#include "StdAfx.h"
#include "Setup.h"
class SCRIPT_DECL TeleportNPC : public GossipScript
{
public:
ADD_GOSSIP_FACTORY_FUNCTION(TeleportNPC);
void GossipHello(Creature * pCreature, Player * Plr, bool AutoSend)
{
GossipMenu *Menu;
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
Menu->AddItem(5, " 把这里设置成回城点 ", 98);
if (Plr->GetTeam() > 0)
{ Menu->AddItem(0, " 部落主城传送 ", 1); }
else
{ Menu->AddItem(0, " 联盟主城传送 ", 2); }
Menu->AddItem(0, " 外域传送 ", 3);
Menu->AddItem(0, " 主城传送 ",100);//100 开我加的
Menu->AddItem(0, " 初级副本传送 ",101);
Menu->AddItem(0, " 中级副本传送 ",102);
Menu->AddItem(0, " 团队副本传送 ",103);
Menu->AddItem(0, " 外域副本传送1 ",104);
Menu->AddItem(0, " 外域副本传送2 ", 105);
Menu->AddItem(0, " 个人银行 ", 106);
Menu->AddItem(0, " 开通飞行点 ", 107);
Menu->AddItem(0, " 领取工资 ", 108);
Menu->AddItem(0, " 外域传送 ", 109);
Menu->AddItem(0, " 野外BOSS传送 ", 110);
if(AutoSend)
Menu->SendTo(Plr);
}
void GossipSelectOption(Creature* pCreature, Player* Plr, uint32 Id, uint32 IntId)
{
GossipMenu * Menu;
switch(IntId)
{
case 0: // Return to start
GossipHello(pCreature, Plr, true);
break;
case 98: // BINDER
Plr->GetSession()->SendInnkeeperBind(pCreature);
break;
case 1: // Horde
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
Menu->AddItem(5, " 部落 银月城 ", 4);
Menu->AddItem(5, " 部落 奥格瑞玛 ", 5);
Menu->AddItem(5, " 部落 雷霆崖 ", 6);
Menu->AddItem(5, " 部落 幽暗城 ", 7);
Menu->AddItem(0, "[返回]", 99);
Menu->SendTo(Plr);
break;
case 2: // Alliance
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
Menu->AddItem(5, " 联盟 埃索达 ", 8);
Menu->AddItem(5, " 联盟 暴风城 ", 9);
Menu->AddItem(5, " 联盟 铁炉堡 ", 10);
Menu->AddItem(5, " 联盟 达纳苏斯 ", 11);
Menu->AddItem(0, "[返回]", 99);
Menu->SendTo(Plr);
break;
case 3: // Outland
if(Plr->getLevel() < 60)
{
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL," 你还没有资格进入(等级限制60). ");
Plr->Gossip_Complete();
}else{
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
Menu->AddItem(5, " 黑暗之门 ", 12);
Menu->AddItem(5, " 赞加沼泽 ", 13);
Menu->AddItem(5, " 纳格兰 ", 14);
Menu->AddItem(5, " 刀锋山 ", 15);
Menu->AddItem(5, " 虚空风暴 ", 16);
Menu->AddItem(5, " 泰罗卡森林 ", 17);
Menu->AddItem(5, " 影月谷 ", 18);
Menu->AddItem(0, "[返回]", 99);
Menu->SendTo(Plr);
}
break;
//////////////////
// Horde submenu
////////
case 4://Silvermoon
{
Plr->EventTeleport(530, 9400.486328, -7278.376953, 14.206780);
}break;
case 5://Orgrimmar
{
Plr->EventTeleport(1, 1371.068970, -4370.801758, 26.052483);
}break;
case 6://ThunderBluff
{
Plr->EventTeleport(1, -1304.569946, 205.285004, 68.681396);
}break;
case 7://UnderCity
{
Plr->EventTeleport(0, 2050.203125, 285.650604, 56.994549);
}break;
////////////////
// Alliance Menu
////////
case 8: //Exodar
{
Plr->EventTeleport(530, -4072.202393, -12014.337891, -1.277277);
}break;
case 9: //Stormwind
{
Plr->EventTeleport(0, -9100.480469, 406.950745, 92.594185);
}break;
case 10: //Ironforge
{
Plr->EventTeleport(0, -5028.265137, -825.976563, 495.301575);
}break;
case 11: //Darnassus
{
