From:http://www.cs.auckland.ac.nz/~jli023/opengl/Demeter.htm
Author: Jing Li
Updated time: 11-12-2003
Demeter Terrain Engine Installation
Demeter (http://www.terrainengine.com) is an open-source C++ libraray rendering terrain using OpenGL. It can be used in any application visualizing a terrain.
I am trying to do some work on the camera used in Demeter sample applicaiton. First I need to get its sample application run, and then modify the source code
1. Running Demeter sample applications
Step 1. Download DemeterSampleData, DemeterWin32DependenciesVisualStudio2003 and Demeter source from http://sourceforge.net/project/showfiles.php?group_id=27668;
Step 2. Copy all dll files under ...\DemeterWin32DependenciesVisualStudio2003\bin folder to C:\WINDOWS\system32.
Step 3. Tell the MSVC .Net 2003 the directories that hold the Demeter include header files andlibrary files. Go to Tools, Options, Projects. Select VC++ Directories, Under the list for Include files add: “...\DemeterWin32DependenciesVisualStudio2003\include”; Under the list for Library files add: “...\DemeterWin32DependenciesVisualStudio2003\lib”.
Step 4. Copy whole data folder DemeterSampleData-3.20 to Demeter source folder (...\demeter-3.20\) in case the sample application can find the data path.
Step 5. Open Demeter.sln under ...\demeter-3.20\VisualStudio folder. After building Demeter project, there are two new created folders bin and lib under ...\demeter-3.20. The bin floder holds DemeterDebug.dll, and the lib folder holds DemeterDebug.lib.
Step 6. Now you can build any applications in the Demeter solution. The executable files are put in ...\demeter-3.20\bin. Then goto the bin folder, and run the applications.
Here is the SampleDemeterApplication's screenshot.
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