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转:When to use NSOperation vs. GCD

创建:2012.05.23
转:http://stackoverflow.com/questions/7651551/why-should-i-choose-gcd-over-nsoperation-and-blocks-for-high-level-applications
第一种观点:
转:http://eschatologist.net/blog/?p=232

Mac OS X has a number of concurrency mechanisms, and that increases with Snow Leopard. In addition to run loops, threads (both Cocoa and POSIX) and operations, Snow Leopard adds Grand Central Dispatch (GCD), a very lightweight way to represent units of work and the style of concurrency they need, and have the system figure out how to schedule them.

But wait, don’t we have that already in NSOperation? It shouldn’t surprise you in the least to learn that NSOperation, on Snow Leopard, is built atop GCD. However, there are a number of differences between the two, and for that reason people have started to ask “How should I decide which to use when?”

The straightforward answer is a general guideline for all application development:

Always use the highest-level abstraction available to you, and drop down to lower-level abstractions when measurement shows that they are needed.

In this particular case, it means that when writing Cocoa applications, you should generally be using NSOperation rather than using GCD directly. Not because of a difference in efficiency, but because NSOperation provides a higher-level abstraction atop the mechanisms of GCD.

For example, you can set up a dependency between two NSOperations such that the second will only be run after the first is complete — even if they’re run on different queues. You can use KVO to observe the completion (or cancellation) of different operations — and you can create operations that support being cancelled in the first place. You can set a completion block to run after an application has finished. And you can, of course, create operations from blocks using NSBlockOperation.

You’ll also fit in better with Cocoa by using NSOperation in your high-level code. If you take a look at new Snow Leopard API on NSNotificationCenter, you’ll see one where you specify the NSOperationQueue on which you wish a notification to run a block.

Ultimately, you spend a little bit of overhead to use NSOperation instead of GCD, but you gain significant additional functionality that will be useful as you start to compose operations together. And that’s the biggest benefit of NSOperation: You can break up your application in terms of units of work that can not only be run on a queue, but also canceled, observed, and depended upon. This lets you easily define your data dependencies and ensure that you aren’t simply running code serially as a side-effect of locking.



第二种观点:

转:http://stackoverflow.com/questions/7651551/why-should-i-choose-gcd-over-nsoperation-and-blocks-for-high-level-applications

The point being made here is the same one that Chris Hanson states in his article "When to use NSOperation vs. GCD":

The straightforward answer is a general guideline for all application development:

Always use the highest-level abstraction available to you, and drop down to lower-level abstractions when measurement shows that they are needed.

In this particular case, it means that when writing Cocoa applications, you should generally be using NSOperation rather than using GCD directly. Not because of a difference in efficiency, but because NSOperation provides a higher-level abstraction atop the mechanisms of GCD.

In general, I agree with this. NSOperation and NSOperationQueue provide support for dependencies and one or two other things that GCD blocks and queues don't have, and they abstract away the lower-level details of how the concurrent operations are implemented. If you need that functionality, NSOperation is a very good way to go.

However, after working with both, I've found myself replacing all of my NSOperation-based code with GCD blocks and queues. I've done this for two reasons: there is significant overhead when using NSOperation for frequent actions, and I believe my code is cleaner and more descriptive when using GCD blocks.

The first reason comes from profiling in my applications, where I found that the NSOperation object allocation and deallocation process took a significant amount of CPU resources when dealing with small and frequent actions, like rendering an OpenGL ES frame to the screen. GCD blocks completely eliminated that overhead, leading to significant performance improvements.

The second reason is more subjective, but I believe that my code is cleaner when using blocks than NSOperations. The quick capture of scope allowed by a block and the inline nature of them make for less code, because you don't need to create custom NSOperation subclasses or bundle up parameters to be passed into the operation, and more descriptive code in my opinion, because you can place the code to be run in a queue at the point where it is fired off.

Again, its a matter of preference, but I've found myself using GCD more, even in otherwise more abstracted Cocoa applications.

 

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posted on 2012-12-29 10:53 佳为好友 阅读(228) 评论(0)  编辑 收藏 引用 所属分类: 非UI


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