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位图的显示,大家都比较熟悉,网上介绍的也比较多。通过位图加载时的某些参数的变化,可以达到一些特效效果,如雨滴、百叶窗效果等。 其实现途径主要是利用双缓冲加载位图和BitBlt这个函数参数的变化,这个方法在EVC和VC的各个平台都可以应用,具有通用性。 下面是代码演示,注意这段代码可以单独封装起来。
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CDC memdc;
CBitmap m_bitmap;
int width; // 位图的宽度
int height; //位图的高度
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//得到位图
m_bitmap.LoadBitmap(IDB_BITMAP2);
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//获得绘图环境资源
CDC *pDC = new CClientDC(this);
if(!memdc.GetSafeHdc())
{
memdc.CreateCompatibleDC(pDC);
memdc.SelectObject(&m_bitmap);
}
//获取位图大小信息
BITMAP bm;
m_bitmap.GetBitmap(&bm);
width=bm.bmWidth;
height=bm.bmHeight;
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pDC->Rectangle(0,0,width,height);
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//水平向左扫描
for(int i=0;i<width;i++)
{
pDC->BitBlt(i,0,1,height,&memdc,i,0,SRCCOPY);
Sleep(1);
}
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//水平向右扫描
for(int i=width-1;i>=0;i--)
{
pDC->BitBlt(i,0,1,height,&memdc,i,0,SRCCOPY);
Sleep(1);
}
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//水平百叶窗
//每条20象素宽
int num=width/20;
for(int i=0;i<20;i++)
{
//分别扫描每条
for(int j=0;j<num+1;j++)
{
pDC->BitBlt(j*20+i,0,1,height,&memdc,j*20+i,0,SRCCOPY);
Sleep(1);
}
Sleep(1);
}
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//垂直百叶窗
int num=height/20;
for(int i=0;i<20;i++)
{
//分别扫描每条
for(int j=0;j<num+1;j++)
{
pDC->BitBlt(0,j*20+i,width,1,&memdc,0,j*20+i,SRCCOPY);
Sleep(1);
}
Sleep(1);
}
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//雨滴效果
{
for(int i=height-1;i>=0;i--)
{
for(int j=0;j<i;j++)
{
pDC->BitBlt(0,j,width,1,&memdc,0,i,SRCCOPY);
Sleep(1);
}
Sleep(1);
}
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m_bitmap.DeleteObject();
memdc.DeleteDC();
delete pDC;
如果要实现从右向左的挤压特殊效果,必须要用定时器来实现。下面是定时器中的具体实现代码 Bimp_width是位图的宽,Bimp_high是位图的高。m_memdc是位图资源设备,在位图加载时获取,可参照第一部分的代码。
CDC *pDC = new CClientDC(this);
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pDC->BitBlt(0, 0, Bimp_width - m_nLeftPos, Bimp_high, &m_memdc, m_nLeftPos, 0, SRCCOPY);
pDC->BitBlt(Bimp_width - m_nLeftPos, 0, m_nLeftPos, Bimp_high, &m_memdc, 0, 0, SRCCOPY);
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m_nLeftPos += 5;//步长
if(m_nLeftPos >= Bimp_width)
{
m_nLeftPos = 0;
}
else
{
SetTimer(Event_Image, 40, NULL);
}
delete pDC;
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