Plr->EventTeleport(1, 9985.907227, 1971.155640, 1326.815674);
}break;
////////////////
// Outland Menu
////////
case 12: //Hellfire Peninsula
{
Plr->EventTeleport(530, -248.160004, 922.348999, 84.379799);
}break;
case 13: //Zangermarsh
{
Plr->EventTeleport(530, -225.863632, 5405.927246, 22.346397);
}break;
case 14: //Nagrand
{
Plr->EventTeleport(530, -468.232330, 8418.666016, 28.031298);
}break;
case 15: //Blades Edge Mountains
{
Plr->EventTeleport(530, 1471.672852, 6828.047852, 107.759239);
}break;
case 16: //Netherstorm
{
Plr->EventTeleport(530, 3396.123779, 4182.208008, 137.097992);
}break;
case 17: //Terokkar Forest
{
Plr->EventTeleport(530, -1202.426636, 5313.692871, 33.774723);
}break;
case 18: //Shadowmoon Valley
{
Plr->EventTeleport(530, -2859.522461, 3182.34773, 10.008426);
}break;
case 99: //main menu
{
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
Menu->AddItem(5, " 把这里设置成回城点 ", 98);
if (Plr->GetTeam() > 0)
{ Menu->AddItem(0, " 部落主城传送 ", 1); }
else
{ Menu->AddItem(0, " 联盟主城传送 ", 2); }
Menu->AddItem(0, " 外域传送 ", 3);
Menu->AddItem(0, " 主城传送 ",100);//100 开我加的
Menu->AddItem(0, " 初级副本传送 ",101);
Menu->AddItem(0, " 中级副本传送 ",102);
Menu->AddItem(0, " 团队副本传送 ",103);
Menu->AddItem(0, " 外域副本传送1 ",104);
Menu->AddItem(0, " 外域副本传送2 ", 105);
Menu->AddItem(0, " 个人银行 ", 106);
Menu->AddItem(0, " 开通飞行点 ", 107);
Menu->AddItem(0, " 领取工资 ", 108);
Menu->AddItem(0, " 外域传送 ", 109);
Menu->AddItem(0, " 野外BOSS传送 ", 110);
Menu->SendTo(Plr);
}break;
case 100://主城传送
{
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
Menu->AddItem(5, " 联盟 暴风城 ", 1001);
Menu->AddItem(5, " 联盟 铁炉堡 ", 1002);
Menu->AddItem(5, " 联盟 达纳苏斯 ", 1003);
Menu->AddItem(5, " 联盟 埃索达 ", 1004);
Menu->AddItem(5, " 部落 奥格瑞玛 ", 1005);
Menu->AddItem(5, " 部落 雷霆崖 ", 1006);
Menu->AddItem(5, " 部落 幽暗城 ", 1007);
Menu->AddItem(5, " 部落 银月城 ", 1008);
Menu->AddItem(5, " 中立 棘齿城 ", 1009);
Menu->AddItem(5, " 中立 藏宝海湾 ", 10010);
Menu->AddItem(5, " 中立 加基森 ", 10011);
Menu->AddItem(5, " 中立 塞纳里奥要塞 ",10012);
Menu->AddItem(0, "[返回]", 99);
Menu->SendTo(Plr);
}break;
case 1001://联盟 暴风城
{
Plr->EventTeleport(0,-9065,434,94);
}break;
case 1002://联盟 铁炉堡
{
Plr->EventTeleport(0,-5032,-819,495);
}break;
case 1003://联盟 达纳苏斯
{
Plr->EventTeleport(1,9961,2055,1329);
}break;
case 1004://联盟 埃索达
{
Plr->EventTeleport(530,-4071.7,-12036.7,-1.5);
}break;
case 1005://部落 奥格瑞玛
{
Plr->EventTeleport(1,1317,-4383,27);
}break;
case 1006://部落 雷霆崖
{
Plr->EventTeleport(1,-1391,140,23);
}break;
case 1007://部落 幽暗城
{
Plr->EventTeleport(0,1909,235,53);
}break;
case 1008://部落 银月城
{
Plr->EventTeleport(530,9336.9,-7278.4,13.6);
}break;
case 1009://中立 棘齿城
{
Plr->EventTeleport(1,-977,-3788,6);
}break;
case 10010://中立 藏宝海湾
{
Plr->EventTeleport(0,-14302,518,9);
}break;
case 10011://中立 加基森
{
Plr->EventTeleport(1,-7103.7,-2961.6,10.8);
}break;
case 10012://中立 塞纳里奥要塞
{
Plr->EventTeleport(1,-6831.1,748.8,42.5);
}break;
case 101://初级副本传送
{
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
