#include <GL/glut.h>
#include <stdlib.h>
static int shoulder = 0, elbow = 0,thumb=0,littlethumb=0;
void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_FLAT);
}
void display(void)
{
glClear (GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef (-1.0, 0.0, 0.0);
glRotatef ((GLfloat) shoulder, 0.0, 0.0, 1.0);
glTranslatef (1.0, 0.0, 0.0);
glPushMatrix();
glScalef (2.0, 0.4, 1.0);
glutWireCube (1.0);
glPopMatrix();
glTranslatef (1.0, 0.0, 0.0);
glRotatef ((GLfloat) elbow, 0.0, 0.0, 1.0);
glTranslatef (1.0, 0.0, 0.0);
glPushMatrix();
glScalef (2.0, 0.4, 1.0);
glutWireCube (1.0);
glPopMatrix();
glPushMatrix();
glTranslatef(0.0,0.2,0.5);
glTranslatef(1.0,0.0,0.0);
glRotatef((GLfloat)thumb,0.0,0.0,1.0);
glTranslatef(0.3,0.0,0.0);
glPushMatrix();
glScalef(0.6,0.1,0.2);
glutWireCube(1);
glPopMatrix();
glTranslatef(0.3,0.0,0.0);
glRotatef((GLfloat)littlethumb,0.0,0.0,1.0);
glTranslatef(0.2,0.0,0.0);
glPushMatrix();
glScalef(0.4,0.1,0.1);
glutWireCube(1);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(0.0,0.2,-0.5);
glTranslatef(1.0,0.0,0.0);
glRotatef((GLfloat)thumb,0.0,0.0,1.0);
glTranslatef(0.3,0.0,0.0);
glPushMatrix();
glScalef(0.6,0.1,0.2);
glutWireCube(1);
glPopMatrix();
glTranslatef(0.3,0.0,0.0);
glRotatef((GLfloat)littlethumb,0.0,0.0,1.0);
glTranslatef(0.2,0.0,0.0);
glPushMatrix();
glScalef(0.4,0.1,0.1);
glutWireCube(1);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(0.0,0.2, 0.2);
glTranslatef(1.0,0.0,0.0);
glRotatef((GLfloat)thumb,0.0,0.0,1.0);
glTranslatef(0.3,0.0,0.0);
glPushMatrix();
glScalef(0.6,0.1,0.2);
glutWireCube(1);
glPopMatrix();
glTranslatef(0.3,0.0,0.0);
glRotatef((GLfloat)littlethumb,0.0,0.0,1.0);
glTranslatef(0.2,0.0,0.0);
glPushMatrix();
glScalef(0.4,0.1,0.1);
glutWireCube(1);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(0.0,0.2,-0.2);
glTranslatef(1.0,0.0,0.0);
glRotatef((GLfloat)thumb,0.0,0.0,1.0);
glTranslatef(0.3,0.0,0.0);
glPushMatrix();
glScalef(0.6,0.1,0.2);
glutWireCube(1);
glPopMatrix();
glTranslatef(0.3,0.0,0.0);
glRotatef((GLfloat)littlethumb,0.0,0.0,1.0);
glTranslatef(0.2,0.0,0.0);
glPushMatrix();
glScalef(0.4,0.1,0.1);
glutWireCube(1);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(0.0,-0.2,-0.2);
glTranslatef(1.0,0.0,0.0);
glRotatef((GLfloat)thumb,0.0,0.0,1.0);
glTranslatef(0.3,0.0,0.0);
glPushMatrix();
glScalef(0.6,0.1,0.2);
glutWireCube(1);
glPopMatrix();
glTranslatef(0.3,0.0,0.0);
glRotatef((GLfloat)littlethumb,0.0,0.0,1.0);
glTranslatef(0.2,0.0,0.0);
glPushMatrix();
glScalef(0.4,0.1,0.1);
glutWireCube(1);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluPerspective(65.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef (0.0, 0.0, -5.0);
}
void keyboard (unsigned char key, int x, int y)
{
switch (key) {
case 's':
shoulder = (shoulder + 5) % 360;
glutPostRedisplay();
break;
case 'S':
shoulder = (shoulder - 5) % 360;
glutPostRedisplay();
break;
case 'e':
elbow = (elbow + 5) % 360;
glutPostRedisplay();
break;
case 'E':
elbow = (elbow - 5) % 360;
glutPostRedisplay();
break;
case 'd':
thumb= (thumb+5)%360;
glutPostRedisplay();
break;
case'D':
thumb= (thumb-5)%360;
glutPostRedisplay();
break;
case'l':
littlethumb=(littlethumb-5)%360;
glutPostRedisplay();
break;
case'L':
littlethumb=(littlethumb+5)%360;
glutPostRedisplay();
break;
case 27:
exit(0);
break;
default:
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize (800, 500);
glutInitWindowPosition (100, 100);
glutCreateWindow (argv[0]);
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
posted on 2010-10-12 20:18
王秋林 阅读(821)
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