#include "graphics.h"
#include "stdio.h"
#include "dos.h"
#include "conio.h"
#include "bios.h"
#include "stdlib.h"
#include "math.h"
#ifdef __cplusplus
#define __CPPARGS ...
#else
#define __CPPARGS
#endif
#define VK_LEFT 0x4b00
#define VK_RIGHT 0x4d00
#define VK_DOWN 0x5000
#define VK_UP 0x4800
#define VK_HOME 0x4700
#define VK_END 0x4f00
#define VK_SPACE 0x3920
#define VK_ESC 0x011b
#define VK_ENTER 0x1c0d
#define VK_PGUP 0x4900
#define VK_PGDOWN 0x5100
#define TIMER 0x1c
void drawblock(int,int,int);
void nedr(void);
void fk(int,int,int,int);
void rewr(int,int,int,int);
void rrwf(int,int);
int is_bd(int,int,int);
int is_line(void);
void interrupt ( *oldhandler)(__CPPARGS);
void KillTimer(void);
void SetTimer(void interrupt (*IntProc)(__CPPARGS));
void rscore(int);
int fkt[]={0,4,8,12,14,16,18};
int cj[]={0,100,300,900,1500};
long grc[]={0,3000,60000,90000,120000,150000,180000,210000,240000,270000};
int cjb[]={0,0,0,0,0,0,0,0,0,0};
char cjc[]="score: 0";
char grad[]="grade:0";
struct shape
{
short xy[8];
short color;
short next;
};
struct shape shapes[19]=
{
/* {x1,y1,x2,y3,x3,y3,x4,y4,color,next} */
{1,1,2,1,3,1,3,2,LIGHTBLUE,1}, /* □□□□ */
{2,2,3,0,3,1,3,2,LIGHTBLUE,1}, /* □■□□ */
{1,1,1,2,2,2,3,2,LIGHTBLUE,1}, /* □■□□ */
{2,0,2,1,2,2,3,0,LIGHTBLUE,-3}, /* □■■□ */
{1,1,1,2,2,1,3,1,LIGHTCYAN,1}, /* □□□□ */
{2,0,3,0,3,1,3,2,LIGHTCYAN,1}, /* □■■□ */
{1,2,2,2,3,1,3,2,LIGHTCYAN,1}, /* □■□□ */
{2,0,2,1,2,2,3,2,LIGHTCYAN,-3}, /* □■□□ */
{2,1,3,0,3,1,3,2,LIGHTRED,1}, /* □□□□ */
{1,2,2,1,2,2,3,2,LIGHTRED,1}, /* □□□□ */
{1,0,1,1,1,2,2,1,LIGHTRED,1}, /* □■□□ */
{1,0,2,0,2,1,3,0,LIGHTRED,-3}, /* ■■■□ */
{2,1,2,2,3,0,3,1,DARKGRAY,1}, /* □□□□ */
{1,0,2,0,2,1,3,1,DARKGRAY,-1}, /* □□□□ */
/* □■■□ */
/* ■■□□ */
{2,0,2,1,3,1,3,2,MAGENTA,1}, /* □□□□ */
{1,2,2,1,2,2,3,1,MAGENTA,-1}, /* □□□□ */
/* ■■□□ */
/* □■■□ */
{0,1,1,1,2,1,3,1,BROWN,1}, /* □■□□ */
{1,0,1,1,1,2,1,3,BROWN,-1}, /* □■□□ */
/* □■□□ */
/* □■□□ */
{2,1,2,2,3,1,3,2,YELLOW,0}, /* □□□□ */
/* □□□□ */
/* □■■□ */
/* □■■□ */
};
int stx=5,sty=8,sdx=24,sdy=18,shx=7,shy=22,adx=4,ady=1,nexti,TimerCounter=0,grade=0,end=0;
unsigned long score=0;
short board[25][12]= /* 方块空间表示,1表示有方块 */
{
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1}, /* 0 */
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1}, /* 5 */
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1}, /* 10 */
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1}, /* 15 */
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1}, /* 20 */
};
short colable[25][12]= /* 方块空间颜色,1表示背景色蓝色*/
{
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1}, /* 0 */
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1}, /* 5 */
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1}, /* 10 */
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1}, /* 15 */
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1}, /* 20 */
};
void interrupt newhandler(__CPPARGS) /* 新的时钟中断处理函数 */
{
TimerCounter++;
oldhandler();
}
void SetTimer(void interrupt (*IntProc)(__CPPARGS)) /* 设置新的时钟中断 */
{
oldhandler=getvect(TIMER);
disable();
setvect(TIMER,IntProc);
enable();
}
void KillTimer() /* 恢复原有的时钟中断处理过程 */
{
disable();
setvect(TIMER,oldhandler);
enable();
}
void rscore(int line) /* 成绩更新函数 */
{
int i,j,k=1;
unsigned long s,f;
score+=cj[line];
