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Unity3D 真正解决 ProceduralMaterial is obsolete的问题

转载自:https://blog.csdn.net/u011921203/article/details/112062733?utm_medium=distribute.pc_relevant.none-task-blog-2%7Edefault%7EBlogCommendFromMachineLearnPai2%7Edefault-1.control&depth_1-utm_source=distribute.pc_relevant.none-task-blog-2%7Edefault%7EBlogCommendFromMachineLearnPai2%7Edefault-1.control



百度害死人啊 瞎几把乱写
https://jingyan.baidu.com/article/72ee561a1f0291e16138dfd5.html
其实这个问题不光是要引入 Subtance in unity 这个插件,还需要对 项目的老代码进行改写
 
Substance.Game is the assembly that contains the classes used for scripting. These classes are as follows:
 
Substance.Game.Substance: References the sbsar
Substance.Game.SubstanceGraph: Individual graph in the sbsar. (used to be ProceduralMaterial in Unity 2017)
项目中的 ProceduralMaterial 一律要改成 Substance.Game.SubstanceGraph:
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版权声明:本文为CSDN博主「YonicStudio逸飞」的原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接及本声明。
原文链接:https://blog.csdn.net/u011921203/article/details/112062733

posted on 2021-08-11 22:20 杨粼波 阅读(895) 评论(0)  编辑 收藏 引用


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