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[转载]游戏相关引擎荟萃1
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TWINTAIL LOVERS.
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.[ TV3dFilez ] .
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posted on 2007-02-08 17:30
大宝天天见
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#
re: [转载]游戏相关引擎荟萃1 2010-01-06 16:53 |
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re: [转载]游戏相关引擎荟萃1 2011-06-18 20:16 |
Ann
非常感谢您的很多工作。我真的很感激它。
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#
re: [转载]游戏相关引擎荟萃1
2016-03-12 21:28 |
emily
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[原创]Ogre终于推出了正式的1.7版本,变化很大,sample很齐全
[转载]游戏相关引擎荟萃2
[转载]游戏相关引擎荟萃1
[转载]开源引擎
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1. re: [转载]游戏相关引擎荟萃1
评论内容较长,点击标题查看
--emily
2. re: [转载]Flex 4里的fx、mx以及s命名空间
评论内容较长,点击标题查看
--bdng
3. re: [转载]开源引擎
评论内容较长,点击标题查看
--PrimeEssays.com rewiew
4. re: [转载]Visual Studio中的debug和release版本的区别
很好
--嬁妤
5. re: [转载]winnt.h(236) : error C2146: 语法错误 : 缺少“;”(在标识符“PVOID64”的前面)
评论内容较长,点击标题查看
--Jason Huang
6. re: [转载]程序员每天每周每月每年该做的事
看来之后,觉的写得很不错,以后就以他为模板,放飞自己的梦想。
--龙之腾98
7. re: [转载]Windows完成端口与Linux epoll技术简介
很好的技术文档,谢谢分享~
--南京康辉旅行社
8. re: [转载]游戏相关引擎荟萃1
非常感谢您的很多工作。我真的很感激它。
--Ann
9. re: [摘录]rapidxml,一个快速的xml库[未登录]
RapidXml 基本没有new过数据,而是直接在XML内容的内存中对其进行修改。例如将节点的<>位置作为字符串\0结尾。所有node的节点指针都是指向了原始XML内存的位置。
--微妙的平衡
10. re: [摘录]C++书单
评论内容较长,点击标题查看
--essay writing
11. re: [摘录]C++ GUI库大全
评论内容较长,点击标题查看
--moncler coats
12. re: [转载]开源引擎
评论内容较长,点击标题查看
--online term paper
13. re: [摘录]C++ GUI库大全
评论内容较长,点击标题查看
--moncler jackets
14. re: [摘录]C++ GUI库大全
评论内容较长,点击标题查看
--true religion jeans
15. re: [原创]LuaPlus上手指南(1)
@Fanicy
GIT其实就是一个类似SVN的物体。
--o0↓謎誷↑0o
16. re: [摘录]C++书单
评论内容较长,点击标题查看
--MooreTerra31
17. re: [原创]Ogre终于推出了正式的1.7版本,变化很大,sample很齐全
期待,看看你们把ogre发挥到什么程度了。
--G_cofa
18. re: [转载]游戏引擎列表
多谢了。
--G_cofa
19. re: [摘录]这几本游戏编程书籍你看过吗?
其实NVIDIA的GPU Gems系列挺好的!不过只适用于高级图形渲染器开发。
--小时候可靓了
20. re: [摘录]DirectX SDK版本知识
同谢谢分享~~
--溪流
21. re: [原创]LuaPlus上手指南(1)
评论内容较长,点击标题查看
--Fanicy
22. re: [转载]开源引擎
评论内容较长,点击标题查看
--BonnieCooley
23. c++
评论内容较长,点击标题查看
--artistic c++
24. re: [原创]Ogre终于推出了正式的1.7版本,变化很大,sample很齐全
截图看看龙魂哟.
--杨杨
25. re: [转载]游戏相关引擎荟萃1
评论内容较长,点击标题查看
--Hannah27Fj
26. re: [原创]vs2005 下 fstream 不能打开中文路径名的问题!
@陈梓瀚(vczh)
所以坚决 Unicode、远离库函数嘛~
--溪流
27. re: [原创]vs2005 下 fstream 不能打开中文路径名的问题!
@溪流
跨平台不能就算了,但是要跨国界啊。
--陈梓瀚(vczh)
28. re: [原创]vs2005 下 fstream 不能打开中文路径名的问题!
文件读写我觉得还是直接用 API 比较好。特别是文本文件。
1、反正不可能跨平台
2、为了更好的支持 Unicode
--溪流
29. re: [摘录]DirectX SDK版本知识
谢谢分享~~
--思月
30. re: [原创]关于float运算中出现-1.#IND000的问题
通过计算方向出来的,两点算方向
--大宝天天见
31. re: [原创]关于float运算中出现-1.#IND000的问题
正负无穷大的浮点数应该是可以参与运算与判断的,不会有危险。
请给大家展示一下因为无穷大而出错的示例代码吧。
--金庆
32. re: [原创]LuaPlus上手指南(1)
如何在VS2008上实现啊?具体的步骤·还有能不能用编译好的luaplus,直接包含相关头文件和LIB,这样可以不??谢谢
--fianl
33. re: [转载]一个游戏程序员的学习资料
感谢分享
--代码初学者