setfillstyle(1,GREEN);
bar(0,5,150,30);
s=score;
if(s>=grc[grade])
{
grade++;
grad[6]=grade+48;
bar(180,5,300,30);
moveto(200,20);
outtext(grad);
}
for(i=9;i>0;i--)
{
f=pow(10,i);
j=s/f;s=s%f;
if((!j)&&k);
else k=0,cjc[15-i]=j+48;
}
moveto(10,20);
outtext(cjc);
}
int is_bd(int x1,int y1,int i) /* 判断是否有方块 */
{
int j,x2,y2;
for(j=0;j<4;j++)
{
x2=shapes[i].xy[2*j];
y2=shapes[i].xy[2*j+1];
if(board[x1+x2+adx][y1+y2+ady])return 0;
}
return 1;
}
void fk(int re,int x1,int y1,int i) /* 方块的擦除、重写,并判断是否结束 有问题 */
{
int j,x2,y2,color;
for(j=0;j<4;j++)
{
x2=shapes[i].xy[2*j];
y2=shapes[i].xy[2*j+1];
if(!re) color=getbkcolor();
else color=shapes[i].color;
if(re==2)
{
if((x1+x2)<=-1)
{
printf("Game is OVER!");
getch();
end=1;
}
break;
}
else
{
if((x1+x2)<=-1)
continue;
}
board[x1+x2+adx][y1+y2+ady]=re;
colable[x1+x2+adx][y1+y2+ady]=color;
drawblock(stx+x1+x2,sty+y1+y2,color);
}
/* getch(); */
}
void drawblock(int x,int y,int color) /* 写1个相对单位点的函数 */
{
int i,j;
for(i=0;i<16;i++)
for(j=0;j<16;j++)
putpixel(y*16+j,x*16+i,color);
}
void nedr(void) /* 产生并写下一个方块的函数 */
{
int j,x2,y2,i,color;
setfillstyle(1,GREEN);
nexti=i=random(19);
bar(shy*16,shx*16,(shy+4)*16,(shx+4)*16);
for(j=0;j<4;j++)
{
x2=shapes[i].xy[2*j];
y2=shapes[i].xy[2*j+1];
color=shapes[i].color;
drawblock(shx+x2,shy+y2,color);
}
}
int is_line(void) /* 判断是否成行 有问题 */
{
int i,j,k=0;
for(i=23;i>4;i--)
{
for(j=1;j<11;j++)
if(!board[i][j])break;
if((j!=11)&&!k)continue;
if(j==11){k++;continue;}
rrwf(i,k);
k=0;
}
return k;
}
void rrwf(int line,int k) /* 成行后的处理 有问题 */
{
int i,j;
rscore(k);
for(i=line+k;i>4;i--)
for(j=1;j<12;j++)
colable[i][j]=colable[i-k][j],board[i][j]=board[i-k][j];
setfillstyle(1,BLUE);
bar(sty*16,stx*16,(sdy)*16-1,(sdx+1)*16-1);
for(i=5;i<24;i++)
for(j=1;j<11;j++)
if(board[i][j])drawblock(stx+i-4,sty+j-1,colable[i][j]);
}
void main(void)
{
int drive,mode,i,j=0,k,x1,y1,key,re=1;
SetTimer(newhandler);
drive=DETECT;mode=DETECT;
initgraph(&drive,&mode,"");
rscore(0);
setbkcolor(BLUE);
x1=-4;y1=3;i=fkt[j];
setfillstyle(1,GREEN);
bar(shy*16,shx*16,(shy+4)*16,(shx+4)*16);
bar((sty)*16-6,(shx-2)*16-6,(sdy)*16+5,(sdx+1)*16+5);
setfillstyle(1,BLUE);
bar(sty*16,stx*16,(sdy)*16-1,(sdx+1)*16-1);
nedr();
fk(re,x1,y1,i);
for(key=0;;key=bioskey(1))
{
if(key)bioskey(0);
if(key==VK_UP)
{
fk(0,x1,y1,i);
if(is_bd((k=x1-1),y1,i))fk(re,x1=k,y1,i);
else fk(re,x1,y1,i);
}
if(key==VK_LEFT)
{
fk(0,x1,y1,i);
if(is_bd(x1,(k=y1-1),i))fk(re,x1,y1=k,i);
else fk(re,x1,y1,i);
}
if(key==VK_RIGHT)
{
fk(0,x1,y1,i);
if(is_bd(x1,(k=y1+1),i))fk(re,x1,y1=k,i);
else fk(re,x1,y1,i);
}
if(key==VK_SPACE)
{
fk(0,x1,y1,i);
if(is_bd(x1,y1,(k=i+shapes[i].next)))fk(re,x1,y1,i=k);
else fk(re,x1,y1,i);
}
if(key==VK_PGUP)
{
fk(0,x1,y1,i);
if(is_bd(x1,y1,k=fkt[++j%7]))fk(re,x1,y1,i=k);
else fk(re,x1,y1,i);}
if(key==VK_PGDOWN)
{
fk(0,x1,y1,i);
if(is_bd(x1,y1,k=fkt[(j+=6)%7]))fk(re,x1,y1,i=k);
else fk(re,x1,y1,i);
}
if(key==VK_ESC)
break;
if((key==VK_DOWN)||(TimerCounter>9))
{
if(TimerCounter>9)TimerCounter=0;
fk(0,x1,y1,i);
if(is_bd((k=x1+1),y1,i))
fk(re,x1=k,y1,i);
else
{
fk(re,x1,y1,i);
is_line();
fk(2,x1,y1,i);
if(end)break;
i=nexti;x1=-4;y1=3;
fk(re,x1,y1,i);
nedr();
}
}
}
KillTimer();
}
posted on 2008-11-12 19:40
正牌的天地之灵和他的徒儿们肖赫_王婷婷_王冠_郑燚_孙婷 阅读(254)
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