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现在的C++设计,为了保证健壮性和复用性,特别是GP的流行,往往应用了大量的模板,容器,智能指针。但这对与LUA绑定来说绝对不是一个好消息,非常的烦琐。个人觉得,在第三方的绑定库里面,luabind和现代C++设计结合最好,也是灵活性最高的一个绑定库。 luabind确实很强大,但这里就不介绍一般应用了,doc中有详细的说明,使用也非常的简单。我主要介绍一下converter和policy,特别是policy,简直是luabind中的核武器,可以非常方便的让容器,迭代子与lua相结合。但遗憾的是,luabind的文档中并没有对自定义convert和policy做一个详细说明,那个converter的说明,牛头不对马嘴,sample中的any converter,更是无法编译。 我这里通过容器vector的应用来说明,怎么自定义convert和policy。 首先,我们来看这么一段代码:
void test1(const vector<string> &v) { copy(v.begin(),v.end(),ostream_iterator<string>(cout,"\n")); }
vector<string> test2() { vector<string> r;
r.push_back("r"); r.push_back("g"); r.push_back("b");
return r; }
void main(){
lua_State* L = lua_open(); luaL_openlibs(L);
open(L);
module(L) [ def("test1", &test1), def("test2", &test2) ];
luaL_dostring(L,"test1({\"1\",\"2\",\"3\"}) vec=test2() for k, v in ipairs(vec) do print(k..\":\"..v) end"); lua_close(L); }
毫无疑问,调用这段lua代码,得不到任何正确的结果,甚至当你把vector<string>当参数传给lua,会得到you are trying to use an unregistered type的一个assert。因为luabind并不知道怎样去处理vector<string>这个东西。 最简单的做法,我们就是通过default_converter的特化,来实现容器的使用。luabind都是通过default_converter来把call_function的调用参数压入lua调用栈,所有的default_converter特化都可以在policy.hpp中找到。比如,将std::string入栈的特化convert就是:
template <> struct default_converter<std::string> : native_converter_base<std::string> { static int compute_score(lua_State* L, int index) { return lua_type(L, index) == LUA_TSTRING ? 0 : -1; }
std::string from(lua_State* L, int index) { return std::string(lua_tostring(L, index), lua_strlen(L, index)); }
void to(lua_State* L, std::string const& value) { lua_pushlstring(L, value.data(), value.size()); } };
其中void to(lua_State* L, std::string const& value),是把string压入栈中。而from是将一个栈中数据转化为string,computer_score检查栈中数据类型是否符合。很简单,不是吗?那让我们来看看,我们的vector应该怎么写。
namespace luabind { template <class T> struct default_converter<vector<T> > : native_converter_base<vector<T> > { static int compute_score(lua_State* L, int index) { return (lua_type(L, index) == LUA_TTABLE )? 0 : -1; }
vector<T> from(lua_State* L, int index) { vector<T> container; luabind::object tbl(from_stack(L, index)); for (luabind::iterator itr(tbl), end; itr != end; ++itr) { boost::optional<T> v = object_cast_nothrow<T>(*itr); if (v){ container.push_back(*v); } }
return container; }
void to(lua_State* L, vector<T> const& container) { lua_createtable(L, container.size(), 0);
luabind::object tbl(from_stack(L, -1)); int n = 0;
for (vector<T>::const_iterator itr = container.begin(); itr != container.end(); ++itr) { tbl[++n] = *itr; } } };
template <class T> struct default_converter<vector<T> const&> : default_converter<vector<T> > {}; }
是不是很简单啊。:) 再运行上面那段代码。。就得到了我们想要的正确结果: 至于luabind的policy,它就更强大了。我们来看看policy版本的容器,应该怎么来做。luabind/contain_policy.hpp就实现了容器的使用。代码如下
// Copyright (c) 2003 Daniel Wallin and Arvid Norberg
// Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef LUABIND_CONTAINER_POLICY_HPP_INCLUDED #define LUABIND_CONTAINER_POLICY_HPP_INCLUDED
#include <luabind/config.hpp> #include <luabind/detail/policy.hpp> #include <boost/mpl/apply_wrap.hpp>
namespace luabind { namespace detail {
namespace mpl = boost::mpl;
template<class Policies> struct container_converter_lua_to_cpp { template<class T> T apply(lua_State* L, by_const_reference<T>, int index) { typedef typename T::value_type value_type;
typedef typename find_conversion_policy<1, Policies>::type converter_policy; typename mpl::apply_wrap2<converter_policy,value_type,lua_to_cpp>::type converter;
T container;
lua_pushnil(L); while (lua_next(L, index)) { container.push_back(converter.apply(L, LUABIND_DECORATE_TYPE(value_type), -1)); lua_pop(L, 1); // pop value }
return container; }
template<class T> T apply(lua_State* L, by_value<T>, int index) { return apply(L, by_const_reference<T>(), index); }
template<class T> static int match(lua_State* L, by_const_reference<T>, int index) { if (lua_istable(L, index)) return 0; else return -1; }
template<class T> void converter_postcall(lua_State*, T, int) {} };
template<class Policies> struct container_converter_cpp_to_lua { template<class T> void apply(lua_State* L, const T& container) { typedef typename T::value_type value_type;
typedef typename find_conversion_policy<1, Policies>::type converter_policy; typename mpl::apply_wrap2<converter_policy,value_type,lua_to_cpp>::type converter;
lua_newtable(L);
int index = 1;
for (typename T::const_iterator i = container.begin(); i != container.end(); ++i) { converter.apply(L, *i); lua_rawseti(L, -2, index); ++index; } } };
template<int N, class Policies> // struct container_policy : converter_policy_tag struct container_policy : conversion_policy<N> { // BOOST_STATIC_CONSTANT(int, index = N);
static void precall(lua_State*, const index_map&) {} static void postcall(lua_State*, const index_map&) {}
struct only_accepts_nonconst_pointers {};
template<class T, class Direction> struct apply { typedef typename boost::mpl::if_<boost::is_same<lua_to_cpp, Direction> , container_converter_lua_to_cpp<Policies> , container_converter_cpp_to_lua<Policies> >::type type; }; };
}}
namespace luabind { template<int N> detail::policy_cons<detail::container_policy<N, detail::null_type>, detail::null_type> container(LUABIND_PLACEHOLDER_ARG(N)) { return detail::policy_cons<detail::container_policy<N, detail::null_type>, detail::null_type>(); }
template<int N, class Policies> detail::policy_cons<detail::container_policy<N, Policies>, detail::null_type> container(LUABIND_PLACEHOLDER_ARG(N), const Policies&) { return detail::policy_cons<detail::container_policy<N, Policies>, detail::null_type>(); } }
#endif // LUABIND_CONTAINER_POLICY_HPP_INCLUDED
看一下,眼熟吗,感觉怎样?不过是container_converter_lua_to_cpp对应着default_converter::from而container_converter_cpp_to_lua对应着default_converter::to。 当然,policy除了converter以为,还有关于对象生命周期的控制,具体的可以参加luabind目录下的其他policy。
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