一、基本控制结构
ISO/ANSI C++中的控制与循环全部适用于C++/CLI。下例展示了C++/CLI控制台程序中的控制循环:
例子:基本循环控制
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// Ex3_15.cpp : main project file.
#include "stdafx.h"
using namespace System;
int main(array<System::String ^> ^args)
{
wchar_t letter;
Console::Write(L"Enter a letter:");
letter = Console::Read();
if(letter>='A')
if(letter<='Z')
{
Console::WriteLine(L"You entered a captial letter.");
return 0;
}
if(letter>='a')
if(letter<='z')
{
Console::WriteLine(L"You entered a small letter.");
return 0;
}
Console::WriteLine(L"You did not enter a letter.");
return 0;
}
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letter被声明为wchar_t类型,映射为C++/CLI中的System::Char类型,它具有一些特殊的功能,其中包括将字符代码转换为大写和小写的函数:Char::ToUpper()和Char::ToLower(),被转换的函数作为参数被传递给它:
wchar_t uppercaseLetter = Char::ToUpper(letter);
此外还包括检测字母是否大写或小写的函数:IsUpper()和IsLower(),因此上例可改为
wchar_t letter;
wchar_t upper;
Console::Write(L"Enter a letter:");
letter = Console::Read();
upper = Char::ToUpper(letter);
if(upper>='A' && upper<='Z')
Console::WriteLine(L"You entered a {0} letter.", Char::IsUpper(letter) ? "Capital":"Small");
else
Console::WriteLine(L"You entered a small letter.");
Console::ReadKey()函数用于测试按键,并将结果存储在ConsoleKeyInfo类对象里。该类有3个可访问属性用于帮助确定被按下的键是哪个或哪些键。属性Key识别被按下的键是哪个,属性KeyChar是被按键的Unicode字符码,属性Modifiers表示Shift,Alt,Ctrl键的按位组合,它是定义在System命名空间中的枚举类型ConsoleModifiers的常量,包括Shift\Alt\Control。
应该注意的是,在C++/CLI中枚举常量在用作数值之前必须被显示的强制转换为值类型(整数类型)
例子:使用Console::ReadKey()函数
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// Ex3_16.cpp : main project file.
#include "stdafx.h"
using namespace System;
int main(array<System::String ^> ^args)
{
ConsoleKeyInfo keyPress;
Console::WriteLine(L"Press a key combination - press Escape to quit.");
do{
keyPress = Console::ReadKey(true);
Console::Write(L"You pressed");
if(safe_cast<int>(keyPress.Modifiers)>0)
Console::Write(L" {0}", keyPress.Modifiers);
Console::WriteLine(L" {0} which is the {1} character", keyPress.Key, keyPress.KeyChar);
}while(keyPress.Key != ConsoleKey::Escape);
return 0;
}
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该程序的输入示例如下:
Press a key combination - press Escape to quit.
You pressed Enter which is the character
You pressed Spacebar which is the character
You pressed Spacebar which is the character
从输出中可以看出,当不只一个键被按下时,用一条语句就可以得到所有的键。这是因为Modifiers枚举类型是用FlagsAttribute属性定义的,该属性表明这种枚举类型是一组唯一的位标志。这使得该枚举类型的变量可以由若干与在一起的标志位组成,而Write()或WriteLine()函数可以识别并输出各标志位。
二、for each循环
以例子开始
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// Ex3_17.cpp : main project file.
#include "stdafx.h"
using namespace System;
int main(array<System::String ^> ^args)
{
int volwels = 0;
int consonants = 0;
String^ proverb = L"A nod is as good as a wink to a blind horse.";
for each(wchar_t ch in proverb)
{
if(Char::IsLetter(ch))
{
ch = Char::ToLower(ch);
switch(ch)
{
case 'a': case 'e': case 'i': case 'o': case 'u':
++volwels;
break;
default:
++consonants;
break;
}
}
}
Console::WriteLine(proverb);
Console::WriteLine(L"The proverb contains {0} volwels and {1} consonants.",
volwels, consonants);
return 0;
}
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输出为:
A nod is as good as a wink to a blind horse.
The proverb contains 14 volwels and 18 consanants.
注意:由于proverb字符串中的字符都是Unicode字符,因此用wchar_t(映射为Char类型)类型的变量来存储这些字符。变量ch为循环内的局部变量。