C++ / STL
Introduction / Help
User Misconception of C++/STL
Performance
Design patterns
Games
Game Developper Sites
Hardware
Ati (papers, tools, source)
(http://www.ati.com/developer/) (MUST READ) Nvidia (papers, tools, source) (http://developer.nvidia.com) (MUST READ)
Game/3d Conference
Siggraph Conferrnce
Game developper Conference
MainStream
Blogs
-
Sinbad
(http://www.stevestreeting.com/)
-
Carmack
(http://www.armadilloaerospace.com/n.x/johnc/Recent%20Updates)
-
Brian Hook
(http://www.bookofhook.com/)
-
Gaffer
(http://www.gaffer.org/gaffer)
-
Gamegirl
(http://www.gamegirladvance.com)
-
Gamedev
(http://www.gamedevblog.com)
Animation
-
Walk Cycle
(http://www.idleworm.com/how/anm/02w/walks.shtml)
Shaders
Terrain
Vegetation
Articles
Sdk
Artificial Intelligence
AI Links repositories
Sdk
General Architectures Articles
PathFinding
Group AI
Tactic
Steering
Rule-Based System (RBS)
Neural Networks (NN)
-
tensor (small NN)
(http://www.oroboro.com/rafael/docserv.php?index=project&article=tensor)
-
tensor neurals net
(http://www.oroboro.com/rafael/project/tensor.html)
-
Untrained Neural Net Class
(http://www.flipcode.com/cgi-bin/msg.cgi?showThread=COTD-UntrainedNeuralNet&forum=cotd&id=-1)
-
NN sample
(http://www.kuenzle-family.ch/philippe/gl/SeniorProject.htm)
Fuzzy logic (FL)
-
aiGuru.com
(http://www.aiguru.com/fl.htm)
- bayesian systems... somewhere on generation 5 site.
Finite State Machine (FSM)
Decision Tree (DT)
Emotion
Lag
Expert Systems
Learning Systems
Network
Articles
Sdk
Physics
Articles
Sdk
Sound
- Thief paper on sound and AI.
Visibility
Game Design Patterns
Game Developpment
posted on 2007-01-19 09:21
大宝天天见 阅读(2696)
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4.2D/3D Engine