Windows only. Linux needn't.
//UVi Soft ( 2008 )
//Long Fei ( lf426 ), E-mail: zbln426@163.com
//Laboratory of ZaiBieLiunNian
//http://www.cppblog.com/lf426/
//FileName: SDL_render_Chinese.h
//For Windows only
#ifndef RENDER_CHINESE_H
#define RENDER_CHINESE_H
#include "gb2312_to_Unicode.h"
#include "SDL/SDL_ttf.h"
SDL_Surface* myTTF_RenderString_Blended(TTF_Font* font, const std::string& str, SDL_Color fg);
SDL_Surface* myTTF_RenderString_Solid(TTF_Font* font, const std::string& str, SDL_Color fg);
SDL_Surface* myTTF_RenderString_Shaded(TTF_Font* font, const std::string& str, SDL_Color fg, SDL_Color bg);
#endif
//UVi Soft ( 2008 )
//Long Fei ( lf426 ), E-mail: zbln426@163.com
//Laboratory of ZaiBieLiunNian
//http://www.cppblog.com/lf426/
//FileName: SDL_render_Chinese.cpp
//For Windows only
#include "SDL_render_Chinese.h"
SDL_Surface* myTTF_RenderString_Blended(TTF_Font* font, const std::string& str, SDL_Color fg)
{
SDL_Surface* textbuf;
//Get Unicode
std::vector<Uint16> unicodeUnit;
if ( getUnicode(str, unicodeUnit) == false )
return 0;
int arraySize = unicodeUnit.size();
Uint16* perOne = new Uint16[arraySize+1];
for ( int i = 0; i < arraySize; i++ )
perOne[i] = unicodeUnit[i];
perOne[arraySize] = 0;
//Render the new text
textbuf = TTF_RenderUNICODE_Blended(font, perOne, fg);
//Free the text buffer and return
delete [] perOne;
return textbuf;
}
SDL_Surface* myTTF_RenderString_Solid(TTF_Font* font, const std::string& str, SDL_Color fg)
{
SDL_Surface* textbuf;
//Get Unicode
std::vector<Uint16> unicodeUnit;
if ( getUnicode(str, unicodeUnit) == false )
return 0;
int arraySize = unicodeUnit.size();
Uint16* perOne = new Uint16[arraySize+1];
for ( int i = 0; i < arraySize; i++ )
perOne[i] = unicodeUnit[i];
perOne[arraySize] = 0;
//Render the new text
textbuf = TTF_RenderUNICODE_Solid(font, perOne, fg);
//Free the text buffer and return
delete [] perOne;
return textbuf;
}
SDL_Surface* myTTF_RenderString_Shaded(TTF_Font* font, const std::string& str, SDL_Color fg, SDL_Color bg)
{
SDL_Surface* textbuf;
//Get Unicode
std::vector<Uint16> unicodeUnit;
if ( getUnicode(str, unicodeUnit) == false )
return 0;
int arraySize = unicodeUnit.size();
Uint16* perOne = new Uint16[arraySize+1];
for ( int i = 0; i < arraySize; i++ )
perOne[i] = unicodeUnit[i];
perOne[arraySize] = 0;
//Render the new text
textbuf = TTF_RenderUNICODE_Shaded(font, perOne, fg, bg);
//Free the text buffer and return
delete [] perOne;
return textbuf;
}
lib: iconv.lib
SDL_ttf.lib
SDL.lib, SDLmain.lib
dll: iconv.dll
SDL_ttf.dll, libfreetype-6.dll, zlib1.dll
SDL.dll
last update: 2008-05-12
posted on 2008-04-14 13:24
lf426 阅读(1504)
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mySDL_GameEngine