Menu->AddItem(5, " [14] 怒焰裂谷 ", 1011);
Menu->AddItem(5, " [19] 死亡矿井 ", 1012);
Menu->AddItem(5, " [22] 哀嚎洞穴 ", 1013);
Menu->AddItem(5, " [24] 影牙城堡 ", 1014);
Menu->AddItem(5, " [26] 黑暗深渊 ", 1015);
Menu->AddItem(5, " [27] 暴风城监狱 ", 1016);
Menu->AddItem(5, " [31] 剃刀沼泽 ", 1017);
Menu->AddItem(5, " [33] 诺莫瑞根 ", 1018);
Menu->AddItem(5, " [40] 血色修道院 ", 1019);
Menu->AddItem(5, " [42] 剃刀高地 ", 10110);
Menu->AddItem(5, " [45] 奥达曼 ", 10111);
Menu->AddItem(0, "[返回]", 99);
Menu->SendTo(Plr);
}break;
case 1011://初级副本传送[14] 怒焰裂谷
{
//Plr->EventTeleport(389,2.024650,-10.021000,-16.187500);
/*
//Map *pMap = sWorldCreator.GetMap(389);
//MapMgr *pMapMgr = pMap->CreateMapMgrInstance();
//sLog.outString("Instance %u on map %u created.", pMapMgr->GetInstanceID(), pMapMgr->GetMapId());
//Plr->SafeTeleport(389,pMapMgr->GetInstanceID(),LocationVector(2.024650,-10.021000,-16.187500));
*/
Teleport(Plr,389,2.024650,-10.021000,-16.187500,0);
}break;
case 1012://初级副本传送[19] 死亡矿井
{
//Plr->EventTeleport(36,-16.4,-383.07,61.78);
/*
Map *pMap = sWorldCreator.GetMap(36);
MapMgr *pMapMgr = pMap->CreateMapMgrInstance();
sLog.outString("Instance %u on map %u created.", pMapMgr->GetInstanceID(), pMapMgr->GetMapId());
Plr->SafeTeleport(36,pMapMgr->GetInstanceID(),LocationVector(-16.4,-383.07,61.78));
*/
Teleport(Plr,36,-16.4,-383.07,61.78,0);
}break;
case 1013://初级副本传送[22] 哀嚎洞穴
{
//Plr->EventTeleport(43,-161.841995,133.266998,-73.866203);
Teleport(Plr,43,-161.841995,133.266998,-73.866203,0);
}break;
case 1014://初级副本传送[24] 影牙城堡
{
//Plr->EventTeleport(33,-228.19,2110.56,76.89);
Teleport(Plr,33,-228.19,2110.56,76.89,0);
}break;
case 1015://初级副本传送[26] 黑暗深渊
{
//Plr->EventTeleport(48,-150.367004,102.995003,-40.555801);
Teleport(Plr,48,-150.367004,102.995003,-40.555801,0);
}break;
case 1016://初级副本传送[27] 暴风城监狱
{
//Plr->EventTeleport(34,48.29,0.45,-16.14);
Teleport(Plr,34,48.29,0.45,-16.14,0);
}break;
case 1017://初级副本传送[31] 剃刀沼泽
{
//Plr->EventTeleport(47,1943,1544,82);
Teleport(Plr,47,1943,1544,82,0);
}break;
case 1018://初级副本传送[33] 诺莫瑞根
{
//Plr->EventTeleport(90,-332.562988,-3.445,-152.845993);
Teleport(Plr,90,-332.562988,-3.445,-152.845993,0);
}break;
case 1019://初级副本传送[40] 血色修道院
{
//Plr->EventTeleport(189,855.903992,1321.939941,18.673000);
Teleport(Plr,189,855.903992,1321.939941,18.673000,0);
}break;
case 10110://初级副本传送[42] 剃刀高地
{
//Plr->EventTeleport(129,2593.209961,1109.459961,51.093300);
Teleport(Plr,129,2593.209961,1109.459961,51.093300,0);
}break;
case 10111://初级副本传送[45] 奥达曼
{
//Plr->EventTeleport(70,-227.529007,45.009800,-46.019600);
Teleport(Plr,70,-227.529007,45.009800,-46.019600,0);
}break;
case 102://中级副本传送
{
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
Menu->AddItem(5, " [46] 祖尔法拉克 ", 1021);
Menu->AddItem(5, " [49] 玛拉顿 ", 1022);
Menu->AddItem(5, " [53] 失落的神庙 ", 1023);
Menu->AddItem(5, " [57] 黑石深渊 ", 1024);
Menu->AddItem(5, " [60] 通灵学院 ", 1025);
Menu->AddItem(5, " [60] 厄运之槌 (北区) ", 1026);
Menu->AddItem(5, " [60] 厄运之槌 (东区) ", 1027);
