an optional element, a type-specific default value is used instead: for strings, the default value is the empty string. For booleans, the default value is false. For numeric types, the default value is zero. Note also that if you added a new repeated field, your new code will not be able to tell whether it was left empty (by new code) or never set at all (by old code) since there is no has_ flag for it.
Optimization Tips
The C++ Protocol Buffers library is extremely heavily optimized. However, proper usage can improve performance even more. Here are some tips for squeezing every last drop of speed out of the library:
Reuse message objects when possible. Messages try to keep around any memory they allocate for reuse, even when they are cleared. Thus, if you are handling many messages with the same type and similar structure in succession, it is a good idea to reuse the same message object each time to take load off the memory allocator. However, objects can become bloated over time, especially if your messages vary in "shape" or if you occasionally construct a message that is much larger than usual. You should monitor the sizes of your message objects by calling the SpaceUsed method and delete them once they get too big.
Your system's memory allocator may not be well-optimized for allocating lots of small objects from multiple threads. Try using Google's tcmalloc instead.
Advanced Usage
Protocol buffers have uses that go beyond simple accessors and serialization. Be sure to explore the C++ API reference to see what else you can do with them.
One key feature provided by protocol message classes is reflection. You can iterate over the fields of a message and manipulate their values without writing your code against any specific message type. One very useful way to use reflection is for converting protocol messages to and from other encodings, such as XML or JSON. A more advanced use of reflection might be to find differences between two messages of the same type, or to develop a sort of "regular expressions for protocol messages" in which you can write expressions that match certain message contents. If you use your imagination, it's possible to apply Protocol Buffers to a much wider range of problems than you might initially expect!
参考:http://code.google.com/intl/zh-CN/apis/protocolbuffers/docs/cpptutorial.html (示例)