posts - 297,  comments - 15,  trackbacks - 0
Sun‘s Game Server technology logically is divided vertically into 3 layers: Communications,Simulation Logic, and Object Store.
     The Object Store layer contains the game states for all games running in the Game Server. It is a highly efficient(tenths of a millisecond per operation), scalable, and fault-tolerant transactional database layer that provides deadlock proof access to the simulation objects, which can either be locked (a write-lock) or peeked (a nonrepeatable read).
     The Simulation Logic layer is responsible for executing the actual game code. Here, tasks are created based on incoming events which, in turn, check objects out of the Object Store as needed. When a task is completed, the object is updated and returned to the Object Store.
     The Communications layer organizes player communication into channels of grouped communicators. It manages routing of data packets between the players and the Simulation Logic servers, and between the players themselves. It also is responsible for translation to and from other forms of networking (e.g., HTTP communications to and from cell phones).

image form here

from:
posted on 2010-08-31 15:57 chatler 阅读(375) 评论(0)  编辑 收藏 引用 所属分类: Game

只有注册用户登录后才能发表评论。
网站导航: 博客园   IT新闻   BlogJava   知识库   博问   管理


<2010年8月>
25262728293031
1234567
891011121314
15161718192021
22232425262728
2930311234

常用链接

留言簿(10)

随笔分类(307)

随笔档案(297)

algorithm

Books_Free_Online

C++

database

Linux

Linux shell

linux socket

misce

  • cloudward
  • 感觉这个博客还是不错,虽然做的东西和我不大相关,觉得看看还是有好处的

network

OSS

  • Google Android
  • Android is a software stack for mobile devices that includes an operating system, middleware and key applications. This early look at the Android SDK provides the tools and APIs necessary to begin developing applications on the Android platform using the Java programming language.
  • os161 file list

overall

搜索

  •  

最新评论

阅读排行榜

评论排行榜