aurain
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Socket 编程最基本的模型就是 Berkeley Socket

          具体的实现也就是按这个流程图来做的,这里重点是服务端的实现。

int APIENTRY _tWinMain(HINSTANCE hInstance,
                      HINSTANCE hPrevInstance,
                      LPTSTR     lpCmdLine,
                     
int        nCmdShow)
{
            ofstream logfile(
"LogFile.txt");
           
//Initialize winsock
            WSADATA wsaData;
            
int iResult = WSAStartup( MAKEWORD(2,2), &wsaData);
            
if(iResult != NO_ERROR)
             {
                     logfile
<<"Error at WSAStartup() ";    
                     logfile.close();
                    
return 1;
             }
            
else    
                    logfile
<<"Initialize WSAStartup OK!";
    
             
// Create a socket.
             SOCKET serverSocket;
             serverSocket
= socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);

             
if(serverSocket == INVALID_SOCKET)
              {    
                      logfile
<<"Error at socket():"<<WSAGetLastError()<<endl;;
                      logfile.close();
                      WSACleanup();
                      
return 1;
              }
             
else
             {
                      logfile
<<"Create socket OK!";
              }

            
// Bind the socket.
              sockaddr_in service;

              service.sin_family
=AF_INET;
              service.sin_addr.s_addr
=inet_addr(HostIp.c_str());
              service.sin_port
=htons(PORT);

              
if (bind(serverSocket,(SOCKADDR*)&service,sizeof(service))==SOCKET_ERROR)
              {
                       logfile
<<"bind() failed"<<GetLastError()<<endl;
                       closesocket(serverSocket);
                       logfile.close();
                      
return 1;
              }
             
else
              {
             logfile
<<"Binding OK!"<<endl;
               }
    
    
              
// Listen on the socket.
               if(listen(serverSocket,1)==SOCKET_ERROR)
               {
                       logfile
<<"Error listening on socket"<<GetLastError()<<endl;
                       logfile.close();
                }
               
else
                {
                       logfile
<<"Listening..."<<endl;
                 }

                
// Accept connections.
                 SOCKET clientSocket;
                 sockaddr_in clientAddr;
                
int clientAddrLen=sizeof(clientAddr);
   
                
while(true)
                 {
                            clientSocket
= SOCKET_ERROR;
                           
while(clientSocket==SOCKET_ERROR)
                            {
                                   clientSocket
=accept(serverSocket,(struct sockaddr*)&clientAddr,&clientAddrLen);      
                             }
                            ReceiveData(clientSocket);    
                   }   

                   closesocket(serverSocket);
                   closesocket(clientSocket);

                  
return 0;
}

//Receive the data
void ReceiveData(SOCKET& clientSocket)
{    
            
int bytesSent;
            
int bytesRecv=SOCKET_ERROR;
            
string sendbuf="";
            
char recvbuf[32]="";
    
            
while(bytesRecv ==SOCKET_ERROR)
             {
                       bytesRecv
=recv(clientSocket,recvbuf,32,0);
    
                        sendbuf
="Received: "+(string)recvbuf;
                        bytesSent
=send(clientSocket,sendbuf.c_str(),(unsigned int)(sendbuf.size()),0);

                        bytesRecv
=SOCKET_ERROR;
                        memset(recvbuf,
'\0',32);
             }
            return;
}

          在接收客户端发来数据的地方要做成死循环,如果需要断开连接,则由客户断发送特定的消息然后进行处理。还有需要注意的是上面的HostIp是本机的IP地址,PORT是套接字需要绑定的端口。

posted on 2008-02-25 13:40 阅读(966) 评论(0)  编辑 收藏 引用 所属分类: socket编程

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