相关UML:
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CAttempterEngine实现了两个接口:IQueueServiceSink、IAttemperEngine;
通过前面的分析,偶们了解到,IQueueServiceSink这个接口被是用来处理CQueueService中的数据的,根据上面的UML我们可以看到,CAttemperEngine关联了一个CQueueService(或者直接点说是:持有了一个CQueueService对象,说组合也成)。这样的话这个CAttemperEngine暴露出来的接口就只剩下IAttemperEnging了。
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//启动服务
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virtual bool __cdecl StartService();
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//停止服务
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virtual bool __cdecl StopService();
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//设置网络
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virtual bool __cdecl SetSocketEngine(IUnknownEx * pIUnknownEx);
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//注册钩子
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virtual bool __cdecl SetAttemperEngineSink(IUnknownEx * pIUnknownEx);
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//获取接口
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virtual void * __cdecl GetQueueService(const IID & Guid, DWORD dwQueryVer); 这个接口有两处值得单独讨论的:SetSocketEngine、GetQueueService;
SetSocketEngine,后面的分析中还会出现,我觉得这里是一个设计上的失误导致需要暴露socket引擎接口;
GetQueueService的设计思路可能是说,每个IAttemperEngine接口背后都有一个CQueueService,从以后的分析中可以看到,这个思路是理解整个kernel的关键。调度引擎应该是一个消息汇总(从个个引擎产生的消息)然后派发到IAttemperEngineSink。因为代码中是没有看到有关ITimerSink ISocketSink之类的东东的,,,
整个消息是个引擎产生,然后投递到指定的CQueueService,然后汇总到这里被派发到IAttemperEngineSink出去的,,,
看看CAttemperEngine中处理数据的代码:
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//队列接口
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void __cdecl CAttemperEngine::OnQueueServiceSink(WORD wIdentifier, void * pBuffer, WORD wDataSize, DWORD dwInsertTime)
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{
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//内核事件
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ASSERT(m_pIAttemperEngineSink!=NULL);
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switch (wIdentifier)
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{
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case EVENT_TIMER: //定时器事件
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{
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//效验参数
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ASSERT(wDataSize==sizeof(NTY_TimerEvent));
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if (wDataSize!=sizeof(NTY_TimerEvent)) return;
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//处理消息
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NTY_TimerEvent * pTimerEvent=(NTY_TimerEvent *)pBuffer;
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m_pIAttemperEngineSink->OnEventTimer(pTimerEvent->wTimerID,pTimerEvent->wBindParam);
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return;
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}
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case EVENT_DATABASE: //数据库事件
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{
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//效验参数
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ASSERT(wDataSize>=sizeof(NTY_DataBaseEvent));
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if (wDataSize<sizeof(NTY_DataBaseEvent)) return;
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//处理消息
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NTY_DataBaseEvent * pDataBaseEvent=(NTY_DataBaseEvent *)pBuffer;
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m_pIAttemperEngineSink->OnEventDataBase(pDataBaseEvent+1,wDataSize-sizeof(NTY_DataBaseEvent),pDataBaseEvent);
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return;
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}
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case EVENT_SOCKET_ACCEPT: //网络应答事件
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{
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//效验大小
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ASSERT(wDataSize==sizeof(NTY_SocketAcceptEvent));
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if (wDataSize!=sizeof(NTY_SocketAcceptEvent)) return;
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//处理消息
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NTY_SocketAcceptEvent * pSocketAcceptEvent=(NTY_SocketAcceptEvent *)pBuffer;
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m_pIAttemperEngineSink->OnEventSocketAccept(pSocketAcceptEvent);
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return;
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}
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case EVENT_SOCKET_READ: //网络读取事件
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{
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//效验大小
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NTY_SocketReadEvent * pSocketReadEvent=(NTY_SocketReadEvent *)pBuffer;
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ASSERT(wDataSize>=sizeof(NTY_SocketReadEvent));
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ASSERT(wDataSize==(sizeof(NTY_SocketReadEvent)+pSocketReadEvent->wDataSize));
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if (wDataSize<sizeof(NTY_SocketReadEvent)) return;
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if (wDataSize!=(sizeof(NTY_SocketReadEvent)+pSocketReadEvent->wDataSize)) return;
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//处理消息
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bool bSuccess=false;
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try
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{
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bSuccess=m_pIAttemperEngineSink->OnEventSocketRead(pSocketReadEvent->Command,pSocketReadEvent+1,pSocketReadEvent->wDataSize,pSocketReadEvent);
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}
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catch (
)
{ }
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if (bSuccess==false) m_pITCPSocketEngine->CloseSocket(pSocketReadEvent->wIndex,pSocketReadEvent->wRoundID);
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return;
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}
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case EVENT_SOCKET_CLOSE: //网络关闭事件
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{
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//效验大小
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ASSERT(wDataSize==sizeof(NTY_SocketCloseEvent));
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if (wDataSize!=sizeof(NTY_SocketCloseEvent)) return;
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//处理消息
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NTY_SocketCloseEvent * pSocketCloseEvent=(NTY_SocketCloseEvent *)pBuffer;
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m_pIAttemperEngineSink->OnEventSocketClose(pSocketCloseEvent);
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return;
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}
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}
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//其他事件
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m_pIAttemperEngineSink->OnAttemperEvent(wIdentifier,pBuffer,wDataSize,dwInsertTime);
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return;
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} 这个函数中一个很重要的参数:wIdentifier;
可以来追溯一下他的源头:
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//数据消息
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void CQueueService::OnQueueServiceThread(const tagDataHead & DataHead, void * pBuffer, WORD wDataSize)
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{
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ASSERT(m_pIQueueServiceSink!=NULL);
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try
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{
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m_pIQueueServiceSink->OnQueueServiceSink(DataHead.wIdentifier,pBuffer,DataHead.wDataSize,DataHead.dwInsertTime);
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}
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catch (
)
{}
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return;
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} 可以看见他是直接保存在最底层的那个DataStroage里边的,这个在上一章分析中可以看到。(个引擎利用CQueueServiceEvent Post数据的时候就携带了类型信息)
另外一个要注意的点是对socket事件的处理,我之前认为调度引擎组合了一个socket引擎是一个设计缺陷,应为这里的在处理socket read事件的时候如果异常了直接直接使用引擎来关闭socket而不是调用socket sink的指定接口。猜想也许是不希望客户端直接处理socket句柄吧,,,
还是用一句话描述下调度引擎:
调度引擎的工作可以这样描述消息汇总、派发。其他引擎通过CQueueServiceEvent将消息post到调度引擎上来(通过共享同一个CQueueService),然后由调度引擎集中派发出去,,,