Posted on 2007-12-01 00:22
张旭 阅读(624)
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今天重新把socket编程中的每一个函数的功能和说明都仔细的看了一遍,也有了更深一层的理解。在经历一次面试的失利之后,我觉得最大的问题就出在没有对学过的知识力求甚解,导致对概念不清楚。所以在看这部分知识的时候,倍加用心的研究。
socket编程中主要用到一个结构 sockaddr和以下几个函数,socket(),bind(),connect(),listen(),accept(),send(),recv()。
bind函数是使用listen函数的必要条件,如果只需要connect的话,bind是不需要的。bind的作用是将套接字和机器的端口联系起来。
connect()是建立两台电脑连接的必要函数,首先要有一个已经建立好的socket套接字,还有你要连接的目标主机的ip地址以及端口号等信息。
accept(),当connect的时候,主机需要通过accept来接受本次连接,accept需要对套接字进行bind()。当accept成功之后,函数会返回一个新的套接字描述符,通过新的描述符可以真对新的套接字进行send和recv操作。
listen()是对端口的监听,你可以设定一个列队的数量上线,这样,在多个访问请求到达的时候,可以排成队伍,超过列队上限的访问将被拒绝。
简单的服务器
这个服务器所做的全部工作是在流式连接上发送字符串 "Hello, World!\n"。你要测试这个程序的话,可以在一台机器上运行该程序,然后 在另外一机器上登陆:
$ telnet remotehostname 3490
remotehostname 是该程序运行的机器的名字。
服务器代码:
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#include <stdio.h>
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#include <stdlib.h>
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#include <errno.h>
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#include <string.h>
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#include <sys/types.h>
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#include <netinet/in.h>
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#include <sys/socket.h>
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#include <sys/wait.h>
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#define MYPORT 3490 /*定义用户连接端口*/
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#define BACKLOG 10 /*多少等待连接控制*/
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main()
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{
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int sockfd, new_fd; /**//* listen on sock_fd, new connection on new_fd
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*/
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struct sockaddr_in my_addr; /**//* my address information */
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struct sockaddr_in their_addr; /**//* connector's address information */
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int sin_size;
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if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
{
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perror("socket");
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exit(1);
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}
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my_addr.sin_family = AF_INET; /**//* host byte order */
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my_addr.sin_port = htons(MYPORT); /**//* short, network byte order */
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my_addr.sin_addr.s_addr = INADDR_ANY; /**//* auto-fill with my IP */
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bzero(&(my_addr.sin_zero),; /**//* zero the rest of the struct */
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if (bind(sockfd, (struct sockaddr *)&my_addr, sizeof(struct
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sockaddr))== -1)
{
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perror("bind");
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exit(1);
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}
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if (listen(sockfd, BACKLOG) == -1)
{
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perror("listen");
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exit(1);
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}
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while(1)
{ /**//* main accept() loop */
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sin_size = sizeof(struct sockaddr_in);
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if ((new_fd = accept(sockfd, (struct sockaddr *)&their_addr, \
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&sin_size)) == -1)
{
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perror("accept");
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continue;
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}
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printf("server: got connection from %s\n", \
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inet_ntoa(their_addr.sin_addr));
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if (!fork())
{ /**//* this is the child process */
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if (send(new_fd, "Hello, world!\n", 14, 0) == -1)
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perror("send");
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close(new_fd);
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exit(0);
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}
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close(new_fd); /**//* parent doesn't need this */
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while(waitpid(-1,NULL,WNOHANG) > 0); /**//* clean up child processes */
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}
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}
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简单的客户程序
这个程序比服务器还简单。这个程序的所有工作是通过 3490 端口连接到命令行中指定的主机,然后得到服务器发送的字符串。
客户代码:
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <sys/wait.h>
#define PORT 3490 /* 客户机连接远程主机的端口 */
#define MAXDATASIZE 100 /* 每次可以接收的最大字节 */
int main(int argc, char *argv[])
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{
int sockfd, numbytes;
char buf[MAXDATASIZE];
struct hostent *he;
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struct sockaddr_in their_addr; /**//* connector's address information */
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if (argc != 2)
{
fprintf(stderr,"usage: client hostname\n");
exit(1);
}
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if ((he=gethostbyname(argv[1])) == NULL)
{ /**//* get the host info */
herror("gethostbyname");
exit(1);
}
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if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
{
perror("socket");
exit(1);
}
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their_addr.sin_family = AF_INET; /**//* host byte order */
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their_addr.sin_port = htons(PORT); /**//* short, network byte order */
their_addr.sin_addr = *((struct in_addr *)he->h_addr);
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bzero(&(their_addr.sin_zero),; /**//* zero the rest of the struct */
if (connect(sockfd, (struct sockaddr *)&their_addr,sizeof(struct
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sockaddr)) == -1)
{
perror("connect");
exit(1);
}
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if ((numbytes=recv(sockfd, buf, MAXDATASIZE, 0)) == -1)
{
perror("recv");
exit(1);
}
buf[numbytes] = '\0';
printf("Received: %s",buf);
close(sockfd);
return 0;
}
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