我在VS2005中编译Vector3D类出现
error C2662: “Vector3D::dotP”: 不能将“this”指针从“const Vector3D”转换为“Vector3D &”
怎么样改正呢,这个类也是看到别人这样写的,编译也没有错误。
#pragma once
#define M_PI 3.141
#include <math.h>
class Vector3D{
Vector3D(){x=y=z=0.0;}
Vector3D(double vx, double vy,double vz=0.0){
x = vx;
y = vy;
z = vz;
}
double magnitude() const{
return sqrt(x*x+y*y+z*z);
}
double dotP(const Vector3D& v1,const Vector3D& v2){
return (v1.x*v2.x+v1.y*v2.y+v1.z*v2.z);
}
// get the vector angle
double angle() const{
double ret = 0.0;
double m = magnitude();
if (m>1.0e-6) {
// 问题出在这里!!!!
// ==============================
double dp = dotP(*this,Vector3D(1.0,0.0));
//==============================
if (dp/m>=1.0) {
ret = 0.0;
}
else if (dp/m<-1.0) {
ret = M_PI;
}
else {
ret = acos( dp / m);
}
if (y<0.0) {
ret = 2*M_PI - ret;
}
}
return ret;
}
protected:
double x;
double y;
double z;
};#pragma once
#define M_PI 3.141
#include <math.h>
class Vector3D{
Vector3D(){x=y=z=0.0;}
Vector3D(double vx, double vy,double vz=0.0){
x = vx;
y = vy;
z = vz;
}
double magnitude() const{
return sqrt(x*x+y*y+z*z);
}
double dotP(const Vector3D& v1,const Vector3D& v2){
return (v1.x*v2.x+v1.y*v2.y+v1.z*v2.z);
}
// get the vector angle
double angle() const{
double ret = 0.0;
double m = magnitude();
if (m>1.0e-6) {
double dp = dotP(*this,Vector3D(1.0,0.0));
if (dp/m>=1.0) {
ret = 0.0;
}
else if (dp/m<-1.0) {
ret = M_PI;
}
else {
ret = acos( dp / m);
}
if (y<0.0) {
ret = 2*M_PI - ret;
}
}
return ret;
}
protected:
double x;
double y;
double z;
};