Menu->AddItem(5, " [60] 厄运之槌 (西区) ", 1028);
Menu->AddItem(5, " [60] 斯坦索姆 ", 1029);
Menu->AddItem(5, " [60] 黑石塔下 ", 10210);
Menu->AddItem(0, "[返回]", 99);
Menu->SendTo(Plr);
}break;
case 1021://中级副本传送[46] 祖尔法拉克
{
//Plr->EventTeleport(70,-227.529007,45.009800,-46.019600);
Teleport(Plr,70,-227.529007,45.009800,-46.019600,0);
}break;
case 1022://中级副本传送[49] 玛拉顿
{
//Plr->EventTeleport(349,1012.700012,-459.317993,-43.547100);
Teleport(Plr,349,1012.700012,-459.317993,-43.547100,0);
}break;
case 1023://中级副本传送[53] 失落的神庙
{
//Plr->EventTeleport(109,-313.369995,99.955399,-131.848999);
Teleport(Plr,109,-313.369995,99.955399,-131.848999,0);
}break;
case 1024://中级副本传送[57] 黑石深渊
{
//Plr->EventTeleport(230,456.928986,34.927700,-69.388100);
Teleport(Plr,230,456.928986,34.927700,-69.388100,0);
}break;
case 1025://中级副本传送[60] 通灵学院
{
//Plr->EventTeleport(289,199,126,135);
Teleport(Plr,289,199,126,135,0);
}break;
case 1026://中级副本传送[60] 厄运之槌 (北区)
{
//Plr->EventTeleport(429,255.164001,-17.024200,-2.560600);
Teleport(Plr,429,255.164001,-17.024200,-2.560600,0);
}break;
case 1027://中级副本传送[60] 厄运之槌 (东区)
{
//Plr->EventTeleport(429,46.24,-155.53,-2.71349);
Teleport(Plr,429,46.24,-155.53,-2.71349,0);
}break;
case 1028://中级副本传送[60] 厄运之槌 (西区)
{
//Plr->EventTeleport(429,32.722599,159.417007,-3.470170);
Teleport(Plr,429,32.722599,159.417007,-3.470170,0);
}break;
case 1029://中级副本传送[60] 斯坦索姆
{
//Plr->EventTeleport(329,3392,-3379,143);
Teleport(Plr,329,3392,-3379,143,0);
}break;
case 10210://中级副本传送[60] 黑石塔下
{
//Plr->EventTeleport(229,78.19,-227.63,49.72);
Teleport(Plr,229,78.19,-227.63,49.72,0);
}break;
case 103://团队副本传送
{
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
Menu->AddItem(5, " [团] 溶火之心 ", 1031);
Menu->AddItem(5, " [团] 黑石塔上 ", 1032);
Menu->AddItem(5, " [团] 祖尔格拉布 ", 1033);
Menu->AddItem(5, " [团] 黑翼之巢 ", 1034);
Menu->AddItem(5, " [团] 安其拉 ", 1035);
Menu->AddItem(5, " [团] 安其拉废墟 ", 1036);
Menu->AddItem(5, " [团] 奥妮克希亚的巢穴 ", 1037);
Menu->AddItem(5, " [团] 纳克萨玛斯 ", 1038);
Menu->AddItem(5, " [团] 冰龙巢穴 ", 1039);
Menu->AddItem(0, "[返回]", 99);
Menu->SendTo(Plr);
}break;
case 1031://团队副本传送[团] 溶火之心
{
//Plr->EventTeleport(409,1089.601685,-470.190247,-106.413055);
Teleport(Plr,409,1089.601685,-470.190247,-106.413055,0);
}break;
case 1032://团队副本传送[团] 黑石塔上
{
//Plr->EventTeleport(229,78.339836,-227.793518,49.7103);
Teleport(Plr,229,78.339836,-227.793518,49.7103,0);
}break;
case 1033://团队副本传送[团] 祖尔格拉布
{
//Plr->EventTeleport(309,-11916,-1251.469971,92.32);
Teleport(Plr,309,-11916,-1251.469971,92.32,0);
}break;
case 1034://团队副本传送[团] 黑翼之巢
{
//Plr->EventTeleport(469,-7674.470215,-1108.380005,396.649994);
Teleport(Plr,469,-7674.470215,-1108.380005,396.649994,0);
}break;
case 1035://团队副本传送[团] 安其拉
{
//Plr->EventTeleport(531,-8212.002930,2034.474854,129.141342);
Teleport(Plr,531,-8212.002930,2034.474854,129.141342,0);
}break;
case 1036://团队副本传送[团] 安其拉废墟
{
//Plr->EventTeleport(509,-8443.475586,1518.648560,31.906958);
