O(1) 的小乐

Job Hunting

公告

记录我的生活和工作。。。
<2011年10月>
2526272829301
2345678
9101112131415
16171819202122
23242526272829
303112345

统计

  • 随笔 - 182
  • 文章 - 1
  • 评论 - 41
  • 引用 - 0

留言簿(10)

随笔分类(70)

随笔档案(182)

文章档案(1)

如影随形

搜索

  •  

最新随笔

最新评论

阅读排行榜

评论排行榜

Footskate

   1 首先一个事实:

   Real human motion usually consists footplants,which are periods of time when a foot or part thereof remains in a fixed position on the ground.

 

  2 Footskate 引入的原因:

   Footskate may be introduced to a motion in several ways。

   Sometimes the raw data itself is imperfect; for example a sensor may be miscalibrated. In such cases the motion can often still be salvaged, but the footplants may be lost in process.

    Footskate can also be added even when the raw data is faithful to the true motion. In standard animation pipelines motion data is usually mapped onto an articulated figure called a skeleton. Since a real human is not rigid,this mapping process can fail to fully perserve footplants.

    Skeleton motion data is often edited in order to adapt to the particular needs of an animation.

  

    Motion Editing的方法

   Representative editing operations include warping [Witkin and Popovic 1995] , retargeting [Gleicher 1998], path editing[Gleicher 2001],transition generation[Rose et al.1996],and various signal processing algorithms [Bruderlin and Williams 1995] These editing operations fundamentally involve adding only low-frequency changes to a motion, so high-frequency details like crisp footplants are either lost entirely or only approximately perserved.

posted on 2010-08-24 15:02 Sosi 阅读(310) 评论(0)  编辑 收藏 引用 所属分类: Taps in Research


只有注册用户登录后才能发表评论。
网站导航: 博客园   IT新闻   BlogJava   知识库   博问   管理


统计系统