流逝的时光
总有一天我们都会离去 email: zzxhang@gmail.com
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   续http://www.cppblog.com/zzxhang/archive/2009/04/18/80269.html,为了展示这个封装库的能力,我把ogre的一些核心类跟接口注册给脚本,用luckyScript改写了OGRE的sample中cameraTrack跟terrain的例子,实现了使用luckyScript来控制OGRE的启动和更新,这个demo会作为LuckyScript的一个sample发布。

terrain例子的LuckyScript脚本代码
var g_Root;
var g_SceneManager;
var g_Camera;
var g_ViewPort;
var g_Window;
var g_RaySceneQuery;
var g_UpdateRay;
var g_NegativeUnitY;
var g_FrameListener;
var g_Str1;
var g_Str2;
var g_CameraPos;

func updateScene(
var timeDiv)
{
    g_CameraPos 
= g_Camera.getPosition();
         
      g_UpdateRay.setOrigin(g_CameraPos);
    g_UpdateRay.setDirection(g_NegativeUnitY);
    
    g_RaySceneQuery.setRay(g_UpdateRay);
 
    
var y = getRayIntersectionHeight(g_RaySceneQuery); 
      
    g_CameraPos.y 
= y;
   
    g_Camera.setPosition(g_CameraPos);
 
}


func createRenderWindow()
{
    g_Str1 
= "Ogre Render Window";
    g_Str2 
= "";
     
    g_Window 
= g_Root.initialise(1,g_Str1,g_Str2);
    
}


func choseSceneManager()
{
    g_Str1 
= "TerrainSceneManager";
    g_Str2 
= "Terrain";
    g_SceneManager 
= g_Root.createSceneManagerByStrType(g_Str1,g_Str2);
}


func createCamera()
{
      g_Str1 
= "PlayerCam";
    g_Camera 
= g_SceneManager.createCamera(g_Str1);
        
    
var cameraPos = new Vector3(0.0,0.0,500.0);
    
var lookAtPos = new Vector3(0.0,0.0,-300.0);
        
    g_Camera.setPosition(cameraPos);
      g_Camera.lookAt(lookAtPos);
      g_Camera.setNearClipDistance(
5.0);
          
      g_ViewPort 
= g_Window.addViewport(g_Camera,0,0.0,0.0,1.0,1.0);
      
var colorVal = new ColourValue(0.0,0.0,0.0,1.0);
      g_ViewPort.setBackgroundColour(colorVal);
        
    
var aspect = g_ViewPort.getActualWidth() / g_ViewPort.getActualHeight();
        
      g_Camera.setAspectRatio(aspect);
}


func initResourceGroup()
{
    
var resourceGroupManager = getResourceGroupManager();
      resourceGroupManager.initialiseAllResourceGroups();
}


func createScene()
{
      
var waterPlane = new Plane();

    
// Set ambient light
    var ambientColor = new ColourValue(0.50.50.5,1.0);
    g_SceneManager.setAmbientLight(ambientColor);
     
    
// Create a light
    g_Str1 = "MainLight";
    
var l = g_SceneManager.createLight(g_Str1);

    l.setPosition(
20,80,50);

    
var fadeColour = new ColourValue(0.930.860.76,1.0);
    setSceneFog(g_SceneManager,
3,fadeColour,0.001,500,1000);
    
var viewPort = g_Window.getViewport(0);
    viewPort.setBackgroundColour(fadeColour);

    g_Str1 
= "terrain.cfg";
    g_SceneManager.setWorldGeometry(g_Str1);

    g_Camera.setFarClipDistance(
0);

    
// Define the required skyplane
    var plane = new Plane();
    
    
// 5000 world units from the camera
    plane.d = 5000;
      
     
    
var unitDown = new Vector3(0,-1,0);
     
    
// Above the camera, facing down
    plane.normal = unitDown;
       
    
var q = new Quaternion(-0.34860.01220.93650.0329);
     
    
var newPos = new Vector3(707,2500,528);
    g_Camera.setPosition(newPos);
     
    g_Camera.setOrientation(q);
    
    
var cameraPos = g_Camera.getPosition();
    
var ray = new Ray(cameraPos,unitDown); 
    g_RaySceneQuery 
= g_SceneManager.createRayQuery(ray,-1);
}


func createFrameListener()
{
    g_FrameListener 
= new FrameListener(g_Window,g_Camera);
    g_Root.addFrameListener(g_FrameListener);    
}


func Main()
{
    g_Root 
= new Root("plugins_d.cfg","ogre.cfg""Ogre.log");
 
    setupResources();   
    
    
if(g_Root.showConfigDialog())
    
{   
          g_Str1 
= new String("");
        g_Str2 
= new String("");
        
var zero = new Vector3(0,0,0);   
        g_NegativeUnitY 
= new Vector3(0,-1,0);
        g_UpdateRay 
= new Ray(zero,g_NegativeUnitY); 
                
          createRenderWindow();
          
          choseSceneManager();
          
          createCamera();
          
          initResourceGroup();
          
          createScene();
          
          createFrameListener();

        updateScene(
0);
        
        g_Root.startRendering();
       
    }

}

运行结果:
posted on 2009-04-18 17:40 清風 阅读(1608) 评论(3)  编辑 收藏 引用 所属分类: LuckyScript

FeedBack:
# re: LuckyScript封装库sample:改写ogre例子
2009-04-22 10:20 | 打酱油的
Cool!  回复  更多评论
  
# re: LuckyScript封装库sample:改写ogre例子
2009-04-26 23:14 | 向往
zhixiong,不错不错,我对脚本不熟悉,有时间跟你取经.记得回访啊  回复  更多评论
  
# re: LuckyScript封装库sample:改写ogre例子
2009-04-27 00:07 | 清風
@向往
tingliang?你也来这开博了啊  回复  更多评论
  

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