http://blog.csdn.net/psusong/archive/2010/01/14/5189659.aspx
pthread 静态编译版本在Windows下使用时的注意事项
作为通用的跨平台高性能线程库,在很多跨平台的项目中都可以看见pthread的身影。pthread本身的实现比较优雅,APIs使用起来也很方便。
但在Windows下使用静态编译的pthread时要特别注意一下,必须显式的调用如下四个函数,否则pthread用到的一些全局变量会没有被初始化,导致所有的pthread的APIs调用都crash.
BOOL pthread_win32_process_attach_np (void);
BOOL pthread_win32_process_detach_np (void);
BOOL pthread_win32_thread_attach_np (void);
BOOL pthread_win32_thread_detach_np (void);
pthread官方文档对此有如下的明确说明:
These functions contain the code normally run via dllMain
when the library is used as a dll but which need to be
called explicitly by an application when the library
is statically linked.
You will need to call pthread_win32_process_attach_np() before
you can call any pthread routines when statically linking.
You should call pthread_win32_process_detach_np() before
exiting your application to clean up.
pthread_win32_thread_attach_np() is currently a no-op, but
pthread_win32_thread_detach_np() is needed to clean up
the implicit pthread handle that is allocated to a Win32 thread if
it calls certain pthreads routines. Call this routine when the
Win32 thread exits.
These functions invariably return TRUE except for
pthread_win32_process_attach_np() which will return FALSE
if pthreads-win32 initialisation fails.
通过函数的名字我们不难猜测出如下调用顺序
在程序开始的时候要调用:
BOOL pthread_win32_process_attach_np (void);
BOOL pthread_win32_thread_attach_np (void);
在程序退出时要调用:
BOOL pthread_win32_thread_detach_np (void);
BOOL pthread_win32_process_detach_np (void);
比较通用的做法是在模块Load和UnLoad的时候做这个attach和detach操作,如下面所示:
/* Callback for our DLL so we can initialize pthread */
BOOL WINAPI DllMain( HANDLE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
{
#ifdef PTW32_STATIC_LIB
switch( fdwReason )
{
case DLL_PROCESS_ATTACH:
pthread_win32_process_attach_np();
case DLL_THREAD_ATTACH:
pthread_win32_thread_attach_np();
break;
case DLL_THREAD_DETACH:
pthread_win32_thread_detach_np();
break;
case DLL_PROCESS_DETACH:
pthread_win32_thread_detach_np();
pthread_win32_process_detach_np();
break;
}
#endif
return TRUE;
}
注意: PTW32_STATIC_LIB 宏为pthread静态编译的标志,这个可以通过pthread.h的配置或者CFLAGS传递进来。
下面是pthread的官方的dll.c的实现
BOOL WINAPI
DllMain (HINSTANCE hinstDll, DWORD fdwReason, LPVOID lpvReserved)
{
BOOL result = PTW32_TRUE;
switch (fdwReason)
{
case DLL_PROCESS_ATTACH:
result = pthread_win32_process_attach_np ();
break;
case DLL_THREAD_ATTACH:
/*
* A thread is being created
*/
result = pthread_win32_thread_attach_np ();
break;
case DLL_THREAD_DETACH:
/*
* A thread is exiting cleanly
*/
result = pthread_win32_thread_detach_np ();
break;
case DLL_PROCESS_DETACH:
(void) pthread_win32_thread_detach_np ();
result = pthread_win32_process_detach_np ();
break;
}
return (result);
} /* DllMain */
也就是说pthread官方代码在动态编译的版本中主动做了这个attach和detach操作。
而静态编译版本由于没有一个合适的地方来做这件事,就将attach和detach的的操作扔给用户来完成了。
上面的代码是针对调用方是Dll的情况做的初始化,如果调用方不是Dll呢?对此可以参照如下做法,虽然很暴力,但很简单,可以工作
1)定义如下函数
#ifdef PTW32_STATIC_LIB
static void detach_ptw32(void)
{
pthread_win32_thread_detach_np();
pthread_win32_process_detach_np();
}
#endif
2)在你的主程序的入口处,一般而言是main()中做如下调用即可
#ifdef PTW32_STATIC_LIB
pthread_win32_process_attach_np();
pthread_win32_thread_attach_np();
atexit(detach_ptw32);
#endif
也就是用atexit()将detach工作挂接到程序中去,使得程序在退出的时候可以对pthread进行detach.