From:http://www.terrence.com/opengl/ccube/ccube.html
// Name : OpenGL Color Cube
// Author : Terrence Ma
// Email : terrence@terrence.com
// Web : http://www.terrence.com
// Date : 10/25/2001
// Modified : Tutorial sample from Mesa3d.org (http://www.mesa3d.org)
/**//*
* Copyright (c) 1993-1997, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
*/
/**//*
* aapoly.c
* This program draws filled polygons with antialiased
* edges. The special GL_SRC_ALPHA_SATURATE blending
* function is used.
* Pressing the 't' key turns the antialiasing on and off.
*/
#include <GL/glut.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
GLboolean polySmooth = GL_TRUE;
static void init(void)
{
glCullFace (GL_BACK);
glEnable (GL_CULL_FACE);
glBlendFunc (GL_SRC_ALPHA_SATURATE, GL_ONE);
glClearColor (0.0, 0.0, 0.0, 0.0);
}
#define NFACE 6
#define NVERT 8
void drawCube(GLdouble x0, GLdouble x1, GLdouble y0, GLdouble y1,
GLdouble z0, GLdouble z1)
{
static GLfloat v[8][3];
static GLfloat c[8][4] = {
{0.0, 0.0, 0.0, 1.0}, {1.0, 0.0, 0.0, 1.0},
{0.0, 1.0, 0.0, 1.0}, {1.0, 1.0, 0.0, 1.0},
{0.0, 0.0, 1.0, 1.0}, {1.0, 0.0, 1.0, 1.0},
{0.0, 1.0, 1.0, 1.0}, {1.0, 1.0, 1.0, 1.0}
};
/**//* indices of front, top, left, bottom, right, back faces */
static GLubyte indices[NFACE][4] = {
{4, 5, 6, 7}, {2, 3, 7, 6}, {0, 4, 7, 3},
{0, 1, 5, 4}, {1, 5, 6, 2}, {0, 3, 2, 1}
};
v[0][0] = v[3][0] = v[4][0] = v[7][0] = x0;
v[1][0] = v[2][0] = v[5][0] = v[6][0] = x1;
v[0][1] = v[1][1] = v[4][1] = v[5][1] = y0;
v[2][1] = v[3][1] = v[6][1] = v[7][1] = y1;
v[0][2] = v[1][2] = v[2][2] = v[3][2] = z0;
v[4][2] = v[5][2] = v[6][2] = v[7][2] = z1;
#ifdef GL_VERSION_1_1
glEnableClientState (GL_VERTEX_ARRAY);
glEnableClientState (GL_COLOR_ARRAY);
glVertexPointer (3, GL_FLOAT, 0, v);
glColorPointer (4, GL_FLOAT, 0, c);
glDrawElements (GL_QUADS, NFACE*4, GL_UNSIGNED_BYTE, indices);
glDisableClientState (GL_VERTEX_ARRAY);
glDisableClientState (GL_COLOR_ARRAY);
#else
printf ("If this is GL Version 1.0, ");
printf ("vertex arrays are not supported.\n");
exit(1);
#endif
}
/**//* Note: polygons must be drawn from front to back
* for proper blending.
*/
void display(void)
{
if (polySmooth) {
glClear (GL_COLOR_BUFFER_BIT);
glEnable (GL_BLEND);
glEnable (GL_POLYGON_SMOOTH);
glDisable (GL_DEPTH_TEST);
}
else {
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDisable (GL_BLEND);
glDisable (GL_POLYGON_SMOOTH);
glEnable (GL_DEPTH_TEST);
}
glPushMatrix ();
glTranslatef (0.0, 0.0, -8.0);
glRotatef (30.0, 1.0, 0.0, 0.0);
glRotatef (60.0, 0.0, 1.0, 0.0);
drawCube(-0.8, 0.8, -0.8, 0.8, -0.8, 0.8);
glPopMatrix ();
glFlush ();
}
void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(30.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
/**//* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 't':
case 'T':
polySmooth = !polySmooth;
glutPostRedisplay();
break;
case 27:
exit(0); /**//* Escape key */
break;
default:
break;
}
}
/**//* Main Loop
*/
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB
| GLUT_ALPHA | GLUT_DEPTH);
glutInitWindowSize(400, 400);
glutCreateWindow("OpenGL Color Cube");
init ();
glutReshapeFunc (reshape);
glutKeyboardFunc (keyboard);
glutDisplayFunc (display);
glutMainLoop();
return 0;
}