首先声明,这里的工作线程与UI线程是相对的,即没有任何窗口的。如果需要与主线程或其它辅助线程通讯,有几种方法如事件、消息和信号等,也可以是以上几种方法的综合运用。下面就列出以下3种通讯方法的代码框架。
只用消息通讯
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DWORD ThreadProc(LPVOID lParam)
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{
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//创建线程消息队列
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MSG msg;
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PeekMessage(&msg, NULL, WM_USER, WM_USER, PM_NOREMOVE);
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//通知其它线程消息队列已创建好
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SetEvent(hEvent);
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while(true)
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{
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GetMessage(&msg, NULL, 0, 0);
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switch(msg.message)
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{
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case WM_QUIT:
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return 1;
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//自定义消息1处理
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case WM_USER + 100:
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break;
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//自定义消息2处理
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case WM_USER + 101:
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break;
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}
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}
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return 0;
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}
只用事件通讯
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DWORD ThreadProc(LPVOID lParam)
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{
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DWORD dwIndex;
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while (true)
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{
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dwIndex = WaitForMultipleObjects(cObjects, pObjects, FALSE, INFINTE);
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if (WAIT_OBJECT + 0== dwIndex)
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{
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return 1; //假设为退出事件
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}
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else if (WAIT_OBJECT + 1 == dwIndex)
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{
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//事件1受信,处理之
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}
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else if (WAIT_OBJECT + cObjects - 1 == dwIndwx)
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{
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//事件cObjects - 1受信, 处理之
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}
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}
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}
用消息和事件通讯
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DWORD ThreadProc(LPVOID lParam)
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{
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while (TRUE)
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{
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DWORD ret ;
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MSG msg ;
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
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{
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switch(msg.message)
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{
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//线程退出消息,直接返回
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case WM_QUIT:
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return 1;
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//自定义消息1处理
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case WM_USER + 100:
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break;
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//自定义消息2处理
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case WM_USER + 101:
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break;
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}
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}
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ret = MsgWaitForMultipleObjects(cObjects, lphObjects, FALSE,INFINITE,QS_POSTMESSAGE);
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if (ret == (WAIT_OBJECT_0 + cObjects))
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{
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//有新的消息到来,继续到上步PeekMessage处理
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continue;
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}
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else
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{
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//是事件受信了
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if (ret == WAIT_OBJECT_O)
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{
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}
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else if (ret == WAIT_OBJECT_O + 1)
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{
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}
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else if(ret == WAIT_OBJECT_O + cObjects - 1)
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{
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}
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}
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return 0;
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} 上面用到了GetMessage和PeekMessage 函数,这两者都是从消息队列取出消息,不同的是GetMessage从消息队列删除消息,并且阻塞调用线程。PeekMessage则是查询消息队列,如果有消息就取出,没有消息也立即返回,是否从消息队列删除消息由最后一个参数决定:PM_REMOVE表示删除,PM_NOREMOVE表示不删除。可以简单地认为,GetMessage是同步的,PeekMessage是异步的。
posted on 2009-04-15 18:11
春秋十二月 阅读(6318)
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