static void audio_encode(const char *filename)
{
AVCodec *codec;
AVCodecContext *c = NULL;
int frame_size, i, j, out_size, outbuf_size;
FILE *f;
short *samples;
float t, tincr;
uint8_t *outbuf;
codec = avcodec_find_encoder(CODEC_ID_MP2);
if(!codec)
{
fprintf(stderr, "codec not found\n");
exit(1);
}
c = avcodec_alloc_context3(codec);
c->bit_rate = 64000;
c->sample_rate = 44100;
c->channels = 1;
c->sample_fmt = AV_SAMPLE_FMT_S16;
if(avcodec_open(c, codec) < 0)
{
fprintf(stderr, "could not open codec\n");
exit(1);
}
frame_size = c->frame_size;
samples = malloc(frame_size * 2 * c->channels);
outbuf_size = 10000;
outbuf = malloc(outbuf_size);
f = fopen(filename, "wb");
if(!f)
{
fprintf(stderr, "could not open %s\n", filename);
exit(1);
}
/* encode a single tone sound */
t = 0;
tincr = 2 * M_PI * 440.0 / c->sample_rate;
for(i=0;i<200;i++) {
for(j=0;j<frame_size;j++) {
samples[2*j] = (int)(sin(t) * 10000);
samples[2*j+1] = samples[2*j];
t += tincr;
}
/* encode the samples */
out_size = avcodec_encode_audio(c, outbuf, outbuf_size, samples);
fwrite(outbuf, 1, out_size, f);
}
fclose(f);
free(outbuf);
free(samples);
avcodec_close(c);
av_free(c);
}