The Open Game Engine (OGE) is a project to create a fully featured game engine, including graphics, physics, input, networking, scripting and much more. As an object-oriented engine, it will abstracts the differences between platforms and allows level/scene coding through script/XML files. As an open engine, the various subsystems will be based exclusively on open source libraries. The goal is to build an engine which can adapt to multiple game genres (fps, space shooter, indoor, outdoor, ...). The project was started in January 2006.