Teleport(Plr,509,-8443.475586,1518.648560,31.906958,0);
}break;
case 1037://团队副本传送[团] 奥妮克希亚的巢穴
{
//Plr->EventTeleport(249,30.010290,-58.840508,-5.325367);
Teleport(Plr,249,30.010290,-58.840508,-5.325367,0);
}break;
case 1038://团队副本传送[团] 纳克萨玛斯
{
//Plr->EventTeleport(533,3005.87,-3435.01,293.882);
Teleport(Plr,533,3005.87,-3435.01,293.882,0);
}break;
case 1039://团队副本传送[团] 冰龙巢穴
{
//Plr->EventTeleport(533,3700.35,-5185.92,143.957);//player->TeleportTo(533,3700.35,-5185.92,143.957,4.403038,0);
Teleport(Plr,533,3700.35,-5185.92,143.957,0);
}break;
case 104://外域副本传送1
{
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
Menu->AddItem(5, " [团] 暴风城超级监狱 ", 1041);
Menu->AddItem(5, " [团] 卡拉赞 ", 1042);
Menu->AddItem(5, " [团] 遗忘之井", 1043);
Menu->AddItem(5, " [团] 鬼魂之地 ", 1044);
Menu->AddItem(5, " [团] 地狱火堡垒 ", 1045);
Menu->AddItem(5, " [团] 风暴要塞 ", 1046);
Menu->AddItem(5, " [团] 奥金顿 ", 1047);
Menu->AddItem(5, " [团] 黑暗神庙 ", 1048);
Menu->AddItem(5, " [团] 赞格沼泽 ", 1049);
Menu->AddItem(5, " [团] 格鲁尔的巢穴 ", 10410);
Menu->AddItem(5, " [团] 黑色沼泽 ", 10411);
Menu->AddItem(5, " [团] 盘牙洞穴 ", 10412);
Menu->AddItem(5, " [团] 玛瑟里顿的巢穴 ", 10413);
Menu->AddItem(0, "[返回]", 99);
Menu->SendTo(Plr);
}break;
case 1041://外域副本传送1[团] 暴风城超级监狱
{
//Plr->EventTeleport(0,-8644.160156,595.669983,95.699997);
Teleport(Plr,0,-8644.160156,595.669983,95.699997,0);
}break;
case 1042://外域副本传送1[团] 卡拉赞
{
//Plr->EventTeleport(532, -11107.950195, -2002.060059, 49.889999);
Teleport(Plr,532, -11107.950195, -2002.060059, 49.889999,0);
}break;
case 1043://外域副本传送1[团] 遗忘之井
{
//Plr->EventTeleport(0, -11068.07313, -1811.069946, 52.820000);
Teleport(Plr,0, -11068.07313, -1811.069946, 52.820000,0);
}break;
case 1044://外域副本传送1[团] 鬼魂之地
{
//Plr->EventTeleport(530, 6851.197266, -7993.672852, 192.292496);
Teleport(Plr,530, 6851.197266, -7993.672852, 192.292496,0);
}break;
case 1045://外域副本传送1[团] 地狱火堡垒
{
//Plr->EventTeleport(543, -1355.817261, 1646.834595, 68.447365);
Teleport(Plr,543, -1355.817261, 1646.834595, 68.447365,0);
}break;
case 1046://外域副本传送1[团] 风暴要塞
{
//Plr->EventTeleport(530, 3087.556885, 1387.229980, 185.037415);
Teleport(Plr,530, 3087.556885, 1387.229980, 185.037415,0);
}break;
case 1047://外域副本传送1[团] 奥金顿
{
//Plr->EventTeleport(555, 2.164014, 0.402381, -1.127880);
Teleport(Plr,555, 2.164014, 0.402381, -1.127880,0);
}break;
case 1048://外域副本传送1[团] 黑暗神庙
{
//Plr->EventTeleport(530, -3562.800049, 247.600006, 42.896927);
Teleport(Plr,530, -3562.800049, 247.600006, 42.896927,0);
}break;
case 1049://外域副本传送1[团] 赞格沼泽
{
//Plr->EventTeleport(530, 919.007629, 6854.861816, -66.432899);
Teleport(Plr,530, 919.007629, 6854.861816, -66.432899,0);
}break;
case 10410://外域副本传送1[团] 格鲁尔的巢穴
{
//Plr->EventTeleport(530, 3543.437012, 5079.009766, 0.952552);
Teleport(Plr,530, 3543.437012, 5079.009766, 0.952552,0);
}break;
case 10411://外域副本传送1[团] 黑色沼泽
{
//Plr->EventTeleport(269, -2095.298584, 7125.536133, 34.588596);
Teleport(Plr,269, -2095.298584, 7125.536133, 34.588596,0);
