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HI,nice to meet you,and i am a c++ beginer,and hope you can give me some help to help me to improve my c++ level. thank you.
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2006年4月 (1)
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排名 - 1865
最新评论
1. re: 字符串
评论内容较长,点击标题查看
--小虫
2. re: 字符的输出
请不要在首页提问, 下次再发现, 你的帐户将被停用!
--dudu
3. re: 字符串
不是吧?我感觉不是这样的
书上好象不是那样的,我是个外行。
--hacken
4. re: 字符串
评论内容较长,点击标题查看
--tony
5. re: 字符的输出
评论内容较长,点击标题查看
--小虫
阅读排行榜
1. Game(369)
2. 字符串(366)
3. 字符的输出(327)
4. game(298)
5. null(210)
评论排行榜
1. 字符串(3)
2. 字符的输出(2)
3. 字符输出(0)
4. null(0)
5. Long time wanna forget(0)
Game
//
---------------------------------------------------------------------------
#ifndef UnitTetrisH
#define
UnitTetrisH
//
---------------------------------------------------------------------------
#ifndef STRICT
# define STRICT
#endif
//
---------------------------------------------------------------------------
#include
<
Classes.hpp
>
#include
<
Controls.hpp
>
#include
<
StdCtrls.hpp
>
#include
<
Forms.hpp
>
#include
"
TetrisData.h
"
#include
<
ExtCtrls.hpp
>
#include
<
ActnList.hpp
>
#include
<
Menus.hpp
>
#include
<
AppEvnts.hpp
>
#include
"
VictorDDraw8.h
"
//
---------------------------------------------------------------------------
class
TFormTetris :
public
TForm
{
__published:
//
IDE-managed Components
TMainMenu
*
MainMenu1;
TActionList
*
ActionList1;
TAction
*
AnNew;
TAction
*
AnPause;
TAction
*
AnHScore;
TAction
*
AnExit;
TMenuItem
*
MmFile;
TMenuItem
*
New1;
TMenuItem
*
Pause1;
TMenuItem
*
HighScore1;
TMenuItem
*
Exit1;
TMenuItem
*
N1;
TApplicationEvents
*
ApplicationEvents1;
TMenuItem
*
H1;
TAction
*
AnHelp;
TAction
*
AnAbout;
TMenuItem
*
AnHelp1;
TMenuItem
*
AnAbout1;
TAction
*
AnSingle;
TMenuItem
*
S1;
TMenuItem
*
Speedset;
TMenuItem
*
N2;
TAction
*
AnSpeed;
TVictorDDraw8
*
VictorDDraw81;
void
__fastcall FormKeyDown(TObject
*
Sender, WORD
&
Key,
TShiftState Shift);
void
__fastcall AnNewExecute(TObject
*
Sender);
void
__fastcall AnPauseExecute(TObject
*
Sender);
void
__fastcall AnHScoreExecute(TObject
*
Sender);
void
__fastcall AnExitExecute(TObject
*
Sender);
void
__fastcall ApplicationEvents1Deactivate(TObject
*
Sender);
void
__fastcall LabelHomeClick(TObject
*
Sender);
void
__fastcall AnHelpExecute(TObject
*
Sender);
void
__fastcall AnAboutExecute(TObject
*
Sender);
void
__fastcall AnSingleExecute(TObject
*
Sender);
void
__fastcall FormKeyUp(TObject
*
Sender, WORD
&
Key, TShiftState Shift);
void
__fastcall AnSpeedExecute(TObject
*
Sender);
void
__fastcall ApplicationEvents1Idle(TObject
*
Sender,
bool
&
Done);
void
__fastcall VictorDDraw81DispFrame(TCustomDDraw8
*
Sender);
void
__fastcall VictorDDraw81RestoreFrame(TCustomDDraw8
*
Sender);
void
__fastcall ApplicationEvents1Restore(TObject
*
Sender);
void
__fastcall ApplicationEvents1Activate(TObject
*
Sender);
public
:
static
const
NumScores
=
5
;
#pragma pack(push,
1
)
typedef
struct
{
int
Score;
char
Name[
32
];
}
TScoreItem;
typedef union
{
struct
{
TScoreItem Scores[NumScores];
int
Speed;
}
;
char
Buffer[
512
];
}
TTetrisParams;
#pragma pack(pop)
private
:
//
User declarations
__property
bool
Paused
=
{ read
=
_bPaused, write
=
SetPause }
;
static
const
BlockSize
=
20
, BlockTop
=
10
, BlockLL
=
10
, BlockRL
=
298
, BlockIL
=
206
;
bool
_bPaused, _bSingle, _bGameOverL, _bGameOverR;
TBaseTetris TetrisLeft, TetrisRight;
TTetrisParams TetrisParams;
//
Graphics::TBitmap *TtBmp, *PsBmp, *OvBmp, *SgBmp, *BkBmp, *KkBmp, *MaskBmp;
TDDrawSurface
*
TtSur,
*
PsSur,
*
OvSur,
*
SgSur,
*
BkSur;
int
iSurfaceWidth, iSurfaceHeight;
bool
bDisplayEnabled;
int
iFrames,iFrmCnt;
char
Str_L_Lines[
64
], Str_L_Score[
64
], Str_R_Lines[
64
], Str_R_Score[
64
], Str_Speed[
64
], Str_HighScore[
64
], Str_Fps[
64
];
int
LnLeft, LnRight, _iKeyDelay;
int
_iLeftDown, _iRightDown;
int
_iLeftLeft, _iLeftRight;
int
_iRightLeft, _iRightRight;
unsigned
int
nSysTimeInterval;
int
nTimerMainInterval, nTimerDownInterval;
int
iTimerMainC0, iTimerMainC1, iTimerDownC0, iTimerDownC1;
void
__fastcall EvTimerMainTimer(
void
);
void
__fastcall EvTimerDownTimer(
void
);
void
__fastcall InitSurfaces(
void
);
void
__fastcall LoadSurfaces(
void
);
int
__fastcall GetInitSpeed(
void
);
void
__fastcall SetInitSpeed(
int
iSpd);
int
__fastcall GetInitBackground(
void
);
//
void
__fastcall SetInitBackground(
int
iBkg);
//
void
__fastcall SetPause(
bool
);
void
__fastcall CheckGameStatus(
void
);
void
__fastcall RefreshDisplay(
void
);
bool
__fastcall TestKeyDown(
int
&
iKey);
void
__fastcall DrawTetris(TDDrawDisplay
*
lpDisplay, TBaseTetris
*
lpTetris,
int
x0,
int
y0,
bool
bPlaySingle);
void
__fastcall DrawIncoming(TDDrawDisplay
*
lpDisplay, TBaseTetris
*
lpTetris,
int
x0,
int
y0);
void
LoadParams(
void
);
void
SaveParams(
void
);
void
GetPlayerName(
char
*
lpName);
void
ShowHighScores(
void
);
public
:
//
User declarations
__fastcall TFormTetris(TComponent
*
Owner);
__fastcall
~
TFormTetris();
__property
int
InitSpeed
=
{ read
=
GetInitSpeed, write
=
SetInitSpeed }
;
__property
int
InitBackground
=
{ read
=
GetInitBackground, write
=
SetInitBackground }
;
//
protected
:
void
__fastcall WndProc(Messages::TMessage
&
Message);
}
;
//
---------------------------------------------------------------------------
extern
PACKAGE TFormTetris
*
FormTetris;
//
---------------------------------------------------------------------------
#endif
posted on 2006-01-17 18:10
hacken
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