.386
.model flat, stdcall
option casemap :none ; case sensitive
include windows.inc
include user32.inc
include kernel32.inc
include comctl32.inc
include comdlg32.inc
include gdi32.inc
includelib user32.lib
includelib kernel32.lib
includelib comctl32.lib
includelib comdlg32.lib
includelib gdi32.lib
IDM_EXIT equ 4001
IDB_MYBITMAP equ 100
.data?
hInstance dd ?
hWinMain dd ?
hMenu dd ?
szBuffer db 256 dup (?)
.data
szClassName db "Windows Template",0
szCaptionMain db '窗口模板',0
.code
start:
call _WinMain
invoke ExitProcess,NULL
_WinMain proc
local @stWcMain:WNDCLASSEX
local @stMsg:MSG
invoke InitCommonControls
invoke GetModuleHandle,NULL
mov hInstance,eax
; invoke LoadIcon,hInstance,IDI_MAIN
; mov hIcon,eax
; invoke LoadMenu,hInstance,IDM_MAIN
; mov hMenu,eax
;*************** 注册窗口类 *****************************************
invoke LoadCursor,0,IDC_ARROW
mov @stWcMain.hCursor,eax
mov @stWcMain.cbSize,sizeof WNDCLASSEX
mov @stWcMain.hIconSm,0
mov @stWcMain.style,CS_HREDRAW or CS_VREDRAW
mov @stWcMain.lpfnWndProc,offset WndMainProc
mov @stWcMain.cbClsExtra,0
mov @stWcMain.cbWndExtra,0
mov eax,hInstance
mov @stWcMain.hInstance,eax
mov @stWcMain.hIcon,0
mov @stWcMain.hbrBackground,COLOR_WINDOW + 1
mov @stWcMain.lpszClassName,offset szClassName
mov @stWcMain.lpszMenuName,0
invoke RegisterClassEx,addr @stWcMain
;*************** 建立输出窗口 ***************************************
invoke CreateWindowEx,WS_EX_CLIENTEDGE,\
offset szClassName,offset szCaptionMain,\
WS_OVERLAPPEDWINDOW OR WS_VSCROLL OR WS_HSCROLL,\
0,0,550,300,\
NULL,hMenu,hInstance,NULL
invoke ShowWindow,hWinMain,SW_SHOWNORMAL
invoke UpdateWindow,hWinMain
;*************** 消息循环 *******************************************
.while TRUE
invoke GetMessage,addr @stMsg,NULL,0,0
.break .if eax == 0
invoke TranslateMessage,addr @stMsg
invoke DispatchMessage,addr @stMsg
.endw
ret
_WinMain endp
_DrawMyBitMap proc hdc:DWORD
LOCAL mdc:DWORD;
LOCAL hobj:DWORD;
LOCAL hold:DWORD;
LOCAL src:DWORD;
invoke CreateCompatibleDC,hdc;
mov mdc,eax;
invoke LoadBitmap,hInstance,IDB_MYBITMAP;
mov hobj,eax;
invoke SelectObject,mdc,hobj;
mov hold,eax;
invoke BitBlt,hdc,0,0,1024,768,mdc,0,0,SRCCOPY;
invoke SelectObject,mdc,hold;
mov src,eax;
invoke DeleteObject,src;
invoke DeleteDC,mdc;
ret
_DrawMyBitMap endp
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
WndMainProc proc uses ebx edi esi, \
hWnd:DWORD,uMsg:DWORD,wParam:DWORD,lParam:DWORD
LOCAL hdc:DWORD;
LOCAL lpaint:PAINTSTRUCT;
mov eax,uMsg
.if eax == WM_CREATE
mov eax,hWnd
mov hWinMain,eax
call _Init
;********************************************************************
.elseif eax == WM_COMMAND
.if lParam == 0
mov eax,wParam
.if ax == IDM_EXIT
call _Quit
.endif
.endif
;********************************************************************
.elseif eax == WM_CLOSE
call _Quit
.elseif eax == WM_PAINT
invoke BeginPaint,hWnd,addr lpaint;
mov hdc,eax;
invoke _DrawMyBitMap,hdc;
invoke EndPaint,hWnd,addr lpaint;
;********************************************************************
.else
invoke DefWindowProc,hWnd,uMsg,wParam,lParam
ret
.endif
xor eax,eax
ret
WndMainProc endp
_Init proc
;invoke SendMessage,hWinMain,WM_SETICON,ICON_SMALL,hIcon
ret
_Init endp
;********************************************************************
_Quit proc
invoke DestroyWindow,hWinMain
invoke PostQuitMessage,NULL
ret
_Quit endp
;********************************************************************
end start
posted on 2010-06-24 22:35
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