}break;
case 10412://外域副本传送1[团] 盘牙洞穴
{
//Plr->EventTeleport(548, 29.142296, -57.074600, -71.733269);
Teleport(Plr,548, 29.142296, -57.074600, -71.733269,0);
}break;
case 10413://外域副本传送1[团] 玛瑟里顿的巢穴
{
//Plr->EventTeleport(544, 188.414261, 29.327892, 67.934464);
Teleport(Plr,544, 188.414261, 29.327892, 67.934464,0);
}break;
case 105://外域副本传送2
{
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
Menu->AddItem(5, " [团] 破碎大厅 ", 1051);
Menu->AddItem(5, " [团] 血熔炉 ", 1052);
Menu->AddItem(5, " [团] 波塔尼卡 ", 1053);
Menu->AddItem(5, " [团] 亚克崔兹 ", 1054);
Menu->AddItem(5, " [团] 麦克那尔 ", 1055);
Menu->AddItem(5, " [团] 凤凰大厅 ", 1056);
Menu->AddItem(5, " [团] 奴隶监狱 ", 1057);
Menu->AddItem(5, " [团] 蒸汽洞窟 ", 1058);
Menu->AddItem(5, " [团] 毒牙沼泽 ", 1059);
Menu->AddItem(0, "[返回]", 99);
Menu->SendTo(Plr);
}break;
case 1051://外域副本传送2[团] 破碎大厅
{
//Plr->EventTeleport(540, -41.000000, -22.000000, -14.000000);
Teleport(Plr,540, -41.000000, -22.000000, -14.000000,0);
}break;
case 1052://外域副本传送2[团] 血熔炉
{
//Plr->EventTeleport(542, -3.000000, 11.000000, -45.000000);
Teleport(Plr,542, -3.000000, 11.000000, -45.000000,0);
}break;
case 1053://外域副本传送2[团] 波塔尼卡
{
//Plr->EventTeleport(553, 40.000000, -28.600000, -1.100000);
Teleport(Plr,553, 40.000000, -28.600000, -1.100000,0);
}break;
case 1054://外域副本传送2[团] 亚克崔兹
{
//Plr->EventTeleport(552, -1.200000, 0.000000, -0.200000);
Teleport(Plr,552, -1.200000, 0.000000, -0.200000,0);
}break;
case 1055://外域副本传送2[团] 麦克那尔
{
//Plr->EventTeleport(554, -28.900000, 0.700000, -1.800000);
Teleport(Plr,554, -28.900000, 0.700000, -1.800000,0);
}break;
case 1056://外域副本传送2[团] 凤凰大厅
{
//Plr->EventTeleport(550, -6.800000, -0.900000, -2.400000);
Teleport(Plr,550, -6.800000, -0.900000, -2.400000,0);
}break;
case 1057://外域副本传送2[团] 奴隶监狱
{
//Plr->EventTeleport(547, 123.146225, -122.687210, -0.446336);
Teleport(Plr,547, 123.146225, -122.687210, -0.446336,0);
}break;
case 1058://外域副本传送2[团] 蒸汽洞窟
{
//Plr->EventTeleport(545, -7.500000, 5.900000, -4.300000);
Teleport(Plr,545, -7.500000, 5.900000, -4.300000,0);
}break;
case 1059://外域副本传送2[团] 毒牙沼泽
{
//Plr->EventTeleport(546, 14.913731, -19.914341, -2.755679);
Teleport(Plr,546, 14.913731, -19.914341, -2.755679,0);
}break;
case 106://个人银行
{
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
Menu->AddItem( 0, " 暂时不提供!有什么问题联系QQ:55580780 ", 1061 );
Menu->AddItem(0, "[返回]", 99);
Menu->SendTo(Plr);
}break;
case 107://开通飞行点
{
for (uint8 i=0; i<8; i++)
{ Plr->SetTaximask(i, 0xFFFFFFFF);}
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
Menu->AddItem( 0, " 飞行点已开,请返回! ", 1071 );
Menu->AddItem(0, "[返回]", 99);
Menu->SendTo(Plr);
}break;
case 108://领取工资10G/小时
{
if((int)Plr->GetPlayedtime() > 3600) // 条件检查你在线时间大于60秒.这可以自己改
{
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
Menu->AddItem( 0, " 您已经上线超过一小时,但是本服务器暂时不提供此项功能! ", 1081 );
Menu->AddItem(0, "[返回]", 99);
Menu->SendTo(Plr);
}
else
{
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
