UE4官方技术文档集
UE4官方技术文档集
使用GameplayTags在UE4中标记和组织你的内容
Using Gameplay Tags to Label and Organize Your Content in UE4
UE4为英雄要塞(Fortnite):皇室战争所作的改进
Unreal Engine Improvements for Fortnite: Battle Royale
主要改进点:
Dedicated Server支持100人同时在线,50HZ更新,最小化带宽
使用Hierarchical LOD技术,客户端支持5.5KM大世界渲染
以上改进都在4.19中出现.
![](https://cdn2.unrealengine.com/Unreal+Engine%2FblogAssets%2F2017%2FOCTOBER+2017%2FFortnite+Battle+Royale+UE+Improvements%2FFNBR_SocialRangerTower-770x433-a1b2112ca6bf4445b2c912c3036fff21ca8193cb.jpg)
使用Helios提供的开源项目在UE4中整合简单数据和WEB服务器交互
Introducing the Simple Data Integration Plugin for UE4 by Helios
特点:
提供一个开源的Plugin,可以将服务器AWS云上。开源项目地址在原文中,有服务器和Demo演示,部署说明。
![](https://camo.githubusercontent.com/b592c994a16bf32e86852f3fc93d567eea7ee4a7/687474703a2f2f692e696d6775722e636f6d2f4751415a76594e2e706e67)
TODO:以上还未来得玩
Debugging UFunction::Invoke
Debugging UFunction::Invoke
C Exposed function to print the callstack to ease debugging needs. In an editor build you can call this in the Immediate Window by doing,
{,,UE4Editor-Core}::PrintScriptCallstack()