我记得有个Omni的类库中有对线程的封装,看了看,不爽
ACE也有线程类,不过要用必须连接其庞大的ace.so 不爽
ICE也有,不过太简单
还是自己写:
哈哈,支持win32和posix接口
这个咚咚已经在好多地方用过,希望提点
1
2 #ifndef _THREAD_H
3 #define _THREAD_H
4
5 #include "nv_vartype.h"
6 #include "nvplat.h"
7
8 #ifdef WIN32
9 #include <windows.h>
10 typedef HANDLE NVHANDLE;
11
12 #define NVCreateThead(handle,proc,param,bret) {\
13 DWORD thrid;\
14 handle = CreateThread(0,0,(LPTHREAD_START_ROUTINE)proc,(void*)param,0,&thrid);\
15 bret = true;\
16 }
17 #define THREAD_DETACH
18
19 #endif
20
21 #ifdef _UNIX
22 typedef pthread_t NVHANDLE;
23
24 #define NVCreateThead(handle,proc,param,bret) {\
25 int ret;\
26 ret= pthread_create(&handle,0,proc,param);\
27 bret= (ret!=0)?false:true;\
28 }
29 #define THREAD_DETACH pthread_detach(pthread_self());
30 #endif
31
32
33 typedef void *(*THREAD_PROC)(void *param);
34
35
36 class NVThread{
37 public:
38 enum STATUS{
39 RUNNING,
40 STOP
41 };
42 enum WHERE{
43 HEAD,
44 TAIL
45 };
46 NVThread();
47 ~NVThread();
48 bool Create(void *param=0);
49 void Terminate();
50 void Wait();
51 STATUS GetStatus();
52 void SetStatus(STATUS status);
53 WHERE GetWhere();
54 void SetWhere(WHERE where);
55 static void * NewThread(void *);
56 virtual void Run(void *param);
57 protected:
58 NVHANDLE _thrhand;
59 STATUS _status;
60 WHERE _where;
61 void * _param;
62 void * _void;
63 };
64
65 #define THREAD_START(t) (t).SetStatus(RUNNING); (t).SetWhere(HEAD);
66 #define THREAD_END(t) (t).SetStatus(STOP); (t).SetWhere(TAIL);THREAD_DETACH;
67 #define THREAD_CONTINUE(t) ((t).GetStatus()== NVThread::RUNNING)?true:false
68
69 #define THREAD_START_T THREAD_START(*this)
70 #define THREAD_END_T THREAD_END(*this)
71 #define THREAD_CONTINUE_T THREAD_CONTINUE(*this)
72
73
74
75 #include "nvthread.i"
76
77 #endif
78 //--
79
1
2
3 #include "nvthread.h"
4
5 inline
6 NVThread::NVThread(){
7 _where = TAIL;
8 _status = STOP;
9
10 }
11 inline
12 NVThread::~NVThread(){
13 }
14
15 inline
16 bool NVThread::Create(void *param){
17 bool ret;
18 NVCreateThead(_thrhand,NVThread::NewThread,this,ret);
19 if( ret){ //--线程创建成功,等待线程运行状态改变
20 while( GetStatus()!=NVThread::RUNNING){
21 SLEEP_MSEC(100);
22 }
23 }
24 return ret;
25 }
26
27 inline
28 void NVThread::Terminate(){
29 _status = STOP;
30 }
31
32 inline
33 void * NVThread::NewThread(void *param){
34 NVThread *thread = (NVThread *)param;
35 THREAD_START(*thread);
36 thread->Run(thread->_param);
37 THREAD_END(*thread);
38 return 0;
39 }
40
41 inline
42 void NVThread::Run(void *param){
43 /* while(THREAD_CONTINUE(*this)){
44 Sleep(100);
45 } */
46 }
47
48 inline
49 void NVThread::Wait(){
50 while(GetWhere()!=TAIL){
51 SLEEP_MSEC(100);
52 }
53 }
54
55 inline
56 NVThread::STATUS NVThread::GetStatus(){
57 return _status;
58 }
59
60 inline
61 void NVThread::SetStatus(STATUS status){
62 _status = status;
63 }
64
65 inline
66 NVThread::WHERE NVThread::GetWhere(){
67 return _where;
68 }
69
70 inline
71 void NVThread::SetWhere(WHERE where){
72 _where = where;
73 }
74
75
76
77
派生线程类实现分派外部全局函数
1
2#ifndef _THREADOBJECT_H
3#define _THREADOBJECT_H
4
5/**//*
6 file: nvthreadobj.h
7 class: NVThreadObject
8 desc: 控制外部线程行为
9*/
10
11
12#include "nvthread.h"
13
14class NVThreadObject:public NVThread{
15public:
16 void Run(void *param){
17 _threadproc(param);
18 }
19 bool Create(THREAD_PROC proc,void *param=0){
20 _threadproc = proc;
21 _param = param;
22 return NVThread::Create();
23 }
24protected:
25 THREAD_PROC _threadproc;
26};
27#endif