Menu->AddItem( 0, " 您上线不足一小时,请返回! ", 1081 );
Menu->AddItem(0, "[返回]", 99);
Menu->SendTo(Plr);
}
}break;
case 109://外域传送(5G)
{
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
Menu->AddItem(5, " 黑暗之门 ", 1091);
Menu->AddItem(5, " 永歌森林 ", 1092);
Menu->AddItem(5, " 艾克索达 ", 1093);
Menu->AddItem(5, " 海加尔山 ", 1094);
Menu->AddItem(5, " 青草平原 ", 1095);
Menu->AddItem(5, " 翠叶森林 ", 1096);
Menu->AddItem(5, " 沙塔斯城 ", 1097);
Menu->AddItem(5, " 哈兰 ", 1098);
Menu->AddItem(5, " 风暴尖塔 ", 1099);
Menu->AddItem(0, "[返回]", 99);
Menu->SendTo(Plr);
}break;
case 1091://外域传送?黑暗之门
{
Plr->EventTeleport(530,-246.600006,946.000000,84.400002);
}break;
case 1092://外域传送?永歌森林
{
Plr->EventTeleport(530,9336.900391,-7278.399902,13.600000);
}break;
case 1093://外域传送?艾克索达
{
Plr->EventTeleport(530,-4043.632813,-11933.284180,-0.057945);
}break;
case 1094://外域传送?海加尔山
{
Plr->EventTeleport(534,5070.084473,-1791.984497,1320.995483);
}break;
case 1095://外域传送?青草平原
{
Plr->EventTeleport(169,-2674.500000,-2275.800049,148.092743);
}break;
case 1096://外域传送?翠叶森林
{
Plr->EventTeleport(169,2737.508057,-3318.579590,101.882820);
}break;
case 1097://外域传送?沙塔斯城
{
Plr->EventTeleport(530,-1889,5433,-11);
}break;
case 1098://外域传送?哈兰
{
Plr->EventTeleport(530,-1567,7959,-21);
}break;
case 1099://外域传送?风暴尖塔
{
Plr->EventTeleport(530,4151,3041,339);
}break;
case 110://野外BOSS传送(10G)
{
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
Menu->AddItem(5, " 暮色森林 ", 1101);
Menu->AddItem(5, " 辛特兰 ", 1102);
Menu->AddItem(5, " 灰谷 ", 1103);
Menu->AddItem(5, " 艾萨拉 ", 1104);
Menu->AddItem(5, " 菲拉斯 ", 1105);
Menu->AddItem(5, " 诅咒之地 ", 1106);
Menu->AddItem(5, " 水晶谷 ", 1107);
Menu->AddItem(0, "[返回]", 99);
Menu->SendTo(Plr);
}break;
case 1101://野外BOSS传送暮色森林
{
Plr->EventTeleport(0,-10526.168945,-434.996796,50.894821);
}break;
case 1102://野外BOSS传送辛特兰
{
Plr->EventTeleport(0,759.605713,-3893.341309,116.475304);
}break;
case 1103://野外BOSS传送灰谷
{
Plr->EventTeleport(1,3120.289307,-3439.444336,139.566345);
}break;
case 1104://野外BOSS传送艾萨拉
{
Plr->EventTeleport(1,2622.219971,-5977.930176,100.562897);
}break;
case 1105://野外BOSS传送菲拉斯
{
Plr->EventTeleport(1,-2741.290039,2009.481323,31.877323);
}break;
case 1106://野外BOSS传送诅咒之地
{
Plr->EventTeleport(0,-12234.000000,-2474.000000,-3.000000);
}break;
case 1107://野外BOSS传送水晶谷
{
Plr->EventTeleport(1,-6292.463379,1578.029053,0.155348);
}break;
}
}
public:
struct instancelist
{
uint32 InstanceId ;
uint32 MapId;
uint32 Creation;
uint32 GroupSignature;
uint32 Creator;
uint32 ExpireTime;
uint32 difficulty;
};
instancelist activeinstance[1000];
int i,j;
static const int k = 1;
private:
void Teleport(Player* plr,uint32 mapid, float x, float y, float z,int flag) //flag 判断(根据权限)是否需要单独加入副本 预留
{
uint32 instanceid = 0;
if (j<k)
{
for(i=0;i<1000;i++)
{
activeinstance[i].InstanceId=0;
activeinstance[i].MapId=0;
activeinstance[i].Creation=0;
activeinstance[i].GroupSignature=0;
activeinstance[i].Creator=0;
activeinstance[i].ExpireTime=0;
activeinstance[i].difficulty=0;
}
j=10;
sLog.outString(" 初始化副本存储结构 ");
}
MapMgr * mapMgr = NULL;
for(i=0;i<1000;i++)
{
sLog.outString(" #副本[%u] 地图[%u]# ",activeinstance[i].InstanceId, activeinstance[i].MapId);
mapMgr = sWorldCreator.GetMap(activeinstance[i].MapId)->GetRawInstance(activeinstance[i].InstanceId);
if(mapMgr)
{
if(!mapMgr->HasPlayers())
{
//sWorldCreator.GetMap(mapid)->DestroyMapMgrInstance(instanceid);
//sLog.outDebug("Instance %i on map %i deleted with success\n", instanceid, mapid);
sLog.outString(" #副本[%u] 地图[%u]# 没有玩家 删除副本数据 ",activeinstance[i].InstanceId, activeinstance[i].MapId);
activeinstance[i].InstanceId =0;
activeinstance[i].MapId =0;
}
}
//else
//{
//sLog.outDebug("Instance %i failed to be deleted, reason: Doesnt Exist\n", instanceid);
// sLog.outString(" #副本[%u] 地图[%u]# 副本不存在 ",activeinstance[i].InstanceId, activeinstance[i].MapId);
//}
if (activeinstance[i].MapId == 0)
{
sLog.outString(" 提示:没有找到该地图的副本 ");
break;
}
else if (activeinstance[i].MapId == mapid)
{
instanceid = activeinstance[i].InstanceId;
break;
}
if(i == 999) //一直找不到 执行一次清零
{
j = 0;
}
}
if (flag == 0)
{
//MapMgr *instance = sWorldCreator.GetInstance(instanceid);
if(instanceid == 0)
{
Map *pMap = sWorldCreator.GetMap(mapid);
MapMgr *pMapMgr = pMap->CreateMapMgrInstance();
sLog.outString(" 玩家:[%s] 创建副本 #ID[%u] 地图[%u]# ",plr->GetName(), pMapMgr->GetInstanceID(), pMapMgr->GetMapId());
activeinstance[i].MapId =mapid;
activeinstance[i].InstanceId =pMapMgr->GetInstanceID();
//sLog.outString("activeinstance %d :Instance %u - MapId %u .", i,activeinstance[i-1].InstanceId, activeinstance[i-1].MapId);
plr->SafeTeleport(mapid,pMapMgr->GetInstanceID(),LocationVector(x,y,z));
return;
}
MapMgr *instance = sWorldCreator.GetInstance(mapid,instanceid);
mapid = instance->GetMapId();
plr->SaveEntryPoint(mapid);
plr->RemoveFromWorld();
plr->SetInstanceID(instanceid);
plr->SetMapId(mapid);
plr->SetPosition(x,y,z,0,true);
WorldPacket data(SMSG_TRANSFER_PENDING, 4);
uint32 pid = mapid;
data << pid;
plr->GetSession()->SendPacket(&data);
WorldPacket data2(SMSG_NEW_WORLD, 20);
data2 << mapid << x << y << z << (float)3.14;
plr->GetSession()->SendPacket(&data2);
sLog.outString(" 玩家:[%s] 进入副本 #ID[%u] 地图[%u]# ",plr->GetName(), instance->GetInstanceID(), instance->GetMapId());
}
else
{
Map *pMap = sWorldCreator.GetMap(389);
MapMgr *pMapMgr = pMap->CreateMapMgrInstance();
sLog.outString(" 超级玩家:[%s] 创建副本 %u #ID[%u] 地图[%u]# ",plr->GetName(), pMapMgr->GetInstanceID(), pMapMgr->GetMapId());
plr->SafeTeleport(389,pMapMgr->GetInstanceID(),LocationVector(2.024650,-10.021000,-16.187500));
//activeinstance[i].MapId =mapid; //不做记录
//activeinstance[i].InstanceId =pMapMgr->GetInstanceID();
}
}
};
void SetupCustom_Teleporters(ScriptMgr * mgr)
{
/* Teleporter List */
mgr->register_gossip_script(999999, &TeleportNPC::Create); // Osciron
}
posted on 2007-08-28 21:44
聂文龙 阅读(1057)
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